pvp is getting stale

pvp is getting stale

in Profession Balance

Posted by: caveman.5840

caveman.5840

is it just me or is pvp getting stale …

i really wish they would focus less on story and more on pvp/wvw

new classes
new weapons
more new skills traits/utilities /elites
and more siege for wvw

if they can focus less on story content
some much needed game changers would be a huge improvement instead of more “BALANCING ACTS”

(edited by caveman.5840)

pvp is getting stale

in Profession Balance

Posted by: pspshadowman.2701

pspshadowman.2701

I don’t know if your trolling or srs…

pvp is getting stale

in Profession Balance

Posted by: caveman.5840

caveman.5840

really lol u will never “balance” this game
the best thing u can do is add to it to keep it fresh
the combat is getting stale and we have a overwhelming amount of dull story content

srry if u like the story

pvp is getting stale

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

PvP is only stale because it’s boring Capture mode. Where’s the Team Deathmatch, where’s the King of the Hill, etc

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

pvp is getting stale

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Posted by: Wyrden.4713

Wyrden.4713

PvP is only stale because it’s boring Capture mode. Where’s the Team Deathmatch, where’s the King of the Hill, etc

there are barely some pvp players left, adding more gamemodes could possibly destroy pvp by splitting the players even more – therefor less pvp player- way more wait time- less times played

just my ytb channel

FeintFate~

pvp is getting stale

in Profession Balance

Posted by: Atherakhia.4086

Atherakhia.4086

I’d settle for just the slightest hint of balance and a single [censored] reason for the Ranger class to exist.

pvp is getting stale

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

PvP is only stale because it’s boring Capture mode. Where’s the Team Deathmatch, where’s the King of the Hill, etc

there are barely some pvp players left, adding more gamemodes could possibly destroy pvp by splitting the players even more – therefor less pvp player- way more wait time- less times played

Or it could bring in new players. A lot of people I know who don’t PvP don’t do it because it’s a single game mode. They’d jump on the chance for a team deathmatch, or any new mode for PvP. Because Capture severely limits the builds people play into bunker status…Team Deathmatch would change that around with more builds being viable due to the fact that “anything goes”.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

pvp is getting stale

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

PvP is only stale because it’s boring Capture mode. Where’s the Team Deathmatch, where’s the King of the Hill, etc

there are barely some pvp players left, adding more gamemodes could possibly destroy pvp by splitting the players even more – therefor less pvp player- way more wait time- less times played

Or it could bring in new players. A lot of people I know who don’t PvP don’t do it because it’s a single game mode. They’d jump on the chance for a team deathmatch, or any new mode for PvP. Because Capture severely limits the builds people play into bunker status…Team Deathmatch would change that around with more builds being viable due to the fact that “anything goes”.

the new meta would most likely be condition bunkers

just my ytb channel

FeintFate~

pvp is getting stale

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Posted by: Carighan.6758

Carighan.6758

there are barely some pvp players left,

In a way, good. Takes too much dev time, better to put the balance and systems developers where the players are at instead of some abandoned game mode they still try to push media-wise.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

pvp is getting stale

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Posted by: vincecontix.1264

vincecontix.1264

Balance wise this game is one of the most balanced mmos around. I like spvp but with 1 mode yes it does get boring. That is why I take breaks from pvp and player wvw and vice versa. Would be great if they announced a tdm 2v2 and 3v3.

You can have fun in wvw, players are so bad that great spvp players can easily 3+v1 on most profs and that does make things interesting. Also form some solid comps with a couple of mates and go rolf stomp biggers groups its a blast.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

pvp is getting stale

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Posted by: Frenk.5917

Frenk.5917

there are barely some pvp players left,

In a way, good. Takes too much dev time, better to put the balance and systems developers where the players are at instead of some abandoned game mode they still try to push media-wise.

Yeah well, kitten you sir.

Frenk – EU
All is vain

(edited by Frenk.5917)

pvp is getting stale

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Posted by: Atherakhia.4086

Atherakhia.4086

Balance wise this game is one of the most balanced mmos around. I like spvp but with 1 mode yes it does get boring. That is why I take breaks from pvp and player wvw and vice versa. Would be great if they announced a tdm 2v2 and 3v3.

You can have fun in wvw, players are so bad that great spvp players can easily 3+v1 on most profs and that does make things interesting. Also form some solid comps with a couple of mates and go rolf stomp biggers groups its a blast.

I question what other games you play if you consider GW2 balanced.

Never once in the history of GW2 has s/tPvP supported all 8 classes. If half of them have any real standing at any given time it was a miracle. Obviously there are outliers that play whatever and succeed, but the ‘meta’ has never supported all 8 classes at once.

In WvW, the Ranger class could have been deleted 1.5 years ago and no one would have cared other than the Ranger players. Mesmers would only be missed due to their veil and teleport.

In PvE, the Necromancer and Engineer classes haven’t even been thrown in the barrel to sink to the bottom.

And this is balance?