gw2 have active dodge choice which is cool and awesome, but some game setting hinders players to use it effectively.
the main problem is visual effects on target like boss and mobs are too much, 20+ players on single target only thing you will see is explosion, flashes and such, which is very hard to detect attacks by eyes, to certain professions rely on dodge heavy in melee range like rangers and thieves, this can be fatal.
there are 2 ways to improve the problem so far, either to switch off “post processing” or reduce “animation” level. but it will also sacrifice game’s visual quality.
thus, i suggest make “reduce effects on target” optional, so that players can reduce or turn off the visual effects on target. that will improve gamer’s experience without lower the game visual quality.
ps: please also do make “sticky target” option available please, since single click on floor will lose target is very annoying problem