E.A.D.
[pvp] necromancer casttimes.
E.A.D.
Umm, Deathly Swarm is dead easy to land at point blank range. The difficulty comes when you try to land it at longer ranges because of the slow projectile.
U cant compare the classes.
if u do it then i want as many fears and dodges on my ele like necromancers and thief.
And I want the sustain and condi cleanse on my engi like an ele and so on if understand what i try to say.
Edit: btw Spectral Grasp has chill so it isnt only a pull
Ps: yeah my english grammar is horrible xD
(edited by Roxx.8713)
Think about strong skills with strong effects.
Necro’s heal is freakin slow, but it has an amazing effect. And Necros even have another HP pool…
Thief Heal is kinda fast with invis, but its necessary for their survivability.
Enginner Heal is kinda slow too and easy to be interrupted, but is very strong.
Signet of Spite isn’t insta cast like other Signets (Thief for example), but dude, its a VERY strong signet.
Spectral Grasp applies chill that is really, really strong in PvP (and can give LF if traited). Scorpion Wire just pulls, and the same for Engies (who has an obvious animation and sound) and Mesmer. So… it needs to have something bad too in compassion of any other favorable factor the skills provides.
And for Deathly Swarm:
Unleash an insect swarm, >>blinding multiple foes<< (Blind is really strong, AoE is even better). >>>Transfer three conditions to your target on a successful attack<< (Con cleanse plus blind? This is awesome! And if it’s traited, the Blind can give chill too).
I play necro a lot too, and I used to think that their animations were slow, but after some time when I got used to it I’ve noticed how strong they are, and if they were more faster they would be really OP…
It’s all about balance. I even think that Necro is the most balanced class in PvP next to Guardian.
(edited by inhearth.2038)
Necromancer casttimes are supposed to be slow. Anet said that numerous times. So i dont think there will be many changes to casttimes. I think only spinal shiver needs really a casttime reduction to 1 second. The rest should be solved differently.
And why is the casttime for spectral grasps 3/4 on the wiki but ingame it says 1/2? I always thought the wiki gives the tooltip casttimes. Well not that the numbers on the tool tips are accurate but…