final thrust buff
The only change I would like to see to final thrust is that if you pick up the Blademaster trait final thrust get a 100% crit to a foe under 50% health. Keep the slow kitten animation and CD that way it can still be countered. You make blademaster worth taking and final thrust worth using. It’s a hard skill to pull off, it should be rewarding.
“…let us eat and drink, for tomorrow we shall die;.”
Yeah, I don’t know anyone who’s going to stick around long enough for the Final Thrust to hit them. Sword is a weapon that’s designed to allow you to stick on top of a mobile opponent with your leap, cripples, and immobilize, and then they throw in this skill that has an immense cast time.
It can’t just be straight buffed because the damage is already stupid strong, but it feels clunky, and is hard to set up. That’s on top of power-sword being a hard thing to build around already.
I like the idea of buffing blademaster somehow. It’s not really desirable as a trait right now.
Yeah, I don’t know anyone who’s going to stick around long enough for the Final Thrust to hit them. Sword is a weapon that’s designed to allow you to stick on top of a mobile opponent with your leap, cripples, and immobilize, and then they throw in this skill that has an immense cast time.
It can’t just be straight buffed because the damage is already stupid strong, but it feels clunky, and is hard to set up. That’s on top of power-sword being a hard thing to build around already.
I like the idea of buffing blademaster somehow. It’s not really desirable as a trait right now.
You greatly improve your chances of successfully landing it if you set it up with Flurry or an off hand mace or shield.
“…let us eat and drink, for tomorrow we shall die;.”
You greatly improve your chances of successfully landing it if you set it up with Flurry or an off hand mace or shield.
Of course there are ways to set it up. I guess my point was more that a long wind-up skill doesn’t feel like it fits with the theme of a quick slashing weapon rather than “how come nobody stands still when I use final thrust.”
You greatly improve your chances of successfully landing it if you set it up with Flurry or an off hand mace or shield.
Of course there are ways to set it up. I guess my point was more that a long wind-up skill doesn’t feel like it fits with the theme of a quick slashing weapon rather than “how come nobody stands still when I use final thrust.”
I like that it is hard to set up. What I don’t like is having it connect and it doesn’t crit. I would have been better off just autoattacking during that time.
“…let us eat and drink, for tomorrow we shall die;.”
Do you have any idea what the coefficient on Final Thrust is? If the animation was any quicker, it’d be an absolutely monstrous skill.
That’s pretty much what I mean. You can set it up, but the reward for setting it up is usually less than just autoattacking and not bothering with trying to use it.
The best time to use it is when the enemy comes out of a dodge or an invuln, so the “charge up time” is essentially negated. Otherwise you usually want to be autoattacking anyways.
Honestly, I don’t think the animation should be faster. Pretty much all of the big hitters of a Warrior have the same thing going: you need to set them up with another skill or they’re crap. Eviscerate, Kill Shot, 100 Blades all have ridiculous damage but they’re hard to land.
What I don’t like about Final Thrust is the 15 second cooldown. Couple that with the damage being superior at <50% hp and it’s a bit of a weird dynamic. You pretty much have to get your enemy to use up their heal, then get them to <50% while their heal is on cooldown for Final Thrust to guarantee a kill. The cooldown could be a bit lower, since unlike it’s direct competitor, Eviscerate, it does not benefit from points into Discipline.
Since it’s a mobile, cleaving skill, I would think that a 10-12s cooldown would be fitting.
I think the cast time should be decreased and the scaling changed to operate on thirds instead of half health (sort of like Heartseeker on thieves). It would do full damage when an opponent is at less than 33% health, but at the same time decent damage at >33% and <66%.
To setup the combination of stun/immob to final thrust is OK.
Its threshold is not!
-You think its below 50% health where its often just 51%…
-You start casting on 45% health but opponent heals during it.. This happens allot vs warriors/ele/rangers/engi.. You dont have to heal much to get just above 50% health again..
And when it doesnt crit i cry :p but thats OK..
Often Its better to keep spamming AA..
Increase its casttime or add another treshold..
So you do 75% damage below 75% health..
Besides landing a succesfull immob/stun or something and opponent is out of stunbreakers/cleanse and you could finally land final thrust you would see there are still so many counters by design.. Resulting in a kitten low or zero hit..
At this point you often did downed him if you keep doing AA