Skilled Thiefs are dangerous
(edited by Arkantos.7460)
Balancing around 1skill of 1 build you might thinking is not easy but simply increasing Initiative costs of PW ….. to not let ppl spam this skill IS NOT THE RIGHT ANSWER!
Otherwise, you already PROMISED the Splitting of PW since last year december because the big nerfs of the sword and after failshaving s/d 3#
If you dont want to make a full use of this skill with 15 Inititative and the better Initative gain of shadow trait line or trickery trait line you should stay to your PROMISE and
split the skill into 2 skills and add an ICD of 1/2/3…. sec to avoid the spam effect!
Not every thief is playing tpvp with stealth or using traitline until “Prepardness”; s/p is the only control build we have and Managing Initiative well is rly hard to handle if you have a 3#skill with 6 init. cost.
(edited by Arkantos.7460)
They should just remove the thief from the game. No more spammable cheese builds, everyone gets to fight on a level playing field and Anet doesn’t have to waste resources trying to balance an incredibly broken mechanic. It’s a win fro everyone.
They should just remove the thief from the game. No more spammable cheese builds, everyone gets to fight on a level playing field and Anet doesn’t have to waste resources trying to balance an incredibly broken mechanic. It’s a win fro everyone.
While they’re at it, remove every class except warrior. That way the skill level will be minimal and those who spent months perfecting their builds even after constant nerfs can feel like it lead somewhere.
They should just remove the thief from the game. No more spammable cheese builds, everyone gets to fight on a level playing field and Anet doesn’t have to waste resources trying to balance an incredibly broken mechanic. It’s a win fro everyone.
While they’re at it, remove every class except warrior. That way the skill level will be minimal and those who spent months perfecting their builds even after constant nerfs can feel like it lead somewhere.
No, just thieves will do.
No cooldowns and stealth on demand will probably never be balanced.
No cooldowns and stealth on demand will probably never be balanced.
These are all right things, except all the words before the point at the end.
Thieves NEED reloads in their skills.
They don’t have to be long reloads. They could be just 0.5-5 second reloads, but they NEED them.
If you wanted to give thieves a rifle for sniping key targets from towers and keeps in WvW, how could you without putting a 10-30s reload in the Snipe skill? Even with a 12initiative cost, it’ll be either too weak, or too spammable and strong, with a reaload, you can make a decent skill you can use strategically to kill or slowdown one guy at one catapult, then recover before focus in another guy, without being able to quickly take down all guys in all catapults in relatively short time. And a profession with weapon skills immune to chilled’s cooldown increase should simply not exist.
With initiative, they wanted to bring back a bit if GW1’s energy amanagement, but even with energy, most energy skills also had recharges.
Reloads would make balancing thieves much easier, give them more choices and options for the future, and if they are short enough, they won’t really harm anything but spammity-spam mindless playstyles.
This is simply a must.
Thieves need recharges.
No cooldowns and stealth on demand will probably never be balanced.
Pretty sure if they gave thieves more toughness and vitality people would still call us OP, so just because we have no cool downs (technically), doesn’t mean we’re OP. A thief has the perks of initiative and stealth but at the price of being super squishy.
Your only problem is not attempting to learn how to play/fight thief, which is why you probably get dusted by them.
Thieves NEED reloads in their skills.
They don’t have to be long reloads. They could be just 0.5-5 second reloads, but they NEED them.
If you wanted to give thieves a rifle for sniping key targets from towers and keeps in WvW, how could you without putting a 10-30s reload in the Snipe skill? Even with a 12initiative cost, it’ll be either too weak, or too spammable and strong, with a reaload, you can make a decent skill you can use strategically to kill or slowdown one guy at one catapult, then recover before focus in another guy, without being able to quickly take down all guys in all catapults in relatively short time. And a profession with weapon skills immune to chilled’s cooldown increase should simply not exist.
With initiative, they wanted to bring back a bit if GW1’s energy amanagement, but even with energy, most energy skills also had recharges.
Reloads would make balancing thieves much easier, give them more choices and options for the future, and if they are short enough, they won’t really harm anything but spammity-spam mindless playstyles.
This is simply a must.
Thieves need recharges.
Thieves are super squishy, and if you think that all it takes to be a thief is spam one skill, then you have not played thief.
Granted “Spam” is using a skill repeatedly.
Now that pistol whip is at 6 initiative, thieves can only pull off 3-4 pistol whip, with full bar of initiative and initiative traits + utilities.
Now when they pick up these traits and utilities, it leaves less room for them to use certain builds.
Playing a thief is about being strategic, and to fight a thief is about being strategic as well, if you can’t read a thieves next move, then you have certainly not played thief enough, before ranting about them needing cool downs to balance the class.
The ICD should prevent thiefs from spamming and stunlocking Targets and not obstruct fluid gameplay of fights between theifs and other classes.
Again, Splitting PW would give stealthless thiefs and thiefs with ONLY 12 INITIATIVE a better handle of their init. bar.
I dont know … there are so much suggestions from Players how to Balance skills by NOT SIMPLY INCTREASE COSTS, and Anets devs ignore them all and simple think into 1 direction- shaving a bit …… without thinking on other playstyles and builds.
[…]
Thieves are super squishy, and if you think that all it takes to be a thief is spam one skill, then you have not played thief.
Granted “Spam” is using a skill repeatedly.
Now that pistol whip is at 6 initiative, thieves can only pull off 3-4 pistol whip, with full bar of initiative and initiative traits + utilities.
Now when they pick up these traits and utilities, it leaves less room for them to use certain builds.
Playing a thief is about being strategic, and to fight a thief is about being strategic as well, if you can’t read a thieves next move, then you have certainly not played thief enough, before ranting about them needing cool downs to balance the class.
As I mentioned, it’s not just about spam, but also for other reasons, among which are how chilled does not affect their weapon skills, and how balancing them and giving them new weapons and skills is limited by not having the possibility of recharges.
Sometimes, a 2-second recharge in a skill would be way better than a 2 initiative cost increase, but it won’t happen unless recharges are considered when balancing thief weapon skills.
Thieves must simply have recharges. They don’t even have to be long ones, and not even in all of their weapon skills, but they must not be take out of the table for them.
That is simply a must.
Calling it a rant won’t make it less true.
They should just remove the thief from the game. No more spammable cheese builds, everyone gets to fight on a level playing field and Anet doesn’t have to waste resources trying to balance an incredibly broken mechanic. It’s a win fro everyone.
While they’re at it, remove every class except warrior. That way the skill level will be minimal and those who spent months perfecting their builds even after constant nerfs can feel like it lead somewhere.
No, just thieves will do.
I can’t beat thiefs remove them! Initiative is no different than mana. Quit kittening it’s annoying.
[…]
Thieves are super squishy, and if you think that all it takes to be a thief is spam one skill, then you have not played thief.
Granted “Spam” is using a skill repeatedly.
Now that pistol whip is at 6 initiative, thieves can only pull off 3-4 pistol whip, with full bar of initiative and initiative traits + utilities.
Now when they pick up these traits and utilities, it leaves less room for them to use certain builds.
Playing a thief is about being strategic, and to fight a thief is about being strategic as well, if you can’t read a thieves next move, then you have certainly not played thief enough, before ranting about them needing cool downs to balance the class.
As I mentioned, it’s not just about spam, but also for other reasons, among which are how chilled does not affect their weapon skills, and how balancing them and giving them new weapons and skills is limited by not having the possibility of recharges.
Sometimes, a 2-second recharge in a skill would be way better than a 2 initiative cost increase, but it won’t happen unless recharges are considered when balancing thief weapon skills.
Thieves must simply have recharges. They don’t even have to be long ones, and not even in all of their weapon skills, but they must not be take out of the table for them.
That is simply a must.
Calling it a rant won’t make it less true.
1+++
dont know if thief in gw1 had recharges but sounds logic and way more balanced
They should just remove the thief from the game. No more spammable cheese builds, everyone gets to fight on a level playing field and Anet doesn’t have to waste resources trying to balance an incredibly broken mechanic. It’s a win fro everyone.
While they’re at it, remove every class except warrior. That way the skill level will be minimal and those who spent months perfecting their builds even after constant nerfs can feel like it lead somewhere.
No, just thieves will do.
Nah, Ninja had it right. After thief is gone, a new class players never bothered to learn the mechanics of will suddenly be game-breakingly OP. These players will come to boards in droves to complain about mechanics they don’t fully understand, and never intend to. Wash, Rinse, Repeat.
The end result will just be 1 class with about 3 skills, and even then, Paper will cry that scissors are OP but rock is fine.
Please, Just Learn to Play?
(edited by evilapprentice.6379)
They should just remove the thief from the game. No more spammable cheese builds, everyone gets to fight on a level playing field and Anet doesn’t have to waste resources trying to balance an incredibly broken mechanic. It’s a win fro everyone.
While they’re at it, remove every class except warrior. That way the skill level will be minimal and those who spent months perfecting their builds even after constant nerfs can feel like it lead somewhere.
No, just thieves will do.
I can’t beat thiefs remove them! Initiative is no different than mana. Quit kittening it’s annoying.
It’s not that I can’t beat them, I leveled 1 of my own to learn how to kill them. They are just annoying as kitten. All they ever do is sneak in spam all their kitten, then run if that didn’t work and come back try it over and over again. They are the most unpleasant class to fight, there nothing fun in fighting a thief. You can’t just run from them to avoid the fight and wasting your time cause running from a thief = death so you just have to hold your ground and put up with their bullkitten. If you get lucky and guess correctly on where they are while in stealth you can kill them but it has nothing to do with skill or reading their movements, it’s pure kittening luck. A good thief will use that to make you waste your AoE, block, evades before coming in to spam all his kitten.
What I find annoying is how the majority of people that main thief can’t see what is wrong with their class and how utterly broken their profession is. Keep thinking you are winning cause of your great skills if it makes you feel better.
(edited by Julie Yann.5379)
[…]
1+++
dont know if thief in gw1 had recharges but sounds logic and way more balanced
GW1 didn’t have thieves. The closest thing thematically would be asassins. Most of their dagger attacks had recharges, but the ywhere among the shortest recharges when it comes to attacks.
But the interesting thing about them is that they didn’t go into recharge if they failed. Like when you tried to hit someone blocking or hitting while blind.
When I mention recharges being considered for balance with some thief weapon skills, that’ll be also a good idea. If a skill gets a recharge, it still would not recharge if the skill does not connect.
[…]
Thieves are super squishy, and if you think that all it takes to be a thief is spam one skill, then you have not played thief.
Granted “Spam” is using a skill repeatedly.
Now that pistol whip is at 6 initiative, thieves can only pull off 3-4 pistol whip, with full bar of initiative and initiative traits + utilities.
Now when they pick up these traits and utilities, it leaves less room for them to use certain builds.
Playing a thief is about being strategic, and to fight a thief is about being strategic as well, if you can’t read a thieves next move, then you have certainly not played thief enough, before ranting about them needing cool downs to balance the class.
As I mentioned, it’s not just about spam, but also for other reasons, among which are how chilled does not affect their weapon skills, and how balancing them and giving them new weapons and skills is limited by not having the possibility of recharges.
Sometimes, a 2-second recharge in a skill would be way better than a 2 initiative cost increase, but it won’t happen unless recharges are considered when balancing thief weapon skills.
Thieves must simply have recharges. They don’t even have to be long ones, and not even in all of their weapon skills, but they must not be take out of the table for them.
That is simply a must.
Calling it a rant won’t make it less true.
Okay, I understand your argument about making chilled affect their initiative gain, but simply putting recharges on thieves skills would imbalance the class perpetually.
I want you to look at the weapon skills that thieves have, and tell me how this would be balanced.
Thieves do not capitalize on boons, thieves do not capitalize on tanking, thieves do not capitalize in healing, they capitalize on doing damage, whether it is direct damage or condition damage.
Imagine a thief with cool downs.
I pop cloak & dagger (probably 25sec cd)
I pop heartseeker (probably 8-15 sec cd)
I’ve now used 2 of my best skills assuming this is a DD build.
I am now left vulnerable for god knows how long until I do some decent damage again, all the while I am at 1000-1200 toughness/vitality.
I’m sorry I just don’t see how cool downs would balance thieves, and if they were to implement it, this would be a complete overhaul of the thief class, which could take more than 6 months to even receive speculation on overhauling the thief. I’m assuming this much time because it took a while for us to receive a feature patch, and overhauling thief would be feature material.
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