propose a possible change to Mending?

propose a possible change to Mending?

in Profession Balance

Posted by: CMstorm.8679

CMstorm.8679

Mending is an “okay” heal, as it heals for a base of about 5200 health and removes 3 conditions on a 20sec cd, which isn’t too bad imo, but its’ heal is lackluster and i’ve even heard a lot of people suggest reworking it to function like Ele’s Ether Renewal.

i know I’m not supposed to do this, but w/e… http://wiki.guildwars.com/wiki/Mending

OR…this just came to me: make it like necro’s Consume Conditions or slightly reduce the base heal and add an additional effect where you are also gain health for every condition on you. (doesn’t remove them though) Something needs to be done with mending.

propose a possible change to Mending?

in Profession Balance

Posted by: Tim.6450

Tim.6450

I think mending is in a decent place but with the presence of the (in my opinion) overpowered cleansing ire and healing signet it is easely outclassed. For a suggestion of improvement I thought of this:

-mending heals the same and it gives 3 buffs that lasts for 5~10 seconds that each removes a single condition (if the player has conditions the buff is used).

EverythingOP

propose a possible change to Mending?

in Profession Balance

Posted by: Brutal Arts.6307

Brutal Arts.6307

Maybe if it worked like Consume Conditions or at least removed all conditions it would be worth slotting, until than no.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

propose a possible change to Mending?

in Profession Balance

Posted by: Terrahero.9358

Terrahero.9358

Mending is a good heal already, its just far outclassed by HS which is simply overpowered.
And due to talents like cleansing ire or other anti-condition talents, or skills like Berserker Stance, there is less need to run extra condition removal.

propose a possible change to Mending?

in Profession Balance

Posted by: glaphen.5230

glaphen.5230

Healing Turret-2520
Cleansing Burst-2520
5s Regeneration-650
Detonate Healing Turret-1320
7010 every 20 seconds with 4490 of that being AoE with 2 conditions removed in an AoE and 1/2 the cast time. You can also sacrifice the 1320 blast finisher for a 5 second less cooldown on the rest by picking it up instantly.

Mending-5240 every 20 seconds with 3 conditions removed.

Bandage Self-4920 every 20 seconds with a cooldown reduced by 30% by going down the Tools line and the same cast time.
Drop Antidote- 1 condition removed every 15 seconds with a possibility of 25% cooldown reduction.
Do I need to even mention the bandages or the fact that they can be placed beforehand.

Automated Medical Response- All heal skills recharge when struck while you are below the health threshold.
Inertial Converter- Your tool belt skills recharge when you are struck while below the health threshold.

But yeah Mending is a decent heal and even better when comparing defensive mechanics.

propose a possible change to Mending?

in Profession Balance

Posted by: Liewec.2896

Liewec.2896

its weird that in GW1 Mending was a heal over time that was regarded as being pretty crappy, and healing signet was a burst heal with the highest healing per second of any healing skill

and now mending is a relatively lackluster heal and healing signet is a HoT thats regarded as being incredibly OP.

perhaps they could make mending just a big heal kinda like GW1 healing signet (except obviously without a 4 second cooldown lol)

propose a possible change to Mending?

in Profession Balance

Posted by: Shaogin.2679

Shaogin.2679

Healing Turret-2520
Cleansing Burst-2520
5s Regeneration-650
Detonate Healing Turret-1320
7010 every 20 seconds with 4490 of that being AoE with 2 conditions removed in an AoE and 1/2 the cast time. You can also sacrifice the 1320 blast finisher for a 5 second less cooldown on the rest by picking it up instantly.

Mending-5240 every 20 seconds with 3 conditions removed.

Bandage Self-4920 every 20 seconds with a cooldown reduced by 30% by going down the Tools line and the same cast time.
Drop Antidote- 1 condition removed every 15 seconds with a possibility of 25% cooldown reduction.
Do I need to even mention the bandages or the fact that they can be placed beforehand.

Automated Medical Response- All heal skills recharge when struck while you are below the health threshold.
Inertial Converter- Your tool belt skills recharge when you are struck while below the health threshold.

But yeah Mending is a decent heal and even better when comparing defensive mechanics.

Lmao, comparing Warrior heal to an Engineer heal? Seriously? To put it simple, you can’t compare a skill from one profession to a skill from another profession without taking into account the vastly different mechanics of those professions.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

(edited by Shaogin.2679)

propose a possible change to Mending?

in Profession Balance

Posted by: killahmayne.9518

killahmayne.9518

Mending might look like a decent heal when comparing it to other healing abilities. However, this heal is very lackluster for the warrior since they sort of rely on good healing.

it only heals a quarter of their health pool every 20 seconds.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

propose a possible change to Mending?

in Profession Balance

Posted by: glaphen.5230

glaphen.5230

Lmao, comparing Warrior heal to an Engineer heal? Seriously? To put it simple, you can’t compare a skill from one profession to a skill from another profession without taking into account the vastly different mechanics of those professions.

But yeah Mending is a decent heal and even better when comparing defensive mechanics.
Engineers have way better defensive mechanics than Warrior. The only thing Warriors currently have over Engineers is Cleansing Ire with longbow but Engineers have Transmute and Automated Response. Every other defensive mechanic Engineer is far far superior in.

propose a possible change to Mending?

in Profession Balance

Posted by: petespri.6548

petespri.6548

I’d like to see a healing skill for warrior that actually scales with healing power.

Additionally, I’d like to see our healing traits (ie, 30 tactics) be in the TRAIT LINE that gives +Healing Power. It’s just wrong to put it in the boon/vitality line.

propose a possible change to Mending?

in Profession Balance

Posted by: Terrahero.9358

Terrahero.9358

Healing Turret-2520
Cleansing Burst-2520
5s Regeneration-650
Detonate Healing Turret-1320
7010 every 20 seconds with 4490 of that being AoE with 2 conditions removed in an AoE and 1/2 the cast time. You can also sacrifice the 1320 blast finisher for a 5 second less cooldown on the rest by picking it up instantly.

Mending-5240 every 20 seconds with 3 conditions removed.

Bandage Self-4920 every 20 seconds with a cooldown reduced by 30% by going down the Tools line and the same cast time.
Drop Antidote- 1 condition removed every 15 seconds with a possibility of 25% cooldown reduction.
Do I need to even mention the bandages or the fact that they can be placed beforehand.

Automated Medical Response- All heal skills recharge when struck while you are below the health threshold.
Inertial Converter- Your tool belt skills recharge when you are struck while below the health threshold.

But yeah Mending is a decent heal and even better when comparing defensive mechanics.

Lmao, comparing Warrior heal to an Engineer heal? Seriously? To put it simple, you can’t compare a skill from one profession to a skill from another profession without taking into account the vastly different mechanics of those professions.

More hilarious is how fully traited heals are being compared to baseline Mending.

Because, for starters mending removes poison before the heal so it never gets -33% debuff.
And with traits it removes 3 conditions aswell as chill, cripple, immob and weakness upto a potential of 7 conditions cleared.

All for a simple, single press of a button, without contrived mechanics.

propose a possible change to Mending?

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

Mending is only a decent heal when traited, but it’s never been what I would call good. Cleansing 3 conditions + some CC every 20 seconds sounds good on paper but in practice you mostly end up wasting a heal for condition cleanse or wasting a condition cleanse for a heal. Just never really worth it (even before we got cleansing ire) when we have other forms of condition cleansing, SoS, SiO, Lyssa runes and SoR. Even less reason to take it now that we have cleansing ire.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

propose a possible change to Mending?

in Profession Balance

Posted by: Shaogin.2679

Shaogin.2679

Lmao, comparing Warrior heal to an Engineer heal? Seriously? To put it simple, you can’t compare a skill from one profession to a skill from another profession without taking into account the vastly different mechanics of those professions.

But yeah Mending is a decent heal and even better when comparing defensive mechanics.
Engineers have way better defensive mechanics than Warrior. The only thing Warriors currently have over Engineers is Cleansing Ire with longbow but Engineers have Transmute and Automated Response. Every other defensive mechanic Engineer is far far superior in.

I know when looking at Engineers you’d think they had great condition removal, but they really don’t. Most builds severely rely on Healing Turret due to our lack of condition removal. Transmute does little to nothing with all the conditions constantly being tossed around, and Automated Response does not remove conditions, only prevents new ones from being applied. Not to mention at 25% health, it doesn’t take much to kill us anyways.

Also, most builds do not have the points to spare for these traits without taking a heavy hit on our damage output.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

propose a possible change to Mending?

in Profession Balance

Posted by: glaphen.5230

glaphen.5230

Lmao, comparing Warrior heal to an Engineer heal? Seriously? To put it simple, you can’t compare a skill from one profession to a skill from another profession without taking into account the vastly different mechanics of those professions.

But yeah Mending is a decent heal and even better when comparing defensive mechanics.
Engineers have way better defensive mechanics than Warrior. The only thing Warriors currently have over Engineers is Cleansing Ire with longbow but Engineers have Transmute and Automated Response. Every other defensive mechanic Engineer is far far superior in.

I know when looking at Engineers you’d think they had great condition removal, but they really don’t. Most builds severely rely on Healing Turret due to our lack of condition removal. Transmute does little to nothing with all the conditions constantly being tossed around, and Automated Response does not remove conditions, only prevents new ones from being applied. Not to mention at 25% health, it doesn’t take much to kill us anyways.

Also, most builds do not have the points to spare for these traits without taking a heavy hit on our damage output.

Every kitten Engineer gets these traits what are you talking about. Poor Engineers can’t fit a single condition removal in their bomb/grenade/Tool Kit builds besides 2 amazing passive traits and 1 amazing healing skill. The current meta Engineer builds have around the same if not more condition removal as every other build in the meta besides Cleansing Ire hambow Warriors, Empathic Bond/Healing Spring Rangers and Necromancers.

propose a possible change to Mending?

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Typical necro builds currently don’t run that many cleanses (typical condimancer runs 3, two of which can be dodged, none on shorter than 20 second cooldown). They’re just much more likely to sit on their conditions to get rid of larger stacks at once.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

propose a possible change to Mending?

in Profession Balance

Posted by: glaphen.5230

glaphen.5230

Every Necromancer has Consume Conditions which is one of the best removals in the game. Most weapon sets have at least one condition transfer even if they can be dodged. MM Necromancer removes 5+ every 10 seconds just by afking.

propose a possible change to Mending?

in Profession Balance

Posted by: Shaogin.2679

Shaogin.2679

Lmao, comparing Warrior heal to an Engineer heal? Seriously? To put it simple, you can’t compare a skill from one profession to a skill from another profession without taking into account the vastly different mechanics of those professions.

But yeah Mending is a decent heal and even better when comparing defensive mechanics.
Engineers have way better defensive mechanics than Warrior. The only thing Warriors currently have over Engineers is Cleansing Ire with longbow but Engineers have Transmute and Automated Response. Every other defensive mechanic Engineer is far far superior in.

I know when looking at Engineers you’d think they had great condition removal, but they really don’t. Most builds severely rely on Healing Turret due to our lack of condition removal. Transmute does little to nothing with all the conditions constantly being tossed around, and Automated Response does not remove conditions, only prevents new ones from being applied. Not to mention at 25% health, it doesn’t take much to kill us anyways.

Also, most builds do not have the points to spare for these traits without taking a heavy hit on our damage output.

Every kitten Engineer gets these traits what are you talking about. Poor Engineers can’t fit a single condition removal in their bomb/grenade/Tool Kit builds besides 2 amazing passive traits and 1 amazing healing skill. The current meta Engineer builds have around the same if not more condition removal as every other build in the meta besides Cleansing Ire hambow Warriors, Empathic Bond/Healing Spring Rangers and Necromancers.

Now you’re throwing out wild accusations and getting angry at anyone who tries to show you otherwise, I apologize for thinking this to be a serious discussion. Our conversation is now over.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

propose a possible change to Mending?

in Profession Balance

Posted by: glaphen.5230

glaphen.5230

Still waiting for you to somehow show me otherwise as you have implied. You show me the traits and heal that every single Engineer meta build uses and call them bad and yet somehow they can’t afford these very things that every build is using.

propose a possible change to Mending?

in Profession Balance

Posted by: DuranArgith.1354

DuranArgith.1354

What are you guys talking about? Mending is absolutely horrible. Both the heal amount and the recharge time.

propose a possible change to Mending?

in Profession Balance

Posted by: dietzero.3514

dietzero.3514

Mending might look like a decent heal when comparing it to other healing abilities. However, this heal is very lackluster for the warrior since they sort of rely on good healing.

it only heals a quarter of their health pool every 20 seconds.

NO. Do NOT start with that. We are not giving warriors yet another advantage, and screwing over eles even more.

propose a possible change to Mending?

in Profession Balance

Posted by: Neko.9021

Neko.9021

Mending is an amazing heal, honestly. It’s just power creep has taken classes to such extreme levels that a good heal like Mending is so utterly overshadowed by other options.

Healing Sig needs to be toned down, as does the sheer damage output in the game. Mending is where they game ought to be.

propose a possible change to Mending?

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Every Necromancer has Consume Conditions which is one of the best removals in the game. Most weapon sets have at least one condition transfer even if they can be dodged. MM Necromancer removes 5+ every 10 seconds just by afking.

I did say “typical” builds don’t have more than three cleanses. Yes, virtually all of them run Consume Conditions, which I will happily accept being told it is one of the best heals in the game (it really is).

MM necros do have to choose 2 of Fetid Consumption, Death Nova, and Training of the Master, though. If they chose Fetid Consumption, they’re losing damage somewhere for that cleansing. Still insane cleansing ability, but it’s not quite as typical as you would think.

Okay, back on topic: Mending could use its base heal boosted some, but other than that, I think it’s already in a fine place. It doesn’t need to be a total clear, and I think its cooldown is probably fine. The issue is that Cleansing Ire/Healing Signet is such a powerful combination that Mending just gets left in the dust, never to be equipped.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)