As true as Odin’s spear flies,
There is nowhere to hide.
after months of being away from GW2, i experienced in a different game a new way to approach DoT skills. this skill, did x damage over a certain number of seconds, based on attack(power) obviously this scaled in a different way than a direct damage skill, but allowed for the player using a DOT build to still do damage in a direct manner as well. also, these ticks could crit, making them very effective in long boss fights(compare this to how conditions work in pve in long boss fights) because the player is still ticking away with direct damage skills, thus actually contributing to the fight with direct damaging skills as well as DoTs.
an example of reworking conditions into this type of DoT would be:
mark of blood; does 3000 damage over 15-18 seconds, instead of the bleeds stacking it just becomes one static DoT, and doesn’t stack.
don’t take it too seriously, it’s just an idea, i think it would make conditions in pve actually have a purpose.
That would make the problem worse, as then one Mark of Blood denies all other necros from hurting the target with Mark of Blood.
This doesn’t really change anything at all on the large PvE events, but in dungeons, it actually can hurt a team with two of a single profession.
That would make the problem worse, as then one Mark of Blood denies all other necros from hurting the target with Mark of Blood.
This doesn’t really change anything at all on the large PvE events, but in dungeons, it actually can hurt a team with two of a single profession.
i was actually about to add that, it COULD stack, as in multiples of the same skill.
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