still useless because too close

still useless because too close

in Profession Balance

Posted by: unlucky.9285

unlucky.9285

and still my focus skills and axe skills are being shoved on cool down because this guardian/warrior/thief/engie/other necro/ranger/anything are too close to me.. not even going through me.

with each “balance update” you are making it easier to land attacks for the other classes but not this? If you want necro to be a caster class then you need to give necro’s 1200 range weapons, 600 is basically melee distance….. but even then. they can just walk over to a necro because how on earth is it going to create a gap again?

let focus and axe skills hit your opponent no matter where they are standing. its bad enough fighting through blind spam vanishing targets and over the top cc with no way to protect myself I would at least like my weapons to work…..

still useless because too close

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

’if you want the Necromancer to be a caster class (…) ’

Err, sorry but where did Anet ever say that light classes are range exclusive? Or is D/D Ele now not a ‘caster’ anymore?

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still useless because too close

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Posted by: zapv.8051

zapv.8051

’if you want the Necromancer to be a caster class (…) ’

Err, sorry but where did Anet ever say that light classes are range exclusive? Or is D/D Ele now not a ‘caster’ anymore?

In the recent ready up, one of the guys said, “A lot of necros have been asking for stability, but that doesn’t fit in with our idea of the ranged caster class they are,” or something along those lines. It’s really troubling because necros aren’t mobile and don’t have stability. I don’t know what they want us to do against cc because that isn’t our stated weakness by them (they stated necros weakness should be burst damage). The other “Caster classes” have vigor, invulns, dodges, ports that don’t require setup, and really good in combat mobility. They also both have melee weapons as do we, so I don’t really know what they are thinking.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

still useless because too close

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Posted by: Tim.6450

Tim.6450

’if you want the Necromancer to be a caster class (…) ’

Err, sorry but where did Anet ever say that light classes are range exclusive? Or is D/D Ele now not a ‘caster’ anymore?

I don’t know what they want us to do against cc because that isn’t our stated weakness by them (they stated necros weakness should be burst damage).

They want us to use death shroud and siphons against CC apparantly.

EverythingOP

still useless because too close

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

In the recent ready up, one of the guys said, “A lot of necros have been asking for stability, but that doesn’t fit in with our idea of the ranged caster class they are,” or something along those lines. It’s really troubling because necros aren’t mobile and don’t have stability. I don’t know what they want us to do against cc because that isn’t our stated weakness by them (they stated necros weakness should be burst damage). The other “Caster classes” have vigor, invulns, dodges, ports that don’t require setup, and really good in combat mobility. They also both have melee weapons as do we, so I don’t really know what they are thinking.

Wauw, I have not seen it, only read the notes, but if this is true, then we got another laughable quote for the balancing perspective with Necromancers; first being the “attrition” one of course…

I mean for the love of God… Are the developers not even looking at their own classes/traits before spouting nonsense? You have the option to play a Necro on range – that does not mean it is designed this way because it is freaking not… It never was, not even in GW1

Though stability would not be on my priority list… We lack boon uptime anyway, which means it is likely to get ripped from us the second we get it…

They want us to use death shroud and siphons against CC apparantly.

Which would be alright, if the two did not cancel each other out…

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still useless because too close

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Would love to be able to hit stuff too on necromancer..

For now i rolled ranger to work on my “positioning” and pew pew my way to victory from 1500 range XD.. this is such a trollbuild i feel sorry for every necro i encounter.

1 hour playing a ranger and already groups don’t even dare to approach when I’m defending in WvW.
1 hour in pvp.. elevation and the #4 on longbow is automatic win when I’m supported.
literally stupid to just wait for a dodge, immobilize/fear/couple AA’s and rapidfire and a dead target in 4 seconds.

I say roll ranger and let the trolling commence.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

still useless because too close

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

’if you want the Necromancer to be a caster class (…) ’

Err, sorry but where did Anet ever say that light classes are range exclusive? Or is D/D Ele now not a ‘caster’ anymore?

In the recent ready up, one of the guys said, “A lot of necros have been asking for stability, but that doesn’t fit in with our idea of the ranged caster class they are,” or something along those lines. It’s really troubling because necros aren’t mobile and don’t have stability. I don’t know what they want us to do against cc because that isn’t our stated weakness by them (they stated necros weakness should be burst damage). The other “Caster classes” have vigor, invulns, dodges, ports that don’t require setup, and really good in combat mobility. They also both have melee weapons as do we, so I don’t really know what they are thinking.

Comming back on this; just watched the “Ready Up”, and there was nothing much about the class being ranged specifically… It starts on 13:40 and on about 15:40 they say
“A lot of Necromancers want Vigor, they want Protection (we already got that), and they want Stability – That is not reallly the “theme” of the Necromancer, right? The theme of the Necromancer is kinda like living with your Deathshroud, Life-Steal, Death Shround, you know – Necromantic theme"

So no, nothing about being ranged specificlly, and they hit the nail on the head… Now if they only make the two sustain mechanics not cancel each other out, we can see some more interesting shifts…

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