immune resistance for the necro

immune resistance for the necro

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Posted by: unlucky.9285

unlucky.9285

give necro / everyone a trait that allows its attacks to go through immunity, if a class can trait to be immune then a class should be able to trait against it.

since all the people that abuse this mechanic will qq hard I propose that it just dampens the damage/durations so the immunity still does something but they cant be god mode for 8-10 seconds or in the case of diamond skin forever against a condi class….

just getting sick of getting into a fight outplaying my enemy then they just pop this magical button and heal/do what ever the f… they want (because what can I do about it?) and inevitably win because of this cheap mechanic. at least blocks prevent you attacking while using them or have some downside including unblockable skills

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Posted by: coglin.1867

coglin.1867

Is block an immunity, because you can trait to hit through blocks. It is generally a utility skill that grants the immunity, not a trait, so I do not why you want a trait.

By the way, can I have a trait that allows me to sends all of my conditions back to the necromancer? Or one that turns all boons into conditions?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: unlucky.9285

unlucky.9285

never said block was an immunity just pointed out it has counters and downsides unlike most immunity skills

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Posted by: WhiteRose.6934

WhiteRose.6934

Then can I have Death Shroud piercing trait?

‘Cause it’s hella annoying fighting through 2-3 health bars in a fight while I’m melting to every condition in the game.

Genesis Theory [GT] – Henge of Denravi

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Posted by: unlucky.9285

unlucky.9285

its no different to someone using ageis regen blocks escapes only you can shut a necro down with cc. a necros protection relies on how bad/good your opponent is if they pop spectral skills stop attacking and the necro is doomed.. dodge axe 3 kite dagger =| or just cc them they cant defend against it, only specific things build death shroud . you could just bring condi cleanses to deal with the condi burst .. because necros actually have quite slow condi damaging application…. or use reduction runes. so many counters to necros its not funny

did you also know damage spills into a necros health while in death shroud to?

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Posted by: Rusc.4978

Rusc.4978

I’m just going to quote my response to a different suggestion of this type:

Why should anything go through invulnerability? The few skills that provide invuln have short durations, long cooldowns, and leave the user unable to capture points in a PvP format that revolves around capturing points. And…it would invalidate the whole point of the mechanic.

As for Diamond Skin, an Ele running Celestial with 6 points in Water Magic has 18,295 health. That means their opponent has to do all of 1,829.5 damage to render that GM trait totally useless.

Prosper

Brought to you by ArenaNet. Soon™.

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Posted by: unlucky.9285

unlucky.9285

it doesn’t stop them taking the point at all =s

if its so insignificant then please give every class an 8-10 second invulnerability to even the playing field

so far we got mesmers , warriors, rangers, ele on the band wagon lets bring the rest in

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Posted by: lorndarken.3702

lorndarken.3702

Then can I have Death Shroud piercing trait?

‘Cause it’s hella annoying fighting through 2-3 health bars in a fight while I’m melting to every condition in the game.

that death shroud as a pain that it is to deal with locks the necro out of his skill slots , its weapon skills and gives them only 5 abilities to work with . skill 1 is very slow , skill 2 even more slow , skill 3 best fear necro has hands down , skill 4 aoe chain attack okay , skill 5 okay chain dot in malice , if traited ds can go from okay to alright we are getting some where with ds skill 2 dark path can transform boons into conditions much like corrupt boon but can be dodged .

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m just going to quote my response to a different suggestion of this type:

Why should anything go through invulnerability? The few skills that provide invuln have short durations, long cooldowns, and leave the user unable to capture points in a PvP format that revolves around capturing points. And…it would invalidate the whole point of the mechanic.

As for Diamond Skin, an Ele running Celestial with 6 points in Water Magic has 18,295 health. That means their opponent has to do all of 1,829.5 damage to render that GM trait totally useless.

To be fair, the issue isn’t doing the 2k damage to get an Ele down below that threshold, it’s keeping him from healing it all right back up as fast as you dish it out, which is made harder since necros can’t poison or fear them to prevent that from happening.

@OP: No. Necros don’t need anything like that. Diamond Skin needs a rework to be less binary, but Necros don’t need a method to pierce immunities.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: Flumek.9043

Flumek.9043

Then can I have Death Shroud piercing trait?

‘Cause it’s hella annoying fighting through 2-3 health bars in a fight while I’m melting to every condition in the game.

Side notes:
-theres just 2, not 3
-2 lifebars would mean they both fill up. DS prevents heals/regens and utiltys so its at best a longer semi invulnerabilty.
- condi necros have worst/non-existant life force generation…. 20% max + 30% from trait under 50% hp, in which case youre probably winning
- power necros have the great LF generation, 100-150% LF very possible, but they still get focused even easier and are as viable as a power ranger.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Atherakhia.4086

Atherakhia.4086

This is the dumbest [censored] I’ve ever read in my life. While I think the idea of blanket immunity is stupid, now that the game has them the last thing it needs is for ways to get around them.

It’s alarming that instead of asking for something reasonable like a little more mobility so you could kite targets better when they trigger immunities, you asked for something nonsensical like you should be able to rip through their immunities.

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Posted by: Valentin.2073

Valentin.2073

Ele needs a lot of shaving. Their regen is just too much to say it is balanced. If anet won’t shave the regen and heal that an ele gets when he goes water then at least shave their dps or increase the cd on their attune meant swap. This is the best way to make this class balanced.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

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Posted by: Valentin.2073

Valentin.2073

Ele needs a lot of shaving. Their regen is just too much to say it is balanced. If anet won’t shave the regen and heal that an ele gets when he goes water then at least shave their dps or increase the cd on their attune meant swap. This is the best way to make this class balanced.

No class should be able to constantly heal when they want to. This is just my opinion.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

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Posted by: Valentin.2073

Valentin.2073

Wrong thread lol

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

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Posted by: Roe.3679

Roe.3679

This is the dumbest [censored] I’ve ever read in my life. While I think the idea of blanket immunity is stupid, now that the game has them the last thing it needs is for ways to get around them.

It’s alarming that instead of asking for something reasonable like a little more mobility so you could kite targets better when they trigger immunities, you asked for something nonsensical like you should be able to rip through their immunities.

Anet has been very clear that improved mobility is off the table for necromancers, so it’s actually not that crazy to ask for some other way to counter the problem.

Plus immunities have no counterplay and therefore, IMO, are cheese, so this could help with that issue.

Also thought typing out censored was weird since the forum has its own system for that. Plus you don’t need the implication of cursing to make your point, so there’s that.

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Posted by: Atherakhia.4086

Atherakhia.4086

This is the dumbest [censored] I’ve ever read in my life. While I think the idea of blanket immunity is stupid, now that the game has them the last thing it needs is for ways to get around them.

It’s alarming that instead of asking for something reasonable like a little more mobility so you could kite targets better when they trigger immunities, you asked for something nonsensical like you should be able to rip through their immunities.

Anet has been very clear that improved mobility is off the table for necromancers, so it’s actually not that crazy to ask for some other way to counter the problem.

Plus immunities have no counterplay and therefore, IMO, are cheese, so this could help with that issue.

Also thought typing out censored was weird since the forum has its own system for that. Plus you don’t need the implication of cursing to make your point, so there’s that.

When something is so crazy that kitten just won’t do… [censored].

ANet also said Rangers are meant to be sustained DPS with no burst whatsoever. Look what happened.

And how much counterplay do you honestly want in this game? Immunity timers are the counter play to oh [censored] (cause kitten just won’t do) scenarios. Do we need a counter to a counter? And then should we get a counter to that counter? And how about a counter to that counter’s counter?

Ultimately what this thread wants is for invulnerability to become a basic boon that can be stripped. To maintain ‘balance’, the boon application would need to be on a shorter cooldown than the means to strip it. Do we really want Endure Pain, Berserker Stance, etc on a 25 second cooldown?

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Posted by: Rusc.4978

Rusc.4978

it doesn’t stop them taking the point at all =s

Mist Form, Obsidian Flesh, Fortify, Elixir S, Renewed Focus, and Distortion all prevent capture-point contribution, meaning that the user cannot contest or cap points while invulnerable. The point will cap as if they aren’t even present.

The only skills that don’t work this way, as far as I know, are Endure Pain and Signet of Stone. However, while these skills prevent damage, they aren’t “true” invulnerability; the users can still be hit with conditions and control effects.

Prosper

Brought to you by ArenaNet. Soon™.

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Posted by: Holland.9351

Holland.9351

Then can I have Death Shroud piercing trait?

‘Cause it’s hella annoying fighting through 2-3 health bars in a fight while I’m melting to every condition in the game.

I agree with this. I rather face a few seconds of immunity over Death Shroud any day. I’m always happy when a necro forgets to activate it. Death Shroud is the karka of pvp. Surprise! Another health bar!

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Posted by: unlucky.9285

unlucky.9285

This is the dumbest [censored] I’ve ever read in my life. While I think the idea of blanket immunity is stupid, now that the game has them the last thing it needs is for ways to get around them.

It’s alarming that instead of asking for something reasonable like a little more mobility so you could kite targets better when they trigger immunities, you asked for something nonsensical like you should be able to rip through their immunities.

Anet has been very clear that improved mobility is off the table for necromancers, so it’s actually not that crazy to ask for some other way to counter the problem.

Plus immunities have no counterplay and therefore, IMO, are cheese, so this could help with that issue.

Also thought typing out censored was weird since the forum has its own system for that. Plus you don’t need the implication of cursing to make your point, so there’s that.

When something is so crazy that kitten just won’t do… [censored].

ANet also said Rangers are meant to be sustained DPS with no burst whatsoever. Look what happened.

And how much counterplay do you honestly want in this game? Immunity timers are the counter play to oh [censored] (cause kitten just won’t do) scenarios. Do we need a counter to a counter? And then should we get a counter to that counter? And how about a counter to that counter’s counter?

Ultimately what this thread wants is for invulnerability to become a basic boon that can be stripped. To maintain ‘balance’, the boon application would need to be on a shorter cooldown than the means to strip it. Do we really want Endure Pain, Berserker Stance, etc on a 25 second cooldown?

it would only change if someone uses a trait slot for it tho, just like some skills require using a trait slot to make skills unblockable. if someone doesn’t do that then the immunity works like normal

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Posted by: unlucky.9285

unlucky.9285

Then can I have Death Shroud piercing trait?

‘Cause it’s hella annoying fighting through 2-3 health bars in a fight while I’m melting to every condition in the game.

I agree with this. I rather face a few seconds of immunity over Death Shroud any day. I’m always happy when a necro forgets to activate it. Death Shroud is the karka of pvp. Surprise! Another health bar!

play the class then you would realise how much that “second health bar” takes away and how hard/slow it is to build. plus if you manage to give the necro multiple full bars of life force you are doing something terribly wrong =s

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Posted by: WhiteRose.6934

WhiteRose.6934

I don’t know Unlucky I feel like you’re using DS wrong, in fights I rarely find myself without it’s loving embrace. Then again, I play a berserker necro and just roll in the amount of DS I can generate. Honestly my health bar itself gets barely touched with proper rotations.

So yeah, pretty sure that’s more annoying than a 3 second invuln.

Genesis Theory [GT] – Henge of Denravi

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Posted by: Holland.9351

Holland.9351

And in WvW a necro has plenty of targets, there is nothing I’m doing “terribly wrong”

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Posted by: Anubis.7058

Anubis.7058

Then can I have Death Shroud piercing trait?

‘Cause it’s hella annoying fighting through 2-3 health bars in a fight while I’m melting to every condition in the game.

Yes, its called DAMAGE oh and every single second of the game you cc the necro (which is fairly easy having no reliable stability like stand your ground) .

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Posted by: unlucky.9285

unlucky.9285

oh its so fun going up against warriors constantly and not being able to put any control effects on them …. and then if you try burst them with damage they just slap on another immunity and continue to cc you into the ground how fun…..

share the love anet? put a 8 second immunity on signet of the locust