swap mainhand & offhand weapons in combat
Err, what’s the value of this? Why should we privilege dual-wielding weapons over a using two-handed weapon or using a weapon set with an offhand-only weapon?
If you really want to run Axe+Mace and Mace+Axe in your two weapon slots right now, nothing is stopping you.
via a new hot key, maybe F2 ?
Err, you’ve only player warrior and thief, huh?
Err, what’s the value of this? Why should we privilege dual-wielding weapons over a using two-handed weapon or using a weapon set with an offhand-only weapon?
the value is that, warriors will get 3 different weapon sets instead of 2 to use in combat.
If you really want to run Axe+Mace and Mace+Axe in your two weapon slots right now, nothing is stopping you.
that would mean i can’t use a long bow. i tried out this combination in friendly duels with guild members. fun build. but not practical, even in hotjoin mess.
via a new hot key, maybe F2 ?
Err, you’ve only player warrior and thief, huh?
i am mainly a warrior player.
but could you tell me which other profession can swap both mainhand and offhand weapons to get different weapon skills?
Why would Warriors need to get 3 weaponsets to use? And wouldnt your suggestion allow as many as 4 weaponsets on a Warrior? Just cause you use one of the 1h twice doesnt mean its identical. When its partnered 1h is a different weapon the synergy of the two makes for a different set.
Elementalists have a class mechanic for that with its own drawbacks. Engineers need to dedicate and sacrifice every single utility slot they have to get that. And both get half the sigils any other profession would have.
They pay dearly for these extra weaponskills. And you just want to give this to Thieves and Warriors of all professions, and practically for free.
You have no concept of balance at all, do you?
Why would Warriors need to get 3 weaponsets to use?
because they can?
it is already possible to do this in hotjoin / PvE / WvW as long as the warrior is not in combat.
not very possible in actual combat and solo team arena though.
And wouldnt your suggestion allow as many as 4 weaponsets on a Warrior?
only if they went full melee and did not take long bow.
and if they do not take long bow, they are gimping themselves.
Just cause you use one of the 1h twice doesnt mean its identical. When its partnered 1h is a different weapon the synergy of the two makes for a different set.
that is the whole idea of this proposal.
to give more flexibility and variety to builds.
Elementalists have a class mechanic for that with its own drawbacks. Engineers need to dedicate and sacrifice every single utility slot they have to get that. And both get half the sigils any other profession would have.
They pay dearly for these extra weaponskills.
and both these professions are very powerful if played correctly.
And you just want to give this to Thieves and Warriors of all professions, and practically for free.
because other professions have rather limited weapon skills sets.
if other professions can use that many weapons freely they can have it for free too.
i only wrote thieves and warriors because all other professions do not have such flexibility of weapon skills with mainhand and offhand weapons.
guardian
- mainhand only: sword, mace
ranger
- mainhand only: sword
- offhand only: dagger
- mainhand & offhand: axe
necro
- mainhand only: axe
- mainhand & offhand: dagger
mesmer
- mainhand only: sword
- offhand only: pistol
ele & engineer
- lack of weapons variety
You have no concept of balance at all, do you?
nope. more power is good.
yes, i am aware that this will make warriors even more powerful.
that is the whole idea.
i am a warrior player.
Why would Warriors need to get 3 weaponsets to use?
because they can?
it is already possible to do this in hotjoin / PvE / WvW as long as the warrior is not in combat.not very possible in actual combat and solo team arena though.
And wouldnt your suggestion allow as many as 4 weaponsets on a Warrior?
only if they went full melee and did not take long bow.
and if they do not take long bow, they are gimping themselves.Just cause you use one of the 1h twice doesnt mean its identical. When its partnered 1h is a different weapon the synergy of the two makes for a different set.
that is the whole idea of this proposal.
to give more flexibility and variety to builds.Elementalists have a class mechanic for that with its own drawbacks. Engineers need to dedicate and sacrifice every single utility slot they have to get that. And both get half the sigils any other profession would have.
They pay dearly for these extra weaponskills.and both these professions are very powerful if played correctly.
And you just want to give this to Thieves and Warriors of all professions, and practically for free.
because other professions have rather limited weapon skills sets.
if other professions can use that many weapons freely they can have it for free too.
i only wrote thieves and warriors because all other professions do not have such flexibility of weapon skills with mainhand and offhand weapons.
guardian
- mainhand only: sword, maceranger
- mainhand only: sword
- offhand only: dagger
- mainhand & offhand: axenecro
- mainhand only: axe
- mainhand & offhand: daggermesmer
- mainhand only: sword
- offhand only: pistolele & engineer
- lack of weapons varietyYou have no concept of balance at all, do you?
nope. more power is good.
yes, i am aware that this will make warriors even more powerful.
that is the whole idea.i am a warrior player.
Well mr Warrior-mythbuster, atleast your honest about not giving a kitten about balance and just wanting Warriors to faceroll (even more).
Other then that, you are insane and fortunatly no one with any real power to put such changes in would take your gamebreaking ideas serious.
Not a good idea. It might be nice to have a way to easily set it up so the same items are in the second weapon set for the sake of saving money, but actively allowing certain classes to have more weapon spreads by swapping their weapons over would be a huge unfair advantage.
because they can?
it is already possible to do this in hotjoin / PvE / WvW as long as the warrior is not in combat.
1. Nobody cares about hotjoin balance.
2. Yes, you can swap out of combat. You’re asking to be able to change in combat, which is a completely different thing.
“a new hotkey, maybe F2?”
Demios, champion Warrior hero.
^ you got my name wrong.
well, if other professions have similar flexibility of mainhand and offhand weapons then they can have it too.
but if that is the case, then the F2 key cannot be used, since mesmers use it for shatter, elementalist use it for changing elements, engineers for kits, rangers for pet skill, guardian for virtues.
i am mainly a warrior player so i only use the f1 key.
(edited by Deimos Tel Arin.7391)
Pfft, haha. What a ridiculous thread.
“Yes, this will overpower warriors, that’s what I want. I’m a warrior”
How does one even respond to that? Rock solid argument. hahaha
How about we triple ranger longbow damage and make it do maximum damage at all ranges, rather than just 1000+? Does that also sound good?
Ermm…
what they said.
I’m honestly not sure if this is a well made troll post, or a serious suggestion..
Ermm…
what they said.
I’m honestly not sure if this is a well made troll post, or a serious suggestion..
i go for serios suggestion but op went full kitten
No thanks. The time it would take to implement and the number of bugs and balance this issues this would introduce is not worth any added gameplay benefit.
pls no, warriors can run from everything alrdy, u just need gs to be out of combat, then swap to ur mace + sword , change to sword + mace, then uncatchable, bad idea, rly terribad idea.
terrible idea, this would effectively give warriors 4 weapon sets making them a lot stronger than they already are.
as for deimos, every single one of his suggestions make warrior more and more OP…
as he said already, he mains a warrior and doesn’t really have a concept or the knowledge about how other classes work to provide a (semi)-balanced suggestion for the class
if u look at his previous posts, he wants nearly every aspect of a warrior buffed… soooo, one can only guess as to how well he plays the class.
either that or he just trolls.
Guild Leader of Favorable Winds [Wind]
So, i could swap main- and offhand on my mesmer, let’s see…
Scepter: MH only.
Pistol: OH only.
Focus: OH only.
Sword: That’s it! I can finally swap Sword/Sword to Sword/Sword, that’s all i ever wanted!
I can use F2 for it, for all i care, it’s not like Cry of Frustration is doing anything, anyway.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
So, i could swap main- and offhand on my mesmer, let’s see…
Scepter: MH only.
Pistol: OH only.
Focus: OH only.
Sword: That’s it! I can finally swap Sword/Sword to Sword/Sword, that’s all i ever wanted!I can use F2 for it, for all i care, it’s not like Cry of Frustration is doing anything, anyway.
mesmers don’t need to use so many weapon skills to be powerful anyway.
sure, warriors may be able to use lots of weapon skills, can facetank inexperienced players and inefficient builds etc but in the end them warriors will still be put down by experienced players and more efficient builds.
anyway, i still dun see how allowing to swap mainhand and offhand weapons in combat hurt the game balance further.
weapon swap cool down is still applied.
maybe a 10 seconds recharge time for swapping mainhand and offhand weapons, not reduced by the rune or fast hands.
In theory it’d be cool and look interesting if given a cool animation.
The problem? Only a handful of classes could benefit from this, so it’d be completely out of balance.
I think this could be used as a class limitation ofc, if a severe nerf of Warriors were to be warranted. Instead of changing weapon sets, Warriors can only swap main/off-hand during combat. Other than that they’re locked into a single weapon set. Makes no sense, I know. :P
In theory it’d be cool and look interesting if given a cool animation.
The problem? Only a handful of classes could benefit from this, so it’d be completely out of balance.
I think this could be used as a class limitation ofc, if a severe nerf of Warriors were to be warranted. Instead of changing weapon sets, Warriors can only swap main/off-hand during combat. Other than that they’re locked into a single weapon set. Makes no sense, I know. :P
regarding the animation, what i can think up is:
warrior sheaths both weapons in the other slot before drawing them out.
normally,
mainhand weapon (right) is sheath in the left thigh
offhand weapon (left) is sheath in the right thigh
for this mainhand and offhand swap:
1. warrior draws both weapons (if not already drawn)
2. warrior sheaths
- mainhand weapon (right) in the right thigh
- offhand weapon (right) in the left thigh
3. warrior then draws both weapons
4. proceeds to facetank and faceroll as usual
5. profit!
6. win!
and yes, only warriors will really benefit from this, because only warriors have 3 weapons which have both mainhand and offhand weapon skills.
thieves have daggers and pistols.
rangers have axes
errr that’s it i guess.
well, your limitation is errr kinda too limit.
if i were to slap some handicap onto warriors for this mainhand & offhand weapons swap, i would probably:
- additional 15 seconds recharge timer on weapon swap
(total 20 or 25 seconds, cannot be reduced by fast hand or runes)
- minus 1000 armor penalty during 2 seconds weapon swap animation
- movement speed reduced by 100% during weapon swap
(cannot move at all during the 2 seconds, self immobilize)
- easily interrupted while doing the mainhand & offhand weapon swap
(any weapon skill attack or utility skill attack will interrupt it)
one of the above, few of the above, or all of the above.
but never mind, them warrior haters will still find it to be very overpowered.
because the above “weakness” can be easily negated by swapping out of combat mode.
It’s not that it’s overpowered, it’s that your proposal is clunky, applies very unevenly across professions and even across different specs within the same profession, and does weird things to the allocation of skills and cooldowns across builds without any coherent reasoning about why you’d want to incentivize running dual weapons like this behind it.
If you want to run Axe/Mace and Mace/Axe, just Axe/Mace + Mace/Axe, maybe?
This seems like a very poorly thought out idea by the OP. Clearly it is unreasonably bias toward the already over powered warrior, as self evident in the OPs statements.
How does this balance into two handed weapons?
With the fact that the engineer and elementalist are currently balanced against the current situation, and have both no weapons swap and very limited weapons to chose from, how do you propose to make changes to those two professions? The limited thought put into this idea, would completely leave those two professions with an even larger gap in capability then they already have from the warrior.
https://www.youtube.com/watch?v=6q3em9s5I4c
ASP,
what if, in the future, all profession have equal access to a large choice of mainhand and offhand weapon skills?
coglin,
what if, in the future, elementalist and engineer can use two weapon sets instead of one?
aaah, i shall bump this topic up again when that happens, in the mean time, lets bury this topic, we all know how fanatically zealous warrior supporter i am. :p
ASP,
what if, in the future, all profession have equal access to a large choice of mainhand and offhand weapon skills?
It still doesn’t solve the problem of “why can I juggle my weapons around when I’m using two one-hands but I’m stuck with these specific 5 skills when using a two-handed weapon?”
ASP,
what if, in the future, all profession have equal access to a large choice of mainhand and offhand weapon skills?It still doesn’t solve the problem of “why can I juggle my weapons around when I’m using two one-hands but I’m stuck with these specific 5 skills when using a two-handed weapon?”
what if, in the future, 2-handed weapons have alternate weapon skill sets (see my other topic) and we can swap to those alternate skill sets in combat?
i think i should push for those other topics first before this one.