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Posted by: lorndarken.3702

lorndarken.3702

in order the classes that can get away from danger in wvw and pvp ,

1. thief
2. warrior
3. mesmer
4. ele
5. guardian
6. engi
7. ranger
8. necro

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Posted by: oZii.2864

oZii.2864

I agree with your list but I am not sure why you posted it. It’s pretty common knowledge. Ranger can be much higher on that list if it wants either next to or right under warrior.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Atherakhia.4086

Atherakhia.4086

Looks reasonable. I’d go Thief, Warrior, Guardian, Mesmer, Engineer, Elementalist, Ranger, Necromancer personally.

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Posted by: oZii.2864

oZii.2864

Looks reasonable. I’d go Thief, Warrior, Guardian, Mesmer, Engineer, Elementalist, Ranger, Necromancer personally.

I think Ranger should be higher even though long bow specs with little mobility might be common a Ranger can definitely get away faster then a mesmer.

If anyone has ever fought or the DUO ranger from Blackgate you know Rangers can be a pain to catch.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Atherakhia.4086

Atherakhia.4086

Ranger has 2 skills to use that move faster than just holding W. Swoop and Lightning Reflexes. It also has a rough time with condis. So any class with more movement skills or easy access to cripple/chill/immobilize will wreck a Ranger.

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Posted by: Chaith.8256

Chaith.8256

Ranger has 2 skills to use that move faster than just holding W. Swoop and Lightning Reflexes. It also has a rough time with condis. So any class with more movement skills or easy access to cripple/chill/immobilize will wreck a Ranger.

Turn Camera, Sword 2, Turn Camera back, Sword 2. Dagger 4 with Off-Hand Training will get you some forward distance, too.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Atherakhia.4086

Atherakhia.4086

It will, but it’s actually slower than just walking.

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Posted by: Black Teagan.9215

Black Teagan.9215

1.Warrior
2.Engi
3.Thief
4.Ele
5.Ranger
6.Mesmer
7.Guardian
8.Necro

Why the thief is under warrior and engi?
Thieves are very fast on short distance, but their skills have higher CD’s or are too expensive for far distance.
For long distance have engis and warriors better skills/traits, many movementskills, which make them faster as thieves, incl. their CC-skills.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Atherakhia.4086

Atherakhia.4086

1.Warrior
2.Engi
3.Thief
4.Ele
5.Ranger
6.Mesmer
7.Guardian
8.Necro

Why the thief is under warrior and engi?
Thieves are very fast on short distance, but their skills have higher CD’s or are too expensive for far distance.
For long distance have engis and warriors better skills/traits, many movementskills, which make them faster as thieves, incl. their CC-skills.

I was under the impression he was asking which classes could escape the best. Not necessarily have the fastest ground speed? Thus why Thieves are #1.

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Posted by: Rym.1469

Rym.1469

At least everyone agrees that Necro is last.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

Exactly rym. That being said, an invis fleet of shadow thief is also super fast in battle.

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Posted by: Black Teagan.9215

Black Teagan.9215

1.Warrior
2.Engi
3.Thief
4.Ele
5.Ranger
6.Mesmer
7.Guardian
8.Necro

Why the thief is under warrior and engi?
Thieves are very fast on short distance, but their skills have higher CD’s or are too expensive for far distance.
For long distance have engis and warriors better skills/traits, many movementskills, which make them faster as thieves, incl. their CC-skills.

I was under the impression he was asking which classes could escape the best. Not necessarily have the fastest ground speed? Thus why Thieves are #1.

That’s exactly what I wrote.

I see you have never fighted against Warriors or Engineers, which builds are build around mobility.

How can a thief escape, if these two classes move much faster with their skills and traits as the thief regain initiative for his movementskills like IA?

I know that thieves can port 4000 units in few secs, but these range need many ressources and skills with high CD’s, warriors and engis skills aren’t so strong but reload faster and in the end they are faster and over long disctance they run every other class away.

But also the deffense is important. Speed is usless, if you cant go away from the battlefield and get one CCskill after another or heavy conditionspikes, thieves have big disadvantages against these two cases.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

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Posted by: hihey.1075

hihey.1075

Is this another “nerf thief” thread?

Pillow Cake
Worst Thief EU
One Handed One vs One Videos

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Posted by: Isairyu.5106

Isairyu.5106

At least everyone agrees that Necro is last.

No.
Still noone killed me as necro. (when I’m running of, ofc)

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Posted by: Sartharina.3542

Sartharina.3542

1.Warrior
2.Engi
3.Thief
4.Ele
5.Ranger
6.Mesmer
7.Guardian
8.Necro

Why the thief is under warrior and engi?
Thieves are very fast on short distance, but their skills have higher CD’s or are too expensive for far distance.
For long distance have engis and warriors better skills/traits, many movementskills, which make them faster as thieves, incl. their CC-skills.

I was under the impression he was asking which classes could escape the best. Not necessarily have the fastest ground speed? Thus why Thieves are #1.

That’s exactly what I wrote.

I see you have never fighted against Warriors or Engineers, which builds are build around mobility.

How can a thief escape, if these two classes move much faster with their skills and traits as the thief regain initiative for his movementskills like IA?

I know that thieves can port 4000 units in few secs, but these range need many ressources and skills with high CD’s, warriors and engis skills aren’t so strong but reload faster and in the end they are faster and over long disctance they run every other class away.

But also the deffense is important. Speed is usless, if you cant go away from the battlefield and get one CCskill after another or heavy conditionspikes, thieves have big disadvantages against these two cases.

Because a thief doesn’t actually need to get away quickly. Just poof, sidestep, wait for the enemies to run past, then go about your business as they go off chasing a ghost.

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Posted by: Lupanic.6502

Lupanic.6502

For pvp if you try to survive from beeing focused it’s

1. guardian (blocks + stability. Hard to kill in short time even if 3 people focus him)
2. thief (teleports away or go into stealth)
3. warrior (stability and stance, huge HP)
4. mesmer (teleport + stealth)
5. ele (teleport + stability )
6. necro (stunbreaker with teleport and huge HP pool)
7. ranger (evade on a stunbreaker a lot but has a hard time)
8. engi (blocks for 2 or 3 sec + elixir S)

Stability is the key

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Posted by: Atherakhia.4086

Atherakhia.4086

1.Warrior
2.Engi
3.Thief
4.Ele
5.Ranger
6.Mesmer
7.Guardian
8.Necro

Why the thief is under warrior and engi?
Thieves are very fast on short distance, but their skills have higher CD’s or are too expensive for far distance.
For long distance have engis and warriors better skills/traits, many movementskills, which make them faster as thieves, incl. their CC-skills.

I was under the impression he was asking which classes could escape the best. Not necessarily have the fastest ground speed? Thus why Thieves are #1.

That’s exactly what I wrote.

I see you have never fighted against Warriors or Engineers, which builds are build around mobility.

How can a thief escape, if these two classes move much faster with their skills and traits as the thief regain initiative for his movementskills like IA?

I know that thieves can port 4000 units in few secs, but these range need many ressources and skills with high CD’s, warriors and engis skills aren’t so strong but reload faster and in the end they are faster and over long disctance they run every other class away.

But also the deffense is important. Speed is usless, if you cant go away from the battlefield and get one CCskill after another or heavy conditionspikes, thieves have big disadvantages against these two cases.

You must have the absolute worst Thieves in existence on your server.

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

1.Warrior
2.Engi
3.Thief
4.Ele
5.Ranger
6.Mesmer
7.Guardian
8.Necro

Why the thief is under warrior and engi?
Thieves are very fast on short distance, but their skills have higher CD’s or are too expensive for far distance.
For long distance have engis and warriors better skills/traits, many movementskills, which make them faster as thieves, incl. their CC-skills.

I was under the impression he was asking which classes could escape the best. Not necessarily have the fastest ground speed? Thus why Thieves are #1.

That’s exactly what I wrote.

I see you have never fighted against Warriors or Engineers, which builds are build around mobility.

How can a thief escape, if these two classes move much faster with their skills and traits as the thief regain initiative for his movementskills like IA?

I know that thieves can port 4000 units in few secs, but these range need many ressources and skills with high CD’s, warriors and engis skills aren’t so strong but reload faster and in the end they are faster and over long disctance they run every other class away.

But also the deffense is important. Speed is usless, if you cant go away from the battlefield and get one CCskill after another or heavy conditionspikes, thieves have big disadvantages against these two cases.

Condi clear in invis, shadowstep, and invis itself help a thief combat getting ccd and condi spiked. But, then again, this is really one build I’m talking about, though a lot of thieves run it (0 30 30 10 0).

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Posted by: coglin.1867

coglin.1867

I think the list is not nearly as relevant as builds are. If your running a mobility build, your mor likely to get away, if your not, then you won’t.

For example, there is no way in the world a hambow warrior gets away from me. A sword/warhorn + greatsword warrior on the other hand will get away.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

For pvp if you try to survive from beeing focused it’s

1. guardian (blocks + stability. Hard to kill in short time even if 3 people focus him)
2. thief (teleports away or go into stealth)
3. warrior (stability and stance, huge HP)
4. mesmer (teleport + stealth)
5. ele (teleport + stability )
6. necro (stunbreaker with teleport and huge HP pool)
7. ranger (evade on a stunbreaker a lot but has a hard time)
8. engi (blocks for 2 or 3 sec + elixir S)

Stability is the key

the engi one is a bit off you can have both toolkit for gear shield, static shield, and elixir S, if you dodge in between using these skills you can be mostly safe from enemy attacks for about 10 seconds (any fears, pull, ect. can ruin the blocks though)

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

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Posted by: Lupanic.6502

Lupanic.6502

For pvp if you try to survive from beeing focused it’s

1. guardian (blocks + stability. Hard to kill in short time even if 3 people focus him)
2. thief (teleports away or go into stealth)
3. warrior (stability and stance, huge HP)
4. mesmer (teleport + stealth)
5. ele (teleport + stability )
6. necro (stunbreaker with teleport and huge HP pool)
7. ranger (evade on a stunbreaker a lot but has a hard time)
8. engi (blocks for 2 or 3 sec + elixir S)

Stability is the key

the engi one is a bit off you can have both toolkit for gear shield, static shield, and elixir S, if you dodge in between using these skills you can be mostly safe from enemy attacks for about 10 seconds (any fears, pull, ect. can ruin the blocks though)

No build exists with all this skills. I guess 90% of all engineers have only gear shield + elixir S or static schield and elixir S or static schield and gear schield. But all abilities in one build are not often used. This is the reason why the engi is on the last place.

Additionally the elixir S is nice for stomping but not the best abbility to survive very long. (you can’ t remove the effect nor conditions on yourself )

The problem with gear shield (fear – pull – whatever) is an additional problem.

In tpvp in 4vs4 or 3vs3 teamfights the engi dies first. No question. For sure the teams go for the thief first, because he is more dangerous. But if you want to spike a target quickly. Take the engi. No other class dies that fast.

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Posted by: Bombsaway.7198

Bombsaway.7198

In terms of raw getting away the engineer has the potential of being quite good. Rocket boots and blasting a smoke field is quite a nasty combination. Rocket boots have a short coolddown.

The trouble for the engineer specced to getting away is getting stunned or dazed. They typically give up the stun break for such mobility.

The engineer, therefore, is better frankly at catching just about anyone with rocket boots that tries to get away. Rocket boots, frost grenade, run up and glue bomb or glue shot etc. etc. Magnet them back to you.

I would say the engineer is better designed to reset the fight that full fledged get away. The movement is not sustainable over time.

My thief, on the other hand, can move across a map quite quickly even if chased. Stealth allows you to move without the enemy being sure what direction.
Blinks are fast and fairly plentiful.
The ability to stealth by 2 utilities, a leap combo and/or hitting a target is probably the very best way to get out of jail. But that is the role of the thief anyway!

Warriors are a bit odd. Heavy armor, all the weapons, great cc control AND move like they are classic lighter armored rangers. Huh?

Rangers, which suggest speed, are actually a bit slow. Huh?

Engie is in a good place.
Thief needs a buff to stealth duration (quality of life vs spamming combos) but a nerf to the ability to stay in stealth if you get hit with X% of damage and/or far greater limits in getting back into stealth in combat (with more ability to get out of combat).

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

I think the list is not nearly as relevant as builds are. If your running a mobility build, your mor likely to get away, if your not, then you won’t.

For example, there is no way in the world a hambow warrior gets away from me. A sword/warhorn + greatsword warrior on the other hand will get away.

Well, some classes don’t have very viable mobility builds, and some classes mechanics make escaping easier.

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Posted by: Prysin.8542

Prysin.8542

For pvp if you try to survive from beeing focused it’s

1. guardian (blocks + stability. Hard to kill in short time even if 3 people focus him)
2. thief (teleports away or go into stealth)
3. warrior (stability and stance, huge HP)
4. mesmer (teleport + stealth)
5. ele (teleport + stability )
6. necro (stunbreaker with teleport and huge HP pool)
7. ranger (evade on a stunbreaker a lot but has a hard time)
8. engi (blocks for 2 or 3 sec + elixir S)

Stability is the key

in which case, ranger should be 3 spots further up because it has the longest stability in game, that also happen to grant swiftness, and ranger can evade enough that it does not take damage hwile running.

Pets can be used pretty nicely if using shouts, my old fav tactic is use guard, look behind, use krytan drakehound/alpine wolf F2 which will CC the enemy while you run.

Mesmer should be WAY down the list. The stealth is too short to run away from say a thief or warrior (they can instantly catch up), the teleport has too long CD, and they got terribad swiftness access,
Ele has easy access to stability albeit not very long, can CC while on the move without being put in combat speed (static field/hammer 5 does not put you in combat if you stun people). Giving them a VERY strong getaway card.
Conjure FGS and you’re second to only a warrior or really skilled Sword Dagger GS ranger.

ill say the “runaway list” is as following;
Warrior/Thief. Warrior has near immob immunity, while thief can stealth. Both are seriously hard to catch
Engineer – just too many tricks up their sleave
Ranger – clunky, but evasive, fast and can CC on the move\
Elementalist – dat mistform/FGS/static
Guardian – it can tank, alright, but you can soft CC it to death. So while you cannot spike it down, it cannot get anywere anytime soon.
Mesmer – so slooooow
Necromancer – can it actually move on its own?

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: coglin.1867

coglin.1867

I think the list is not nearly as relevant as builds are. If your running a mobility build, your mor likely to get away, if your not, then you won’t.

For example, there is no way in the world a hambow warrior gets away from me. A sword/warhorn + greatsword warrior on the other hand will get away.

Well, some classes don’t have very viable mobility builds, and some classes mechanics make escaping easier.

Well yes, some professions have “access” to more mobility then others. I am only pointing out that those skills, abilities, or mechanics vary in large amounts from build to build. I dislike when people generalize a profession as a whole, instead of discussing builds or build types.

As I said
For example, there is no way in the world a hambow warrior gets away from me. A sword/warhorn + greatsword warrior on the other hand will get away.

My point being is that build types are more relevant to this, and most over generalized professional discussion on the forums as whole. Warriors do not out run engineers. sword/warhorn + greatsword warriors out run bunker engineers. Gadget/speedy kit engineers out run hambow warriors. See what I am getting at?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

Yes, but some classes which hypothetically have great mobility don’t run those skills because they are not worth the sacrifice. For example, Guardians are generally slow as their best option for stacking swiftness is staff which requires you to sit in a field. Yes, they could have near perma swiftness if they used retreat, but that shout sucks. SO, in some cases generalization is reasonable.

Another example is necros which is usually at the bottom of the list. Yes, they could use speed signet, but it’s a bad skill, so they don’t usually. Thus, one can generalize that necros are slow, as generally, necros are slow.

(edited by MercilessLemurs.7459)

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Posted by: coglin.1867

coglin.1867

So why do you want to have a discussion on the “profession balance” sub forum and speak “generally” when it is counter productive to speaking about the actual facts of the matter, and specify build types? I am simply suggesting we make the discussion a little more specific so that it is true to form, yet to me, your only arguing to keep it unnecessarily broad, thus making it virtually unproductive to even discuss.

That is the downfall of 90% of the threads here. Instead of discussing a specific problem, so many make broad, such and such profession, is OP at this or that. When in truth the problem is a specific set up, trait combination, weapon set, or weapon set plus traits and so on.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

I didn’t know this thread was pointing out a problem, the thread is just trying to determine which classes can escape the best. For which, it makes sense to speak generally, as we are talking about a classes performance in most instances, not extremes.

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Posted by: dylan.5409

dylan.5409

1) Stealth and teleports so thieves, mesmers, lesser extent engineers and ele’s
2) Speed boosts/weapon skills —-Warrior and thief, lesser extent engineer/ranger
3) CC and escape, ---engineers are high here as are ele’s, lesser extent necro (death shroud immob and run)
4)Immunities/blocks and gtfo—-warrior and guardian
But if were relying on general class mechanics, then stealth is by far the easiest to escape on

(edited by dylan.5409)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I didn’t know this thread was pointing out a problem, the thread is just trying to determine which classes can escape the best.

Personally, the fact that so many place warriors at number one or two is very much a pointed out problem if you as me. If there is no balance issue to discuss, shouldn’t it be removed to an appropriate forums?

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

For pvp if you try to survive from beeing focused it’s

1. guardian (blocks + stability. Hard to kill in short time even if 3 people focus him)
2. thief (teleports away or go into stealth)
3. warrior (stability and stance, huge HP)
4. mesmer (teleport + stealth)
5. ele (teleport + stability )
6. necro (stunbreaker with teleport and huge HP pool)
7. ranger (evade on a stunbreaker a lot but has a hard time)
8. engi (blocks for 2 or 3 sec + elixir S)

Stability is the key

the engi one is a bit off you can have both toolkit for gear shield, static shield, and elixir S, if you dodge in between using these skills you can be mostly safe from enemy attacks for about 10 seconds (any fears, pull, ect. can ruin the blocks though)

No build exists with all this skills. I guess 90% of all engineers have only gear shield + elixir S or static schield and elixir S or static schield and gear schield. But all abilities in one build are not often used. This is the reason why the engi is on the last place.

Additionally the elixir S is nice for stomping but not the best abbility to survive very long. (you can’ t remove the effect nor conditions on yourself )

The problem with gear shield (fear – pull – whatever) is an additional problem.

In tpvp in 4vs4 or 3vs3 teamfights the engi dies first. No question. For sure the teams go for the thief first, because he is more dangerous. But if you want to spike a target quickly. Take the engi. No other class dies that fast.

I completely agree, I was just trying to show that the survivability could improve in terms of quasi invulnerability (I know blocks don’t stop a lot of things), Elixir S hasn’t deserved a spot on an engineers toolbar since it was nerfed to not being able to use skills while mini (other than using the toolbelt and switching back in my opinion)

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

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Posted by: gesho.9468

gesho.9468

i dont think survival by prof makes sense.

by builds may be, but even then there are much variation

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

I didn’t know this thread was pointing out a problem, the thread is just trying to determine which classes can escape the best.

Personally, the fact that so many place warriors at number one or two is very much a pointed out problem if you as me. If there is no balance issue to discuss, shouldn’t it be removed to an appropriate forums?

You missed the point of what I was saying. I was just saying that the discussion does warrant generalization. In addition, this warrior discussion was a result of the original conversation, not the goal of the original conversation. And which class can escape the best is a profession balance question regardless, and should not be moved to another forum.

Also, there is always going to be classes that are consistently at the top of the list, not that I disagree with you in this instance, but just because a class is better at one thing than others does not mean it needs balance. If someone were to ask “whats the best AoE condition class for wvw?” and everyone said “necro” this would not be a “problem”.

(edited by MercilessLemurs.7459)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

No. I didn’t miss your point. I am simply disagreeing with it. I do not think anything warrants generalization of any profession as a whole, unless it direct relates to the professional mechanic (F key skills) of that profession. Other wise I feel the conversation is counter productive. Similar to when players feel a build of a profession is OP. Warriors for example were never OP in the slightest. Specific builds were. Specific traits combined with gear combined with weapons skills, combined with utilities in a specific combination were the problem, not the profession. The mind set your attempting to promote is very much part of the problem that prevents honest and productive discussion and promotes irrational class bias, which prevents the uninformed from learning the real issue, and understanding the profession is a good one (they all are) but that a very specific build combination is the problem.

As a was stated earlier. No profession can out run any other. Only certain professions using certain weapons skills and/or certain utility and/or certain traits. That is a very provable fact. If you disagree, hop on a profession with no weapons, traits purchased, or utilities armed, and race any other profession with weapons armed, traits purchased, and utilities set. The ones with those set that have mobility will win every time. Claiming a profession is something, as a whole, when the fact is that only a certain build can fit that criteria, is unreasonably bias.

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

No. I didn’t miss your point. I am simply disagreeing with it. I do not think anything warrants generalization of any profession as a whole, unless it direct relates to the professional mechanic (F key skills) of that profession. Other wise I feel the conversation is counter productive. Similar to when players feel a build of a profession is OP. Warriors for example were never OP in the slightest. Specific builds were. Specific traits combined with gear combined with weapons skills, combined with utilities in a specific combination were the problem, not the profession. The mind set your attempting to promote is very much part of the problem that prevents honest and productive discussion and promotes irrational class bias, which prevents the uninformed from learning the real issue, and understanding the profession is a good one (they all are) but that a very specific build combination is the problem.

As a was stated earlier. No profession can out run any other. Only certain professions using certain weapons skills and/or certain utility and/or certain traits. That is a very provable fact. If you disagree, hop on a profession with no weapons, traits purchased, or utilities armed, and race any other profession with weapons armed, traits purchased, and utilities set. The ones with those set that have mobility will win every time. Claiming a profession is something, as a whole, when the fact is that only a certain build can fit that criteria, is unreasonably bias.

Fact is lots of players of the same class run similar if not the same builds. These popular builds allow for the general discussion of a class. For example, almost every warrior I encounter in WvW has one of the following if not all, a warhorn, a gs, or a 1h sword. Obviously, all of these weapons promote speed. In addition, near all roaming WvW warriors run signet of rage. Because of how common these things are, I can say that warriors are fast.

Also, not that it is relevant, and you clearly don’t care about relevancy anyway since you started your little warrior qq sesh, but a thief would win with no weapons or skills vs all other classes. He can use his steal to teleport from mob to mob.

(edited by MercilessLemurs.7459)

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Posted by: oZii.2864

oZii.2864

dancingmonkey does have a very good point.

What ends up happening in the discussions on this forum is professions get generalized by their popular builds. This makes it hard to have good discussions because someone throws in “well I run this build that doesn’t have X” or you get the “30/30/30/30/30 or 6/6/6/6/6 builds”. Usually that is how many of the discussions end up going.

Even in the Pro vs Anti condition discussions all the popular condition builds are thrown in the same pot as if they all function the same when that is not the case. A PU condi mesmer doesn’t do conditions like a Terrormancer or Bomb Kit Engi, they also don’t have the same weakness or strengths 2 are weak to other condition builds where one excels against other condition builds. The PU condi mesmer gets good defensive boons regularly and has stealth something the Terrormancer knows nothing of.

I have been guilty slipping into generalizations occasionally but I try not to make a habit of it. It really should be a less common practice on these forums.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

Yes, admittedly, when it comes to actually balancing and solving issues specific skills and traits need to be taken into account. But, saying that warriors are generally fast doesn’t make someone too general or wrong, it’s simply a statement to the current popular state of the game.

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Posted by: coglin.1867

coglin.1867

Yes, admittedly, when it comes to actually balancing and solving issues specific skills and traits need to be taken into account. But, saying that warriors are generally fast doesn’t make someone too general or wrong, it’s simply a statement to the current popular state of the game.

Actually, it quit literally does. In the world as a whole, it is bad business to generalize anyone or any player, based on what some, many, or few, can or cannot do.

Generalizing everyone based on what you think is popular is a problem. And yes, saying warriors are generally fast does make you wrong. Because they are not. Only warriors with specific builds are fast. Particularly when most believe hambow is the “general” build, then demand we are supposed to “generally” accept them as fast at your word alone. Hambow builds are not fast. Sword/Greatsword is. Your own explanation for your hypothesis, disproves itself.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

Hambow often runs signet of rage. Warriors easy access to swiftness from build to build is undeniable.

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Posted by: coglin.1867

coglin.1867

Hambow often runs signet of rage. Warriors easy access to swiftness from build to build is undeniable.

Often does not mean always.

As well, access to swiftness means little in my opinion. Access to swiftness, particularly in WvW, is vast. In my experience, movement skills are more defining for mobility.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

Hambow often runs signet of rage. Warriors easy access to swiftness from build to build is undeniable.

Often does not mean always.

As well, access to swiftness means little in my opinion. Access to swiftness, particularly in WvW, is vast. In my experience, movement skills are more defining for mobility.

Access to swiftness in WvW is certain scenarious is vast. You sir just made a generalization. Also, swiftness is a huge boost to mobility and does not mean little.

And hambow really isn’t meta, but that’s a discussion for the warrior forum.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Hambow often runs signet of rage. Warriors easy access to swiftness from build to build is undeniable.

Often does not mean always.

As well, access to swiftness means little in my opinion. Access to swiftness, particularly in WvW, is vast. In my experience, movement skills are more defining for mobility.

Access to swiftness in WvW is certain scenarious is vast. You sir just made a generalization. Also, swiftness is a huge boost to mobility and does not mean little.

And hambow really isn’t meta, but that’s a discussion for the warrior forum.

He made a generalization about a profession?

I do not see where he did that at all. Wasn’t that the perspective of relevance to the discussion? More then just that, it seems he specified something was his opinion (as he stated that specifically) instead of declaring it as fact.

Do you see the difference there? Your making statements about professions and demanding we generalize the profession based on that. Others are stating there opinions, and specifying it as that, not to mention he said “access to” not use. Are you suggesting access is not there?

The fact still remains, that we need to compare builds, not professions, when it comes to mobility and survival rate.

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

I’m saying that in this thread we are discussing which classes have the highest capability for escaping. When people answer with generalized answers, as most have, one should not scrutinize the responders, rather the creator of the thread.

And yes, made a generalization about swiftness in WvW.

(edited by MercilessLemurs.7459)

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Posted by: lorndarken.3702

lorndarken.3702

I’m saying that in this thread we are discussing which classes have the highest capability for escaping. When people answer with generalized answers, as most have, one should not scrutinize the responders, rather the creator of the thread.

And yes, made a generalization about swiftness in WvW.

im free to hear peoples opinions about which class has the best survival rate in the game . ya have to take into account mobility , traits , skill slots , that have a positive vs a negative concept behind which makes each class what we all see it as . i have read peoples responses and they make valid points about things but i kinda get the idea that its from a perspective of how the class they play vs other people who play other classes and in what form they see which class can get away from danger ,

one thing i did see that people took into account and are all in agreement is necro is 8th for a reason and i find that odd that people here can be on a consensus where as on other threads necro is broken or op lol

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Posted by: Prysin.8542

Prysin.8542

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

Well, just because a necro has pretty much no good escape mechanics doesn’t mean it’s a weak class. They have a myriad of very viable builds and are imo one of the strongest classes, even stronger with a group.