stealth debuff - balance idea

stealth debuff - balance idea

in Profession Balance

Posted by: Valinor.9647

Valinor.9647

first, when a thief loses stealth if you had him target you auto re-target him..

second and more drastic, after you come out of stealth you get a debuff = to the amount of time you where in stealth where you cannot re-enter stealth.

If they can gather up and stack 30seconds that great.. just means they cant re-enter for 30 seconds after. And i dont think this would harm the current mesmer PU meta.

stealth debuff - balance idea

in Profession Balance

Posted by: dustiny.1657

dustiny.1657

You’re kidding right? This is another april fools joke.

stealth debuff - balance idea

in Profession Balance

Posted by: style.6173

style.6173

lol. OP has been smoking something bad. He makes no sense.

and lol at this not hurting a PU Mesmer. It would kill the spec.

stealth debuff - balance idea

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Posted by: AnTxJeTs.5186

AnTxJeTs.5186

agree or not, stealth is pretty OP for them.

stealth debuff - balance idea

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Posted by: Shockwave.1230

Shockwave.1230

Stealth is well balanced for what’s in the game currently.

PvE – Stealth duration is irrellavent

WvW – Stealth duration impact scales up as combatants goes down, being the most noticeable in a 1v1 fight. Inability to impact capture points.

PvP – Same as WvW impact. Inability to impact capture points is far more impactful in PvP.

In WvW when you get fights where groups are 10+, stealth loses it’s potency. It’s value is in Roaming, but you can’t be outnumbered by much, out coordinated, or out skilled as those will easily neutralize any advantage provided by stealth.

In PvP stealth is strong, because it gives players the opportunity to spike. Most of the available spikes aren’t without counterplay, where a lot of the damage can be avoided. Eating an entire spike won’t down a bunker build either.

I play stealthless thief builds, because I find stealth to be too limiting on my sustainable dps. I value sustained dps over the spike opportunities offered by stealth. I feel less dependent upon others to be effective this way, because spikes won’t down someone unless they are low on health or mess up. Sustained dps means I just need to keep at the opponant and not make any mistakes (or as few as possible) to down them.

I view stealthless thief builds as just as easy to play as stealth builds, but having more risk. If you manage the risk, you get more reward (Overall more dps and potentially cleave). Currently S/P is the best stealthless thief build base, but before the Infiltrator’s Return cast time was added it was S/D as the best base due to the way that at-will spacing played to S/D’s advantage.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)