“I feel like I’m getting trolled here. Good day sir.”
- John Smith, ArenaNet in-house economist
- John Smith, ArenaNet in-house economist
As an Engineer with a Grenadier build I find myself getting almost insta-killed sometimes when I throw a chain of grenades on a stack of enemy players. I take sometimes 10-15k of damage just from the retaliation and have to stop to heal myself even though no enemy has actually engaged me.
So I pose the question. In terms of a gameplay mechanic how does it make sense for a weapon that attacks at 1500 range to have its damage reflected back at the attacker? For instance, my warrior has a trait called Spiked Armor that grants retaliation. Is the concept with that trait that the spikes in the armor are so fantastic that a grenade bounces off at 1500 range back to the engineer that threw it? I know that’s somewhat of a silly way of looking at it, but it begs the question what is the point of the Grenadier build if you can’t attack at long range.
A simple solution, limit the range on retaliation to melee.
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