(edited by unlucky.9285)
duration over cd reduction any day
I beg to differ. Necros are in dire need of either more stability access or more frequent stunbreaks. I am thrilled that we’re getting at least one of the latter.
I much prefer the cooldown reduction on Spectral Armor. It also means having the Protection stripped is less problematic because we can get it back sooner.
Plus, let’s say they did what you suggest and increased the duration by 10 seconds. This makes it a 15 second base duration. Spectral Attunement would then increase it to 22.5 seconds. That is absolutely insane, especially if you popped it and went into death shroud. 22.5 seconds of your opponent not being able to effectively damage you is not balanced at all for this game.
If they did give necro more stability and stunbreaks, they would need to nerf other survival aspects of necro. You can’t facetank everything while having stability then have stunbreaks for when you don’t and still have it be balanced.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
The reason for needing the stability/stunbreaks is that CC hits necros doubly-hard: not only does it stop offense, but it also stops our defense and sustain. All other professions have the ability to actually avoid the CC. Necros do not. Since almost all of the class’s defense relies on successfully attacking enemies to build it up first, CC, which can’t be facetanked and can’t be avoided, is overly crippling.
Also, consider that ANet did not mention CC as a weakness of the profession when they did that ready-up going over intended strengths and weaknesses of each profession.
Regardless, depending on where stability/stunbreaks (don’t necessarily need both) gets improved, it still wouldn’t become unbalanced. It would all be on utility skills and necros frequently need them for damage output. Thus, tradeoffs.
Actually, I’d agree that the new patch offers very little in the way of survivability. I’d have welcomed the extra survivability for the fact that I can pretty much kill no-one 1 v 1. I’m getting sick of being blown away by every other class – except ironically, necro’s.
I’m almost exclusively WvW, ‘have just hit 620 ranks and I’ve probably managed to win 1 v 1, only a dozen times or so. Other classes rip through my life force and life pool in such a short time regardless of spec and gear.
I’d have to almost be in a coma to be having such a bad experience with my necro.
Sorry classes should have weakness for necro its mobility and cc but they are good offensively. Engi are weak to condi and cc, guard are weak to boon steal/corruption not much mobility etcc... .
Players can spec accordingly to strength weak parts of the prof/spec but you also need to rely on your allies to make up for what you lack and vice versa.
Highest ranked reached 28 soloq
Isle of Janthir
Sorry classes should have weakness for necro its mobility and cc but they are good offensively. Engi are weak to condi and cc, guard are weak to boon steal/corruption not much mobility etcc… .
Players can spec accordingly to strength weak parts of the prof/spec but you also need to rely on your allies to make up for what you lack and vice versa.
While true, there are two things wrong with your statement:
1. CC is not an intended weakness of necros according to ANet, although with our current skill design, it always will be.
2. Necro offense is, at best, #4/8.
And as for improving sustain, this patch was a huge joke. Especially when they nerf our most potent healing skill.