(edited by reikken.4961)
runes for immunity to a specific condition?
Ridiculously bad. No more hardcounters please. If I wanted to play Rock/Paper/Scissors, I’d do it elsewhere.
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
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Rune of Cauterization: Immunity to bleeds
I agree it’s probably OP, but it is interesting.
Players don’t like hard counters although I think they’re useful to minimize extreme builds. I mean would it really be smart to make a build completely around bleeds? I don’t think so, and if a hard counter exists then I say “good!”
EDIT: However you can also provide trade-off like:
Rune of Cauterization: Immune to bleeds, take double damage from burning
I can see the thiefs raging already with all the blind immunity.
I’d actually be fine with something like this. I don’t see anyone actually using it though. You’d be giving up too many stats. A condi build has more than 1 condition applied to you and so this rune set would not help much.
What doesn’t kill you makes you stronger.
I can see the thiefs raging already with all the blind immunity.
Nope, fear immunity
-Charr Thief-
It’s good to be bad!
I’m tired of all the rune ideas. We need a runeset which at 6-runes makes enemy runesets no longer work if they are attacked by you or are attacking you. That would be a runeset I’d want. MAD.
That depends – can I as a Necro, have a rune that makes me immune to, or heavily reduces direct damage? Or how about immunity to CC? My profession has such pitiful stability; it’s cool, right?
Removing gameplay elements sounds nice in theory, especially when they’re imbalanced, but it creates unsavory experiences. Many professions rely on conditions to achieve different things. Conditions might be too powerful right now, but invalidating them just reduces viable specs, it doesn’t necessarily improve the game.
(edited by Balefire.7592)
Sounds like a great idea, and I also look forward to your suggestion/thread on having new runes that have a 6p bonus of “Immune to damage from Greatswords”.
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