couple of things

couple of things

in Profession Balance

Posted by: dylan.5409

dylan.5409

Ello,
Enjoy the game, been playing for ages.
However a few things (outside of team pvp more of a hotjoin soloq thing) have been bugging me of late
1) If you spend half you’re time invisible and ranged, then you shouldn’t be able to damage through dots
2) If you do most of you’re damage through AI, then you shouldn’t be able to build any tankier than celestial
Seem like obvious and required general constaints if you want to have an enjoyable/fair pvp environment.

Thanks

couple of things

in Profession Balance

Posted by: Chaith.8256

Chaith.8256

Ello,
Enjoy the game, been playing for ages.
However a few things (outside of team pvp more of a hotjoin soloq thing) have been bugging me of late
1) If you spend half you’re time invisible/ranged, then you shouldn’t be able to damage through dots
2) If you do most of you’re damage through AI, then you shouldn’t be able to build any tankier than celestial
Seem like obvious and required general constaints if you want to have an enjoyable/fair pvp environment.

Thanks

Quite.

Clearly you’re referencing PU Mesmer and Turret Engineer, respectively. While I agree it’s silly to allow builds that play like a 1v1 against a brick wall, they’re still highly counter-able with a change in tactics. And I hate to say it, but that makes them balanced. I don’t feel any of them warrant a swift nerfbatting.

Anet chose to create drawbacks to 1v1 gimmick builds in different places. However, in 1v1 combat where the enemy stays relatively immobile, commits to an area, and fights to the death, these builds have no significant drawbacks. They allow new players to be a combat threat, without the requirement of good mechanical knowledge. That’s the reason they were put in the game, so new players have a way to increase their battle strength and feel successful at doing something, rather than constant faceplanting.

Other new or even experienced players meet frustration when they encounter a Shadow Arts Thief, Prismatic Understanding Mesmer, Minion-Mancer Necro, Turret Engineer, and so on. This is due to the incorrect, direct approach that the player takes against these 1v1 brick wall builds.

Instead of a 1v1 to the death, a player can simply opt to:

1) Ignore the low-pressure duel build and engage other objectives, kill their friends instead.

2) Play patiently and defensively. The brick wall builds are incapable of bursting you down, instead relying on the enemy throwing themselves at their feet. Put distance between the A.I and yourself, if applicable, and then it’s then a stalemate at best.

3) Say ‘Nope’ out loud and completely walk away. These builds generally have third rate ability to stick on you and do damage while chasing.

Hotjoiners might not master these 3 things anytime soon, as they are literally the brand new players, but solo queue players will eventually learn to never die to ridiculous dueling builds as a roamer.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

couple of things

in Profession Balance

Posted by: coglin.1867

coglin.1867

What bases are you using, OP, to support your statements? You made a thread on topics with existing threads, made some blunt and unexplained statements, and offered no justification for your perspective.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

couple of things

in Profession Balance

Posted by: Nova Stiker.8396

Nova Stiker.8396

It seems like you’re talking about a specific 1v1 build.

As annoying as PU Mesmers are, it’s not a problem. Like Beastmaster rangers, they are just unbeatable 1v1 but in team fights, they’re worthless.
Take an extra person with you and you can easily overwhelm whoever is guarding point, even if it’s 2v2 you’ll have the advantage as the builds sustain just falls.

In teamfights:
Turrets have no focus fire and the engineer lacks utility.
Mesmer phantasms blow up quickly and the Mesmer has to be more offensive.
Minions pop really fast leaving the necromancer extremely vulnerable.
BM rangers lack the necessary sustain and can’t maintain their high defenses under a lot of fire.

If you are alone, go else where, if that player is guarding your home point then ignore it. Take mid and far, let him sit there until you outnumber him. He’s not going to chase you or try to stop you, typically people playing 1v1 builds are NOT going to roam. If they do, well, they’re bad.

You can try to out sustain them but it’s extremely difficult and I just wouldn’t recommend it. As it is your skill vs. their 1v1 build.

(edited by Nova Stiker.8396)

couple of things

in Profession Balance

Posted by: dylan.5409

dylan.5409

The two mechanics in 1 build ie: cond thief/mesmer/ Turret eng just seem like such obviously bad ideas, I sometimes have to wonder what the designers are thinking.
@Chaith and Nova Stiker
Thanks for the good advice, the trick is to strategize / not get frustrated.
Edit: Playing a cheesy counter build is good therapy too. My perma burning guardian wrecks cond thieves/mesmers and perma stability warrior works vs turrets.
Now I just need to keep a better list of regulars so I know for sure when to pull these builds out XD

(edited by dylan.5409)