[WvW/sPvP] Mesmer changes

[WvW/sPvP] Mesmer changes

in Profession Balance

Posted by: Inverted.7439

Inverted.7439

I’d much rather propose viable changes and clearly state why people like/dislike some of the changes instead of “omg Anet goodjob, broke game”

Proposed mesmer scepter changes;

Instead of all of mesmer clones applying torment with the scepter auto-chain why not JUST the clones summoned by completing the third scepter auto-attack.

This encourages some counterplay by getting people to react to the scepter auto, knowing that the third auto will create a clone that is stronger than the rest (but not as strong as a phantasm ofc) but 1 dodge/evade would not completely negate it as you can get 2 or 3 (I forget exactly) of the third auto’s off before it resets to the start of the chain again. Many of the already existing scepter skills are very strong if used but are a bit slow which ties in very nicely to just general dps catagories:
“slow but stronger or fast and weaker”

Proposed Mantra Changes;

half or quarter second cast time on the actives of the mantras

After experiencing alot of Chaotic Interrupt mesmers in the past, I found alot of them keen on using mantra of distraction and had it not been such a one-trick pony it may have had more potential, well now it’s getting some attention.

Offensive mantra’kittenting 5 people seems like an overall change for the better, I will definitely be testing out builds in a group setting (which it currently sounds amazing for) but it also sounds too good. Instant cast abilities are very controversial and have seen their fair share of complaints (fresh air, steal/mug, Doom) but only when they seem like they do too much to be instant.

I think that if there was a cast time even be it a quarter of a second it would make it alot cleaner and easier to tell what just hit you. (even though yes I saw the animation in the ready up) I understand it maybe not working so well as mantra of distraction as usually you’re using it to daze a skill but that shouldn’t really be an issue as things like comet, headshot, illusionary wave all have cast times even be it as short as they are.

Now I know it seems like I’m being very anti-mesmer and I can somewhat understand that as none of these are really “buffs” but personally I Don’t like the “big changes over long periods of time” method of implementing things but if they’re going to do it I think it requires some feedback so we don’t have another case of dumbfire or pre-nerf acrobatics thief.

(edited by Inverted.7439)