Hi
rangers have got spirits, however as we know spirits are just OP in sPvP.
They clutter the area they are in and sponge up all the damage from enemies and support from allies (heals and buffs that you would rather go to the player, and NOT the spirits) and it promotes a passive play-style that allows a player to do nothing but sustain and spam his skills till the enemy drops. That’s no fun is it?
And in WvW you’d be laughed at just for bringing a ranger to start with, they are mediocre at best in every aspect of the game mode, be it:
scouting (thieves are better)
high AoE damage (eles and necros)
support (guardians and warriors, even engineers!)
But what about spirits?! In WvW spirits are WORTHLESS, they are extremely prone to AoE damage and die in a heartbeat.
So enough blabbering…here’s my idea
I’d like to propose getting rid of “spirits” all together, let’s remove them. And instead make the skills work as buffs (in the same way as venom share) this eliminates the clutter factor in sPvP and it fixes the problem of them dying too easily in WvW. Of course this being a major buff to spirits they’d have to be nerfed accordingly, so here’s an idea of what I was thinking.
First lower the effectiveness of the buff (traited would be 50% activate chance)
Second, give it a duration, Water Spirit for instance (call it Water Blessing or something) it lasts 30 seconds and for the full duration of the effect the character with that boon will have a 50% chance to heal on hit.
So there’s my idea..lemme know what you think!!
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