[Teef] guild :>
[sPvP] the horror
Damage and Critical damage works the exact same way on sPvP.
Only PvE and WvW got affected.
Damage and Critical damage works the exact same way on sPvP.
Only PvE and WvW got affected.
i mean, what about condis? why are there even more now and duration is really long?
[Teef] guild :>
Condi got buffed?
hmm I must have missed the condi comps in ToL
Nan dude its the opposite, power specs got stronger with the runes of strength in Spvp. Condis are probably ruling wvw though. Cuz of the 40% duration food and 10% crit dmg Nerf.
Nan dude its the opposite, power specs got stronger with the runes of strength in Spvp. Condis are probably ruling wvw though. Cuz of the 40% duration food and 10% crit dmg Nerf.
Doubt it. The only time the food makes a difference is in 1v1 or 2v2 situations, which are rare, in fact, the very minority of situations in WvW. Any more then that and the group or AoE condition removal options, combined with the stack cap or the fact that many conditions only stack in duration, limiting their value extremely, with more then one player that applies them as part of their builds damage.
Doubt it. The only time the food makes a difference is in 1v1 or 2v2 situations, which are rare, in fact, the very minority of situations in WvW. Any more then that and the group or AoE condition removal options, combined with the stack cap or the fact that many conditions only stack in duration, limiting their value extremely, with more then one player that applies them as part of their builds damage.
Condis are still extremely powerful in a 5v5 lol. You can have condi cleanse out the kitten , but a couple of a condi engis or necros with +40% food will still be able to stack loads of em.
Nan dude its the opposite, power specs got stronger with the runes of strength in Spvp. Condis are probably ruling wvw though. Cuz of the 40% duration food and 10% crit dmg Nerf.
Doubt it. The only time the food makes a difference is in 1v1 or 2v2 situations, which are rare, in fact, the very minority of situations in WvW. Any more then that and the group or AoE condition removal options, combined with the stack cap or the fact that many conditions only stack in duration, limiting their value extremely, with more then one player that applies them as part of their builds damage.
So the game should be balanced around 1111111 zerg play? I doubt so.
Nan dude its the opposite, power specs got stronger with the runes of strength in Spvp. Condis are probably ruling wvw though. Cuz of the 40% duration food and 10% crit dmg Nerf.
Doubt it. The only time the food makes a difference is in 1v1 or 2v2 situations, which are rare, in fact, the very minority of situations in WvW. Any more then that and the group or AoE condition removal options, combined with the stack cap or the fact that many conditions only stack in duration, limiting their value extremely, with more then one player that applies them as part of their builds damage.
So the game should be balanced around 1111111 zerg play? I doubt so.
Nope. That is not what I suggested in the least. How you came to that conclusion based on my statements is beyond me. I was simply explaining why condition are not OP in WvW, or are in fact generally under powered. I only pointed out that once you have more then 2 players in opposition, that they lose damage value greatly, and the reasons why.
In the case of sPvP though, you do have 1v1 situation occurring much more often, but you do not have food increasing the duration their either. As my experience goes, though, the general condition application skills, after the conditions have lasted their duration, do similar damage to the equivalent direct damage skill.
Condi got buffed?
rune and sigils recieved buffs, balthazaars now makes burning last alot longer, nightmare gives frequent fear ticks, krait greatly imporves bleeding.
one giant buff is that they no longer need 2 agony sigils to increase bleeding by 20%, they get that from just 1 now so they can add an extra sigil too.
also several classes had condi buffs, warriors for example got a 10% attack speed increase with a new trait for s/s
and also Impale applies its torment stacks faster dealing more pressure.
Actually engineers took a 40% nerf to some condition skills. Impale got literally zero damage buff. All they did was change it so you can cleanse it, as before, if they didn’t use the 2nd aspect of the skill, you could not.
As well your wrong with the runes. Previously everything your suggesting those runes do, is a nerf compared to the same function previously with rune combos.
Oh lawd you are back.
According to the last ToL it is a sustained damage meta. People could just bring a staff Ele and cleanse all the codis
[PETP][AyB][BKB]
Mesmer-Thief-Guard
Doubt it. The only time the food makes a difference is in 1v1 or 2v2 situations, which are rare, in fact, the very minority of situations in WvW. Any more then that and the group or AoE condition removal options, combined with the stack cap or the fact that many conditions only stack in duration, limiting their value extremely, with more then one player that applies them as part of their builds damage.
Condis are still extremely powerful in a 5v5 lol. You can have condi cleanse out the kitten , but a couple of a condi engis or necros with +40% food will still be able to stack loads of em.
And you can have all the heal you want, a couple of Warriors and Eles will still do power damage to you!!!