ranger/thief class questions

ranger/thief class questions

in Profession Balance

Posted by: hunterkiller.5419

hunterkiller.5419

Q:

General question:
Why are we getting changes that causes the time for skirmishes/battles to extend, could there be an internal timer of some sort to dictate how long should a fight against a bot or player should last?
It would help in regards to classes wise, are they centred around player versus players, or players versus enemies?
Also, I know this last question seems weird, but how do you play a ranger/thief? what are they build for.. philosophy… et cetera. Thanks!

Ranger:
Recent fixes have been reducing survivability and the amount of vigor, why? Isn’t rangers are meant to be the class that is built for timing and reactive gameplay? I’d like to know please.
Considering that the main niche are pets, why isn’t traits changed or rearranged to better suit the class, and why are some traits seem to be useless, like the one that drops a healing spring when down/death? I’ve noticed that pets cannot catch up to other players even after traited, why not have more weapon skills that give immobilize or buff the speed so the pets could become useful?
(also, I’ve noticed once immobilized, the character cannot dodge roll and there are classes that deal a lot of immob, this is painful for a class that only have ‘lightning reflexes’ as the only reliable form of breaking free)

Thief:
it has always been baffling why are we getting weapon nerfs, when the difference of a good thief to a bad one is usually initiative management. the class is bound to have high damage but it would be offset by initiative so why isn’t there a way to change the class for the better instead of nerfing the damage? Please, tell us how to play the thief because during low levels the class is so underperforming in damage because of the reliance in gear.
It have been spreading around, and the reason why thieves nowadays aren’t running stealth… is because almost most of the time other players get upset is due to the stealth mechanic and in fear of getting more nerfs, thieves are moving away from what defines them as a class; in my own opinion.. stealth.

ranger/thief class questions

in Profession Balance

Posted by: ASP.8093

ASP.8093

It have been spreading around, and the reason why thieves nowadays aren’t running stealth… is because almost most of the time other players get upset is due to the stealth mechanic and in fear of getting more nerfs, thieves are moving away from what defines them as a class; in my own opinion.. stealth.

To my knowledge, thieves don’t run much stealth in sPvP because you can’t contest points in stealth. They definitely do run it — gobs of it, usually — in WvW.

You don’t really need stealth in PvE except for fight-skipping.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

ranger/thief class questions

in Profession Balance

Posted by: Oidmetala.8426

Oidmetala.8426

Ranger:
Recent fixes have been reducing survivability and the amount of vigor, why? Isn’t rangers are meant to be the class that is built for timing and reactive gameplay? I’d like to know please.
Considering that the main niche are pets, why isn’t traits changed or rearranged to better suit the class, and why are some traits seem to be useless, like the one that drops a healing spring when down/death? I’ve noticed that pets cannot catch up to other players even after traited, why not have more weapon skills that give immobilize or buff the speed so the pets could become useful?
(also, I’ve noticed once immobilized, the character cannot dodge roll and there are classes that deal a lot of immob, this is painful for a class that only have ‘lightning reflexes’ as the only reliable form of breaking free)

you have really good points there, and yes that’s how ranger should work or get reworked.

first the vigor nerf is still one really big fail anet did in my eyes, there was ZERO reasons to nerf it from 50% to 25%.
but they did it because peoples like to whine about the to much dodge in this game.
anet should buff this trait back to 50% at least, ranger have to dodge WELL in the right time, even with 50% vigor regeneration a ranger was not able to random spam dodge like a s/d thief can do.
so this nerf was just again a nerf for all ranger builds which don’t want to use sword/dagger, so you have to run this weapons to survive pretty well when you get target.

about the pet you’re also right, there is 50% traits completely useless much of them are pet based ones.
there is still much place to rework them and create better traits work well toghether with the pet.
for example a trait which let the pet do something useful when you use a skill/slot skill.
a example would be you leap and with this trait the pet also do somethin if you use the sword leap, like a special attack depends on the pet.
there would be so much place to make pets amazing, other mmorpgs did it, but in guild wars 2 it’s a stupid npc with some nice f2 and random immobilize/knock after you swap them.

the last point about immobilze is for ranger of course also a problem, because you don’t have blinks to go out, but i think rangers can still deal really good vs immobilize as long you rund sword/dagger or lighning reflexes, so you have good skills to deal with immobilize.

Team Erotic Solitude Legends [ESL]
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus

ranger/thief class questions

in Profession Balance

Posted by: hunterkiller.5419

hunterkiller.5419

It have been spreading around, and the reason why thieves nowadays aren’t running stealth… is because almost most of the time other players get upset is due to the stealth mechanic and in fear of getting more nerfs, thieves are moving away from what defines them as a class; in my own opinion.. stealth.

To my knowledge, thieves don’t run much stealth in sPvP because you can’t contest points in stealth. They definitely do run it — gobs of it, usually — in WvW.

You don’t really need stealth in PvE except for fight-skipping.

My man, thanks for your input on this question but you should embrace stealth a little. this question is a little biased as I didn’t have enough playtime on thief than ranger. But you should embrace at least the sword main or dagger main. in the low levels of PvE considering how weak thieves are. hitting mobs when stealthed really help speed up the levelling.
I’m guilty of dagger/dagger until another thief who mains it taught me the art of zerker D/D, then sustain with sword main, making it a fun at challenging class to play. So from your reply, perhaps thieves are centered around PvE and WvW?