diminishing returns on stats...

diminishing returns on stats...

in Profession Balance

Posted by: MrFluffy.9307

MrFluffy.9307

at what point do you start getting diminishing returns on say…

- power
- toughness/armor
- precision

etc.

I’ve heard the term DR being thrown around alot and it made me curious as to what the DR actually was, also I’m not sure if this was the right place to post this ._.

Hi

diminishing returns on stats...

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

as far as I know, there are no hard diminishing returns, what people are referring to are the points where sacrificing some stats stats for another stat becomes less profitable due to what you are giving up. as an example, stacking toughness past a certain point, dependent on class and build, can reduce your damage to the point that your damage output is to low to kill another player within a reasonable time frame. with precision, as your crit chance rises, especially if you have plentiful access to fury, it becomes less valuable than increased survivability. basically the diminishing returns you hear about are the points when stacking a stat can start to become less effective than using another stat, or even a liability.

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

diminishing returns on stats...

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Posted by: DeceiverX.8361

DeceiverX.8361

DR’s are level-based. There is no point of stat acquisition when you’ll start getting less per stat if you keep your level constant.

diminishing returns on stats...

in Profession Balance

Posted by: MrFluffy.9307

MrFluffy.9307

as far as I know, there are no hard diminishing returns, what people are referring to are the points where sacrificing some stats stats for another stat becomes less profitable due to what you are giving up. as an example, stacking toughness past a certain point, dependent on class and build, can reduce your damage to the point that your damage output is to low to kill another player within a reasonable time frame. with precision, as your crit chance rises, especially if you have plentiful access to fury, it becomes less valuable than increased survivability. basically the diminishing returns you hear about are the points when stacking a stat can start to become less effective than using another stat, or even a liability.

so at which point will stacking toughness become less important than vitality?

Hi

diminishing returns on stats...

in Profession Balance

Posted by: Dynnen.6405

Dynnen.6405

What you think this is ESO?

diminishing returns on stats...

in Profession Balance

Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

there is no one answer. in toughness vs vitality, you want enough vitality to deal with conditions and burst, and enough toughness to deal with sustained direct damage. it moves up and down depending on what you are doing. in pve any vitality or toughness is a matter of your ability to survive the fights with as little as possible of either. and in roaming in wvw you bring less of both than if you were zerging. you should keep in mind however, it isn’t just vitality you measure toughness against, it is every other stat that could be beneficial. it may be worth losing a little hp and armor to get yourself to the crit chance threshold for a certain trait or sigil.

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

diminishing returns on stats...

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Posted by: pmnt.4067

pmnt.4067

so at which point will stacking toughness become less important than vitality?

When trying to maximize eHP, it’s easy: Compare HP vs total armour * 10. Increase the lower number*. Note that toughness also increases the efficiency of heals, but is useless against conditions.

* The proof is left as exercise for the reader.

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

(edited by pmnt.4067)

diminishing returns on stats...

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Posted by: style.6173

style.6173

there is no one answer. in toughness vs vitality, you want enough vitality to deal with conditions and burst, and enough toughness to deal with sustained direct damage. it moves up and down depending on what you are doing. in pve any vitality or toughness is a matter of your ability to survive the fights with as little as possible of either. and in roaming in wvw you bring less of both than if you were zerging. you should keep in mind however, it isn’t just vitality you measure toughness against, it is every other stat that could be beneficial. it may be worth losing a little hp and armor to get yourself to the crit chance threshold for a certain trait or sigil.

This ^^

diminishing returns on stats...

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Posted by: insanemaniac.2456

insanemaniac.2456

  • power: cant stack enough to notice significant DR
  • precision: 100% crit chance
  • crit damage: cant stack enough to notice significant DR
  • condi damage: cant stack enough to notice significant DR
  • condi duration: cant stack enough to notice significant DR
  • toughness: ~1800 or ~3k armor, but more because you start having to sacrifice too much damage rather than because of DR… has linear EHP scaling
  • vit: no DR, linear EHP scaling

this game has kept its numbers low enough to mostly avoid DR. for a better example of DR really hitting a stat hard, look at crit damage in D3. you can stack something like 600%, which isnt all that different from 500%.

JQ: Rikkity
head here to discuss wvw without fear of infractions