(pve) everything useless if....
fixing pve requires changing mob AI to attack faster and have various weaknesses (so active damage mitigation/or stacking melee and direct damage isn’t enough in all situations), and re-scaling of support stats (mainly healing) and condition damage to actually matter in group play.
MARA (EU) Gunnar’s Hold
add a Boon Power stat
my might stacks give 50 power instead of 35
building support stats no longer useless
add a Boon Power stat
my might stacks give 50 power instead of 35building support stats no longer useless
I like it.
Been There, Done That & Will do it again…except maybe world completion.
add a Boon Power stat
my might stacks give 50 power instead of 35building support stats no longer useless
It would be too op, as players like to go to extremes with certain stats in their builds, i can only imagine what would happen with ballance if someone would go to the extreme with Boon power.
should be an idea… but the real problems imo is the power of support, if mobs hit so hard u will need a real healer for compensate it, but they dont wanna do it, its fine for me, but this means the better support you can have is from yourself dodging, so we are come back at start… everyone dps and think yourself… the only stuff u need as support is shield of avenger, wall of reflection, war banner, banner of discipline/strenght, feedback, timewarp, shadow refuge is nice for some part on fotm, but u can go full dps… there is no spot for bunker/support build, cause no one can support you as your dodge vs those mobs
if they redesign how mob hit you, and introduce some different mechanism all this should change…. my suggestion is drop down ALL dps from player and alot from npc, then make dodge really slow recharge, and make it something special that u dont need use everytime u can… so with lower dps we can kill anything, and we need some support guys for stay alive, and we know when dodge cause if we dodge in the wrong moment we dont have another one for a while, so its all about player skill and knowledge, and if someone make a mistake the support team mate can help us with some support skill/traits, w/o be oneshotted like now a full bunker will be
Mobs use fast attacks and with charge animation a big one. So it’s a buff to confusion, retalation aswell aegis and blocks and blind.
Remove bleeding cap for condition builds.
Increase healing power ratios in pve by 100%.
would be a good start.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Pve issue:
1) mob hits you for like 14-50.000
2) mobs mindlessly charge to their targets
3) triggering off ranged attacks while in melee
4) DPS CHECKS mechanics <=
Solve the stacking zerker meta:
1) make mobs kite away from banners area and stacked parties…
2) reconsider mob dps and attack rate
3) balance guardian defensive support to be in line with other professions
What they did…
Random nerf to crit damage totally destroyng celestial set that has no role in the problem while not solving anything….
Why do we even talk about it….they decide and they never read warnings from players (they should ve thougt by themselves) when they are going to ruin something….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.