WvW and PvE holy trinity.
stealth classes always attract gankers, and WVW is ganker central…
That isn’t at all true but if you want to believe it feel free. 7/8 professions have a place in PvE groups, and you have GWEN + thieves for roaming and mesmers for veilbots in WvW. Its not a perfect 8/8 for every mode for sure, but its much more than 3.
That isn’t at all true but if you want to believe it feel free. 7/8 professions have a place in PvE groups, and you have GWEN + thieves for roaming and mesmers for veilbots in WvW. Its not a perfect 8/8 for every mode for sure, but its much more than 3.
Are you trying to disproof my statement with GWEN? Because GWEN is basicaly what I said…
GWEN is about warriors and guardians frontline zerging because of their synergy and skills. Eles are their to support and nuking. Necros are optional for that and work only if they are in a group that gives them stability. Mesmers are just a veil/port bot, who wants to play that? Thieves are only good for roaming and a ele or warrior can do the same + zerging with just a weapon switch.
GWEN = 4 professions + veilbot = 5. Unless the definition of trinity has been changed that’s not 3 professions.
GWEN = 4 professions + veilbot = 5. Unless the definition of trinity has been changed that’s not 3 professions.
As said necro is only a addition that functions if the rest babysits him and mesmer is just a 2 spell bot.
Make that 3/3 game modes. Absolutely every PvP team runs with a War, Guard and Ele also.
Mellowpuff [Champion Hunter]
GWEN = 4 professions + veilbot = 5. Unless the definition of trinity has been changed that’s not 3 professions.
As said necro is only a addition that functions if the rest babysits him and mesmer is just a 2 spell bot.
No it is the WvW meta and it all has it’s reason.
Guardians are the tanky front line with low to medium damage grants stability, control, heals and buffs like might.
Generally the soak damage. Grant a lot of boons and provide very very valuable blast finishers and mass speedbuffs. A lot on low CD’s.
Warriors is the second part of the tanky front line.
Can be more damage oriented, can soak a lot of damage. Brings a lot of free stats and a ress to downed players and lords with banners. Depending on the build very versatile to use. Either a lot of Control , a lot of damage or a lot of support. A mix also works.
Ele. Fields and massive AoE. On small scale also conjured weapons. Heals and buffs to a lesser extend.
Do I really need to explain more? AoE damage is king in WvW and (staff) eles are the kings of AoE DPS.
Necro. Fears. Condition pressure, control and Wells .
Wells are stupidly strong in a zerg vs zerg . They do damage. Put conditions on enemie and benefit your allies.
In a siege scenario the Staff symbols are very very powerful. Zoning the enemy either off walls or punishing them if they try to run out of portals or do something else that forces them to step on a symbol. ( say am i the only one that believes that should be on the Mesmer. Punish enemy for doing or stepping into an area.. I mean GW1… Empathy… Nvm…) Also incredibly tanky for a caster which is always good in WvW.
If you like I can also make why the other classes are not picked.
Make that 3/3 game modes. Absolutely every PvP team runs with a War, Guard and Ele also.
Don’t forget thief :o I think thief has higher prescense than even ele for pvp, but I’m not really sure.
And to the other comments, yeah its GWEN+1-3 mesmers. Thieves are the next class after that simply for gank squads. Rangers and Engis have pretty much no place in organized WvW, and I doubt their upcoming buffs will change that drastically, but they’ll be slightly better if anything.
Taking a break from GW2 to play various
Nintendo games..
I’m pretty sure engineers are actually just as good as GWEN in WvW, it’s just that very few people play them properly.
Make that 3/3 game modes. Absolutely every PvP team runs with a War, Guard and Ele also.
Don’t forget thief :o I think thief has higher prescense than even ele for pvp, but I’m not really sure.
And to the other comments, yeah its GWEN+1-3 mesmers. Thieves are the next class after that simply for gank squads. Rangers and Engis have pretty much no place in organized WvW, and I doubt their upcoming buffs will change that drastically, but they’ll be slightly better if anything.
Funny my engie is able to kill lots of folk in zergs or roaming. There are lots of engies that don’t know what they are doing though.
GWEN = 4 professions + veilbot = 5. Unless the definition of trinity has been changed that’s not 3 professions.
As said necro is only a addition that functions if the rest babysits him and mesmer is just a 2 spell bot.
these necro traits and skills say hi (standard wvw zerg necro specs):
foot in the grave
near to death
and
plague
oh and mesmer too:
null field
time warp
(edited by RlyOsim.2497)
That isn’t at all true but if you want to believe it feel free. 7/8 professions have a place in PvE groups, and you have GWEN + thieves for roaming and mesmers for veilbots in WvW. Its not a perfect 8/8 for every mode for sure, but its much more than 3.
Are you trying to disproof my statement with GWEN? Because GWEN is basicaly what I said…
GWEN is about warriors and guardians frontline zerging because of their synergy and skills. Eles are their to support and nuking. Necros are optional for that and work only if they are in a group that gives them stability. Mesmers are just a veil/port bot, who wants to play that? Thieves are only good for roaming and a ele or warrior can do the same + zerging with just a weapon switch.
Do you even know what a focus party is? At least from a guild perspective, mesmers are much more than veil bots, and a good theif is invaluable. Necro’s are also a must, not optional. I’m starting to think you aren’t even talking about wvw.
It is not what you do, but how and why you do it that counts.
Isnt it sad that you only REALY need Warrior, Elementalist and Guardian in 2 of the 3 modes of the game. All other classes are suboptimal, gimmick utility (mesmer) or just plain inferior. You would not notice any difference in both modes if you would remove the other 5 classes. (Well yes WvW would lack thieves that swarm it like mosquitos but in the grand scheme of things of zerg fighting they are irrelevant.)
Cant agree more. ANET failed so hard to remove dat “HOLY TRINITY”. Idea is nice but they always kept story n general PvE in mind, which leads to no PvP, WvW or Dungeon balance at all. They where close, but failed.
Just my 2 cents.
Isnt it sad that you only REALY need Warrior, Elementalist and Guardian in 2 of the 3 modes of the game. All other classes are suboptimal, gimmick utility (mesmer) or just plain inferior. You would not notice any difference in both modes if you would remove the other 5 classes. (Well yes WvW would lack thieves that swarm it like mosquitos but in the grand scheme of things of zerg fighting they are irrelevant.)
Cant agree more. ANET failed so hard to remove dat “HOLY TRINITY”. Idea is nice but they always kept story n general PvE in mind, which leads to no PvP, WvW or Dungeon balance at all. They where close, but failed.
Just my 2 cents.
Just to clarify, which game are you talking about?
I would disagree with you lot…
The Holy Trinity exists because us, the players, decided that this is the way we want it.
PvE wise – Sure, random people will accept you easier if you are a warr/guard/ele but thats just a stereotype we, players, have in mind. I did a few hundred of dungeon raids with various groups and various compositions. I never really seek a “trinity” in my group and I ‘ve seen successful groups that didn’t followed that “trinity” of yours. It may not be “optimal” but it was quite close to it and more interesting sometimes.
WvW wise – This “trinity” of yours exist in ad hoc groups (designed to do something specifically). Mesmer just a veil bot? No room for engineers of necros? Have you really seen what a pair of ranger can do when roaming?
In short words, this “holy trinity” is no less than another self fulfilling prophecy. You believe there is a “trinity”, you play with that “trinity” in mind and you end-up proving yourself right!!!
Lets not forget how opinions change over time.
Over a year ago, people though 4 warriors and a mesmer was the best DPS comp in the game for their precious CoF farming.
Last year when I did AC with ele I remember a warrior told me that warriors had the best DPS and that eles were one of the lowest. Also during that time, no one knew that staff ele was the best DPS in the game, and all the PvE guide righting eles were D/F, or S/D+hammer or GTFO. Now eles are the gods of PvE, while they pretty much were all along, persisting flames was the buff that first put it in the limelight, and fresh air for D/F to a lesser extent.
Its interesting, seeing how people’s perceptions change as the community adapts and evolves. Now warriors are only seen as middle tier DPS, and mesmers are realized to be impractical utility bots, and even rangers are known by any informed person to be great when they burn their bows.
But thats just PvE… WvW and spvp, its a tad less dynamic. And even then, for PvE, its absoluetly disgusting how little attention the devs have given towards making necromancers something other than the worst class for it..
Taking a break from GW2 to play various
Nintendo games..