ele idea's giving us utility to brust.
Tempest Defense is already strong (it’s a massive steroid with a player-ambiguous condition). I think the way it encourages players to work with each other is a positive design element.
Tempest Defense is already strong (it’s a massive steroid with a player-ambiguous condition). I think the way it encourages players to work with each other is a positive design element.
That forces us to run with warriors, no other class is forces you to damage while waiting for another class to set you up.
I’m not asking for the trait to be changed, im asking for ranged stuns so we can proc the damge.
Tempest Defense is already strong (it’s a massive steroid with a player-ambiguous condition). I think the way it encourages players to work with each other is a positive design element.
That forces us to run with warriors, no other class is forces you to damage while waiting for another class to set you up.
I’m not asking for the trait to be changed, im asking for ranged stuns so we can proc the damge.
You’re not really forced to… I’m just saying it’s nice to have. You can use Earth #4 with off-dagger or Air #5 with focus if you want to.
@OP:
First you need to specify which area of the game you are speaking about.
PvE? Not needed.
WvW? Already one of the 3 most important classes for team fights
PvP? Needs some help, but I think the changes outlined already need to be implemented and then we see how the class stands.