corruption keeping durations/stacks?
Yes it would be OP. Consider when a corruption hits someone using Rampage as One. That would have a 30 second Fear attached. Even worse are Transformations, since they all lack stunbreakers. 15-20 seconds of Fear potential is not good for balance as it totally nullifies the elite skill.
Balanced Stance turns into an 8 second Fear after the stunbreak has already been used. The same is true with Stand your Ground.
No, Corruption should definitely not mimic duration of the converted boon. In addition, there are no boon/condition conversions where both sides stack intensity.
but the way it is now is rather pointless.. you should be able to punish someone for 1 getting hit with it and 2 pumping so many stacks of some boon on themselves….
hey ele nice 25 stacks of might (corrupt) oh… 1 second of weakness =C?………………….
I would rather they take away the corrupt reduce the cd of all corruption skills by a fair amount and just have it remove boons -.-
Might is, IIRC, 10 seconds of Weakness when corrupted. Whether it’s 1 stack or 25.
Might is, IIRC, 10 seconds of Weakness when corrupted. Whether it’s 1 stack or 25.
Too bad that for most of the corrupt skills, Might and Retaliation are low priority.
Might is, IIRC, 10 seconds of Weakness when corrupted. Whether it’s 1 stack or 25.
Too bad that for most of the corrupt skills, Might and Retaliation are low priority.
This ^.
Might should be prioritized right under protection given the current meta.
Should be as follows
1: Stability
2: Protection
3: Might
4: Fury
5: Regeneration
6: Vigor
7: AEGIS
Might is, IIRC, 10 seconds of Weakness when corrupted. Whether it’s 1 stack or 25.
Too bad that for most of the corrupt skills, Might and Retaliation are low priority.
Varies. For Corrupt Boon, Might is always corrupted, but Retaliation is after everything else. Well of Corruption has Retaliation as its 4th priority and Might as its 6th. Path of Corruption has Retaliation as its 3rd priority and Might as its 6th.
On all corruption skills, though, Protection will always be removed.
No wonder I find necro so boring I can’t lvl mine past lvl 20 (bday scroll). Yes it’d be OP but soooo fun to corrupt 25 stacks of might into (they should really change it into) bleeds
You just stacked enough might to nuke me with 1 hit? Hahah, bleed so fast you can’t even cleanse it.
No wonder I find necro so boring I can’t lvl mine past lvl 20 (bday scroll). Yes it’d be OP but soooo fun to corrupt 25 stacks of might into (they should really change it into) bleeds
You just stacked enough might to nuke me with 1 hit? Hahah, bleed so fast you can’t even cleanse it.
Yes because might→bleeding is a logical conversion, shame there isn’t something the opposite of might :P
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
there were times when corrupt boon transformed all applied boons.. good times then anet gave necro dhuumfire and nerfed everything to ground (now dhuumfire is gone too)
This is something I have mentioned in necro forum. I believe boon corruption should just hit for (X) value damage per boon x (Y) number of boons.
If you made the damage 200 set value damage per boon this would hit a warrior after using rage signet for 600 damage, but more importantly remove the boons.
If it hit a celestial might stacking engi/ele with 17 might, fury, protection, vigor then the damage would be 4K and ALL the boons removed, not just fury, protection, vigor and leaving 16 stacks of might.
This change would make corrupt boon user friendly for power, condition and hybrid builds of necromancers. It would also make boon corruption/removal more meaning full.
Currently by converting boons into conditions makes the skill very conditionmancer orientated rather than necromancer specialized profession skill.