still useless because too close
’if you want the Necromancer to be a caster class (…) ’
Err, sorry but where did Anet ever say that light classes are range exclusive? Or is D/D Ele now not a ‘caster’ anymore?
Lost? Confused? [TCS] – A guild for every state of body and mind
’if you want the Necromancer to be a caster class (…) ’
Err, sorry but where did Anet ever say that light classes are range exclusive? Or is D/D Ele now not a ‘caster’ anymore?
In the recent ready up, one of the guys said, “A lot of necros have been asking for stability, but that doesn’t fit in with our idea of the ranged caster class they are,” or something along those lines. It’s really troubling because necros aren’t mobile and don’t have stability. I don’t know what they want us to do against cc because that isn’t our stated weakness by them (they stated necros weakness should be burst damage). The other “Caster classes” have vigor, invulns, dodges, ports that don’t require setup, and really good in combat mobility. They also both have melee weapons as do we, so I don’t really know what they are thinking.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
’if you want the Necromancer to be a caster class (…) ’
Err, sorry but where did Anet ever say that light classes are range exclusive? Or is D/D Ele now not a ‘caster’ anymore?
I don’t know what they want us to do against cc because that isn’t our stated weakness by them (they stated necros weakness should be burst damage).
They want us to use death shroud and siphons against CC apparantly.
In the recent ready up, one of the guys said, “A lot of necros have been asking for stability, but that doesn’t fit in with our idea of the ranged caster class they are,” or something along those lines. It’s really troubling because necros aren’t mobile and don’t have stability. I don’t know what they want us to do against cc because that isn’t our stated weakness by them (they stated necros weakness should be burst damage). The other “Caster classes” have vigor, invulns, dodges, ports that don’t require setup, and really good in combat mobility. They also both have melee weapons as do we, so I don’t really know what they are thinking.
Wauw, I have not seen it, only read the notes, but if this is true, then we got another laughable quote for the balancing perspective with Necromancers; first being the “attrition” one of course…
I mean for the love of God… Are the developers not even looking at their own classes/traits before spouting nonsense? You have the option to play a Necro on range – that does not mean it is designed this way because it is freaking not… It never was, not even in GW1
Though stability would not be on my priority list… We lack boon uptime anyway, which means it is likely to get ripped from us the second we get it…
They want us to use death shroud and siphons against CC apparantly.
Which would be alright, if the two did not cancel each other out…
Lost? Confused? [TCS] – A guild for every state of body and mind
Would love to be able to hit stuff too on necromancer..
For now i rolled ranger to work on my “positioning” and pew pew my way to victory from 1500 range XD.. this is such a trollbuild i feel sorry for every necro i encounter.
1 hour playing a ranger and already groups don’t even dare to approach when I’m defending in WvW.
1 hour in pvp.. elevation and the #4 on longbow is automatic win when I’m supported.
literally stupid to just wait for a dodge, immobilize/fear/couple AA’s and rapidfire and a dead target in 4 seconds.
I say roll ranger and let the trolling commence.
E.A.D.
’if you want the Necromancer to be a caster class (…) ’
Err, sorry but where did Anet ever say that light classes are range exclusive? Or is D/D Ele now not a ‘caster’ anymore?
In the recent ready up, one of the guys said, “A lot of necros have been asking for stability, but that doesn’t fit in with our idea of the ranged caster class they are,” or something along those lines. It’s really troubling because necros aren’t mobile and don’t have stability. I don’t know what they want us to do against cc because that isn’t our stated weakness by them (they stated necros weakness should be burst damage). The other “Caster classes” have vigor, invulns, dodges, ports that don’t require setup, and really good in combat mobility. They also both have melee weapons as do we, so I don’t really know what they are thinking.
Comming back on this; just watched the “Ready Up”, and there was nothing much about the class being ranged specifically… It starts on 13:40 and on about 15:40 they say
“A lot of Necromancers want Vigor, they want Protection (we already got that), and they want Stability – That is not reallly the “theme” of the Necromancer, right? The theme of the Necromancer is kinda like living with your Deathshroud, Life-Steal, Death Shround, you know – Necromantic theme"
So no, nothing about being ranged specificlly, and they hit the nail on the head… Now if they only make the two sustain mechanics not cancel each other out, we can see some more interesting shifts…
Lost? Confused? [TCS] – A guild for every state of body and mind