qq only increases

qq only increases

in Profession Balance

Posted by: caveman.5840

caveman.5840

idk if it is just me but the game feels less balanced than ever for all classes.

is it just me.
will ferocity really fix this, even if it is later down the road.

seems like qq only increases no matter the nerf.

(edited by caveman.5840)

qq only increases

in Profession Balance

Posted by: style.6173

style.6173

idk if it is just me but the game feels less balanced than ever for all classes.

is it just me.
will ferocity really fix this, even if it is later down the road.

seems like qq only increases no matter the nerf.

Ferocity isn’t intended to balance anything. It is to make up for PvE content where zerker is “too” strong. ANET had to decide whether to fix their bosses or nerf crit damage and they decided the easiest approach was to nerf crit damage

qq only increases

in Profession Balance

Posted by: unleashed.8679

unleashed.8679

Reducing crit damage in PvE wont change anything.

Most bosses will still be easier to kill using zerker gear.
Toughness will still have very small effects in PvE.
Condition damage will still suffer on that stupid cap.
Control effects will still remain useless.

qq only increases

in Profession Balance

Posted by: Zero Day.2594

Zero Day.2594

There will always be QQ’s since there will always be scrubs that can’t improve for whatever reason they come up…. Balance has nothing to do with this….

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