The forums are saturated with people complaining how op thieves are because of stealth. Well to tell you the truth they’re not. What’s op is the skill of the player. Any player who is skilled in their class can defeat any profession. Here I’ll explain the mindset of thieves and their fight-style given the common weapon set D/D and D/P with traits X/30/30/X/X.To my fellow experienced players, feel free to add anything I missed.
TL;DR
Thief class isn’t just about stealth and backstab. You need to be aware, have good positioning, reaction, and intiative management. Also, stealth can be countered by reading the thief’s animations of CnD and HS.
Top picked utilities
*Hide in Shadows
*Withdraw
*Shadow Step
*Shadow Refuge
*Blinding Power
*Infiltrators Signet
*Smoke Screen
[b]Characteristics of an Experienced Thief[b]
*Aware of your surrondings
*Positioning
*Reaction
*Initiative Management
Aware of your surroundings
Most theif builds run a mix of zerk, valk, calv, or soldier gear to maximize their damage while giving some survivability.This class has one of the lowest base health and no invuln, stability(except dagger storm), protection, or aegis for damage/cc mitigaton. Instead they have positioning, mobility, stealth, and evades for compensation. Thieves are always moving when fighting because once they are stunned, crippled, immobilized, or chilled, they are open to attack and usually equals death unless they re-position. In WvW thieves would/should constantly move their camera 360 degree to ensure their safety from a possible gank.
Positioning
Because of thieves’ low hp and toughness, they must know where to position themselves to avoid damage and create opportunities to safely strike. This is not easy since it requires knowledge of other professions and their builds.
Reaction
A thief player should always be watching their enemies’ animation to dodge their cc/burst combo which requires knowledge of the profession. Thieves are not like guardians or warriors where they can face tank the damage. It only takes one wrong move for a thief to be bursted to death or close to it. This why thieves must be precise and coordinated with their attacks. Usually when the enemy finishes their burst rotation the theif will safely go in for their burst.
Initiatve Management
Initiative management is key to a thief’s burst and survival. Thieves’ burst requires 6 initiative(D/D) or 9 initiative(D/P), when they attack they are vulnerable since they won’t have enough initiative to escape, unless they use an utility skill. Same goes if they use their initiative for survival(Shortbow #3 or HS), they won’t have enough to burst the opponenet. Knowing when to use inititive for burst or survival depends on the situation. If the enemey is on cool down go in for the burst. If their hp is low use HS, Shortbow #3 or #5 to escape. After numerous of deaths and learning, an experienced theif will instinctly react to the best option.