Currently @ some T1 server in EU
[WvW][Ranger]Spirits and Pets
Currently @ some T1 server in EU
I’d rather just have the spirit effects be 100% chance from the get-go and Vigorous Spirits to increase the range of their effects and health. I do agree Storm Spirit is lacking, however, seeing how lightning is used in this game I would probably rework and alter somethings around with Sun and Storm Spirit.
Perhaps change Storm Spirit to buff players with a chance to inflict 3 seconds of blindness on hit, while giving Storm Spirit’s “Call Lightning” and additional AOE Blind and changing Sun Spirit’s “Solar Flare” AOE Blind into an AOE Burn.
My 2 copper. (suggested for all modes tho, not just WvW)
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Personally I’d just do away with spirits entirely the way they are. Instead just make the utility skills buff the normal ranger pet. Activating the ability simply makes a mini spirit spawn wherever your pet is currently and activate in .5 seconds. This has a couple advantages to the current system. For starters it makes the PvP crowd happy because it removes clutter. It also reinforces the idea that the current ranger pet is a real part of the class and not some random dot we stick to our opponent. Could even make the spirits still work even if the pet is dead at your side so they act more like banners at that point and remain mobile.
Best of all is spirits no longer require trait points before they’re worth slotting on your bar, which is a problem with the majority of ranger utility these days.
It also reinforces the idea that the current ranger pet is a real part of the class and not some random dot we stick to our opponent.
But… they aren’t a real part of the class as they are currently just band-aided to work and are just a dot we stick the opponent whether it is NPC or Player.