[WvW] Healing Signet + Ferocity
Well conditional damage never changed, also no other healing skills gets nerfed.
Oh… let me guess you are a Theft, you don’t care about healing, just turn invisible and run away. How about they should nerf the ability to turn invisible base on crit damage nerf.
Oh god, not another "Healing Signet actually got buffed" thread.
No it didn’t. Condition damage is still the same and more than ever it will be a bigger counter to warriors.
And no other healing skill got changed.
/thread.
Well conditional damage never changed, also no other healing skills gets nerfed.
Oh… let me guess you are a Theft, you don’t care about healing, just turn invisible and run away. How about they should nerf the ability to turn invisible base on crit damage nerf.
a warrior can be immune to damage, then they rush away to let their passive healing kick in on their already high armor/hp.
Well conditional damage never changed, also no other healing skills gets nerfed.
Oh… let me guess you are a Theft, you don’t care about healing, just turn invisible and run away. How about they should nerf the ability to turn invisible base on crit damage nerf.
a warrior can be immune to damage, then they rush away to let their passive healing kick in on their already high armor/hp.
So what, same difference… you turn invisible, I turn invulnerable, we both run away to reset the fights. How about let call it even and try not to ask nerf for anyone.
no other healing skill got changed.
/thread.
All these people defending healing signet :S we all know it’s a ridiculous heal
I make PvP & WvW videos
Well conditional damage never changed, also no other healing skills gets nerfed.
Oh… let me guess you are a Theft, you don’t care about healing, just turn invisible and run away. How about they should nerf the ability to turn invisible base on crit damage nerf.
a warrior can be immune to damage, then they rush away to let their passive healing kick in on their already high armor/hp.
So what, same difference… you turn invisible, I turn invulnerable, we both run away to reset the fights. How about let call it even and try not to ask nerf for anyone.
but a thief is not immune to damage in stealth while a warrior can be immune while running away.
Well conditional damage never changed, also no other healing skills gets nerfed.
Oh... let me guess you are a Theft, you don’t care about healing, just turn invisible and run away. How about they should nerf the ability to turn invisible base on crit damage nerf.
a warrior can be immune to damage, then they rush away to let their passive healing kick in on their already high armor/hp.
So what, same difference... you turn invisible, I turn invulnerable, we both run away to reset the fights. How about let call it even and try not to ask nerf for anyone.
but a thief is not immune to damage in stealth while a warrior can be immune while running away.
Are you serious? Stealth, especially thief stealth is the most forgiving mechanic in this game I don’t know how anybody can deny that. There are so little counters against stealth and pretty much no counters against a thief who wants to escape using stealth.
Stealth allows for easy disengages, free hits basically. How do you hit a thief that wants to disengage using stealth? Melee weapons can’t be the answer because the Thief would have already created distance. Many ranged weapons require a target to hit and if it is an AoE target a thief can easily dodge the circle.
Unless the Warrior pops both Endure Pain and Berserker Stance, he isn’t immune whatsoever. A Warrior has to pop 2 utilities, which have fairly long cooldowns (60 seconds). Sometimes even 3 utilities because if a Warrior doesn’t have stability they can easily be interrupted. At least you can see where the Warrior is going when they escape and at least they can be stopped. With a thief, for all you know they could be regenerating to full HP in stealth and coming back for round 2 and rinse and repeat until they win.
It is 3x harder to catch a good thief than a good warrior. And besides, what would be the difference if they nerfed Healing Signet to 280 HP/S? The same tactic of letting passive heal regen them would still be there. Even if they used Healing Surge, would they still not disengage until their heal is up?
It’s going to be interesting. Healing Signet was always strongest vs. conditions because with high removal they can’t deal enough damage to kill them. With pure DPS sets getting a damage nerf around 10% it may just even out vs direct damage builds, but it’ll still be weaker against them.
So much is changing this patch it’s impossible to know what’s going to happen till we play. It’ll probably take over a week for a new meta to develop.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
So the kittening contest continues.