stealth debuff - balance idea
You’re kidding right? This is another april fools joke.
lol. OP has been smoking something bad. He makes no sense.
and lol at this not hurting a PU Mesmer. It would kill the spec.
agree or not, stealth is pretty OP for them.
Stealth is well balanced for what’s in the game currently.
PvE – Stealth duration is irrellavent
WvW – Stealth duration impact scales up as combatants goes down, being the most noticeable in a 1v1 fight. Inability to impact capture points.
PvP – Same as WvW impact. Inability to impact capture points is far more impactful in PvP.
In WvW when you get fights where groups are 10+, stealth loses it’s potency. It’s value is in Roaming, but you can’t be outnumbered by much, out coordinated, or out skilled as those will easily neutralize any advantage provided by stealth.
In PvP stealth is strong, because it gives players the opportunity to spike. Most of the available spikes aren’t without counterplay, where a lot of the damage can be avoided. Eating an entire spike won’t down a bunker build either.
I play stealthless thief builds, because I find stealth to be too limiting on my sustainable dps. I value sustained dps over the spike opportunities offered by stealth. I feel less dependent upon others to be effective this way, because spikes won’t down someone unless they are low on health or mess up. Sustained dps means I just need to keep at the opponant and not make any mistakes (or as few as possible) to down them.
I view stealthless thief builds as just as easy to play as stealth builds, but having more risk. If you manage the risk, you get more reward (Overall more dps and potentially cleave). Currently S/P is the best stealthless thief build base, but before the Infiltrator’s Return cast time was added it was S/D as the best base due to the way that at-will spacing played to S/D’s advantage.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)