upcoming balance, healing power

upcoming balance, healing power

in Profession Balance

Posted by: nemka.1803

nemka.1803

i read that the warriors healing sig is going to be nerfed by 8% and wanted to discuss it,
there is a need to nerf some warrior builds, that is true.

first of all i think that the healing it gives, lets say 8k + (8% if you invest in healing power) in a duration of 20 seconds is
obviously a really nice number but it has no side effect like conditions removal.
its is though extremely effective on builds like a condi warrior for example, regain bersk and variations.

yet say you take all your trinkets with a secondary healing power stat and your weapon aswell (means you go towrads a cleric build, rather then a bersk build),
so you spend all those stats and wonder how much is your healing sig gonna gain from such an invesment and the answer is less then 8%, so basiclly what i am saying if you neref the sig that is fair but, give a higher modifier gain from healing power, otherwise healing power and cleric, settler builds are wasteful.

say you take all your trinkets and weapon and put crtical damage (ferocity, -10% updated), instead of the healing power, the gain is more then 40% crtical dammage.

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

(edited by nemka.1803)

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Posted by: nemka.1803

nemka.1803

i read that the warriors healing sig is going to be nerfed by 8% and wanted to discuss it,
there is a need to nerf some warrior builds, that is true.

first of all i think that the healing it gives, lets say 8k + (8% if you invest in healing power) in a duration of 20 seconds is
obviously a really nice number but it has no side effect like conditions removal.
its is though extremely effective on builds like a condi warrior for example, regain bersk and variations.

yet say you take all your trinkets with a secondary healing power stat and your weapon aswell (means you go towrads a cleric build, rather then a bersk build),
so you spend all those stats and wonder how much is your healing sig gonna gain from such an invesment and the answer is less then 8%, so basiclly what i am saying if you neref the sig that is fair but, give a higher modifier gain from healing power, otherwise healing power and cleric, settler builds are wasteful.

say you take all your trinkets and weapon and put crtical damage (ferocity, -10% updated), instead of the healing power, the gain is more then 40% crtical dammage.

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

right i just wasted time making arguments that noone cares about.

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Posted by: Relshdan.6854

Relshdan.6854

they were polite to not unload on you for actaully arguing against the tiny nerf to healing signet. its should have been nerfed far more…..and only the most myopic warrior mains would would disagree.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: Rezzet.3614

Rezzet.3614

i read that the warriors healing sig is going to be nerfed by 8% and wanted to discuss it,
there is a need to nerf some warrior builds, that is true.

first of all i think that the healing it gives, lets say 8k + (8% if you invest in healing power) in a duration of 20 seconds is
obviously a really nice number but it has no side effect like conditions removal.
its is though extremely effective on builds like a condi warrior for example, regain bersk and variations.

yet say you take all your trinkets with a secondary healing power stat and your weapon aswell (means you go towrads a cleric build, rather then a bersk build),
so you spend all those stats and wonder how much is your healing sig gonna gain from such an invesment and the answer is less then 8%, so basiclly what i am saying if you neref the sig that is fair but, give a higher modifier gain from healing power, otherwise healing power and cleric, settler builds are wasteful.

say you take all your trinkets and weapon and put crtical damage (ferocity, -10% updated), instead of the healing power, the gain is more then 40% crtical dammage.

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

normally that would be the case but that doesnt work while warriors have http://wiki.guildwars2.com/wiki/Cleansing_Ire

its not even a grandmaster trait

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Posted by: Rezzet.3614

Rezzet.3614

also the said nerf on healing signet is actually a Buff cuz healing signet will now scale more with healing power so slap a cleric or valkyrie item on an presto super healing

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Posted by: Aerathnor.8305

Aerathnor.8305

I see your poison and cleansing ire and raise you with zerker stance and lyssa runes. It’s not so simple as “just apply poison” sadly, I still think HS should be nerfed down base and increase its scaling with Healing power. Build for high regen, you get high regen, go all PVT and you soak but don’t regen as much.
Anyways, this has been discussed/whined about/defended so many times that it’s well into dead horse territory. Most of us know about it, most of us have an opinion about it, and most of us won’t suddenly be swayed by any info that is brought up as we’ve seen just about everything that can be suggested about it.

PS. Many people may be avoiding this as they could think it’s just a troll thread whether you’re for or against the current changes to HS

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Posted by: nemka.1803

nemka.1803

also the said nerf on healing signet is actually a Buff cuz healing signet will now scale more with healing power so slap a cleric or valkyrie item on an presto super healing

if that is the case then the nerf was fair, since it does make sense to invest into healing power.

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Posted by: nemka.1803

nemka.1803

i read that the warriors healing sig is going to be nerfed by 8% and wanted to discuss it,
there is a need to nerf some warrior builds, that is true.

first of all i think that the healing it gives, lets say 8k + (8% if you invest in healing power) in a duration of 20 seconds is
obviously a really nice number but it has no side effect like conditions removal.
its is though extremely effective on builds like a condi warrior for example, regain bersk and variations.

yet say you take all your trinkets with a secondary healing power stat and your weapon aswell (means you go towrads a cleric build, rather then a bersk build),
so you spend all those stats and wonder how much is your healing sig gonna gain from such an invesment and the answer is less then 8%, so basiclly what i am saying if you neref the sig that is fair but, give a higher modifier gain from healing power, otherwise healing power and cleric, settler builds are wasteful.

say you take all your trinkets and weapon and put crtical damage (ferocity, -10% updated), instead of the healing power, the gain is more then 40% crtical dammage.

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

normally that would be the case but that doesnt work while warriors have http://wiki.guildwars2.com/wiki/Cleansing_Ire

its not even a grandmaster trait

i wouldnt mind it being gm trait but it probablly shouldnt be, since in order to use it you need to build adrinaline, basiclly you can effictivlly remove 3 conditions evrey 20 seconds which isnt that good, it is not enough to be a gm trait.
for example the ranger has emaphtic bond which is gm and it removes condis from him evrey 10 seconds.

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Posted by: nemka.1803

nemka.1803

I see your poison and cleansing ire and raise you with zerker stance and lyssa runes. It’s not so simple as “just apply poison” sadly, I still think HS should be nerfed down base and increase its scaling with Healing power. Build for high regen, you get high regen, go all PVT and you soak but don’t regen as much.
Anyways, this has been discussed/whined about/defended so many times that it’s well into dead horse territory. Most of us know about it, most of us have an opinion about it, and most of us won’t suddenly be swayed by any info that is brought up as we’ve seen just about everything that can be suggested about it.

PS. Many people may be avoiding this as they could think it’s just a troll thread whether you’re for or against the current changes to HS

the stance triggers once in a minute for 8 seconds.
cleansing ire depands on adrinaline, basiclly you can remove 3 condis per 20 seconds.
you can also have a trait that removes 1 condi in 30 seconds and thats about it for non bersk builds, sure you can use a sigil to remove 1 more condi on crtical hits but that aint really related at all to non bersk builds.

you can easilly apply poision, just dont spam skills use them at the right moment.

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Posted by: nemka.1803

nemka.1803

they were polite to not unload on you for actaully arguing against the tiny nerf to healing signet. its should have been nerfed far more…..and only the most myopic warrior mains would would disagree.

that was not my argument at all.
my argument was healing power should be scealing healing and the healing signet better then it does now.

there would be nothing wrong with cleric and settler builds with superior regain.
i aggree that not all warrior builds should have a good regain, only those that actully do use the healing stat as a secondary(700+ healing pwr) or even primemary(1000+ healing pwr) should, as it happens bersker/rampager builds dont.

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Posted by: Jelzouki.4128

Jelzouki.4128

i read that the warriors healing sig is going to be nerfed by 8% and wanted to discuss it,
there is a need to nerf some warrior builds, that is true.

first of all i think that the healing it gives, lets say 8k + (8% if you invest in healing power) in a duration of 20 seconds is
obviously a really nice number but it has no side effect like conditions removal.
its is though extremely effective on builds like a condi warrior for example, regain bersk and variations.

yet say you take all your trinkets with a secondary healing power stat and your weapon aswell (means you go towrads a cleric build, rather then a bersk build),
so you spend all those stats and wonder how much is your healing sig gonna gain from such an invesment and the answer is less then 8%, so basiclly what i am saying if you neref the sig that is fair but, give a higher modifier gain from healing power, otherwise healing power and cleric, settler builds are wasteful.

say you take all your trinkets and weapon and put crtical damage (ferocity, -10% updated), instead of the healing power, the gain is more then 40% crtical dammage.

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

I agree, healing signet isn’t really a problem. Warrior really isn’t a problem. It’s the people playing against warrior who think it is OP.

You are right, apply poison and boom healing signet is nerved.

Many people on these forums think guild wars 2 is a ONE Versus ONE game, and that’s why they ask for nerfs, because they are elitist who want to be the best at 1v1.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: nemka.1803

nemka.1803

they were polite to not unload on you for actaully arguing against the tiny nerf to healing signet. its should have been nerfed far more…..and only the most myopic warrior mains would would disagree.

the thread is spesific to cleric and setller builds, not bersk/ramp builds.
the argument is not the healing signet it is the scealing of healing power
healing power is used by settler/cleric builds.
it is not used by berk/ramp builds.

the sig should be nerfed, but it should scale better with healing power for builds that actully invest into healing power +700 point, this way you cant both have a bersk or rampager build and regain so many hp’s per second.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Healing Signet is shut down less by Poison than most heals in the game. Only Consume Conditions, Hide in Shadows, and Antitoxin spray are affected less because they remove the condition before the heal takes place. The reason why is because with all of the other heals, there is a strategic moment to apply poison to reduce its effectiveness. Healing Signet has no such moment: you must apply perma-poison to keep it in line. Only a few classes are even capable of such a feat.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: nemka.1803

nemka.1803

Healing Signet is shut down less by Poison than most heals in the game. Only Consume Conditions, Hide in Shadows, and Antitoxin spray are affected less because they remove the condition before the heal takes place. The reason why is because with all of the other heals, there is a strategic moment to apply poison to reduce its effectiveness. Healing Signet has no such moment: you must apply perma-poison to keep it in line. Only a few classes are even capable of such a feat.

poison reduces 33% to any heal, and you just explained why healing sig affected badlly by poison (becuse it doesnt remove it), poison is a lengthy condi, which usally has one of the faster reuses.

noone should be able to pyrma anything, but if so why shouldnt the war have pyrma full regian, why should poison be even putable on the war, he needs a trait which makes him imune so he can pyrma regain for ever.. im kiding.

and puting poison at the right moment like youve said, id say you better use a cc instead and then poision.

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Posted by: martyrius.8957

martyrius.8957

i feel like nemka you play a warrior. warriors can remove condis like a boss.. condi removed per adrenaline spent or signet. or even a well timed berserker stance. how can you argue it?

a necro vs a warrior

necro opens with chill/poison -
warrior uses berserker stance with increased stance duration
necro MUST kite for 10 seconds or die
wow its finally over im at 50% but i need to fight – reapplies poison/chill and fear bombs
warrior activates signet curing condis and gaining stability
necro uses corrupt boon effectively fearing and re applying previous conditions
warrior uses adrenaline skills and cleanses all of the condis
necro is in a hammer lock *here comes the rest of the one man hammer train.

look im not qqing because i know that the people in charge dont care. im just saying that warrior is in fact op. will it stop me from fighting them? no, but i do notice their obvious advantages over most classes.

80 necro main. 80 mesmer. 80 guardian. 80 thief. 45 elementalist i’m just too lazy.

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Posted by: nemka.1803

nemka.1803

i feel like nemka you play a warrior. warriors can remove condis like a boss.. condi removed per adrenaline spent or signet. or even a well timed berserker stance. how can you argue it?

a necro vs a warrior

necro opens with chill/poison -
warrior uses berserker stance with increased stance duration
necro MUST kite for 10 seconds or die
wow its finally over im at 50% but i need to fight – reapplies poison/chill and fear bombs
warrior activates signet curing condis and gaining stability
necro uses corrupt boon effectively fearing and re applying previous conditions
warrior uses adrenaline skills and cleanses all of the condis
necro is in a hammer lock *here comes the rest of the one man hammer train.

look im not qqing because i know that the people in charge dont care. im just saying that warrior is in fact op. will it stop me from fighting them? no, but i do notice their obvious advantages over most classes.

you choose to play a condi build, im pretty sure your condi removal is superior.
you can time your condis before the warrior uses the stance, you can even first turn warriors boons into condis.
but all in all you are describing a 1v1 fight, this is not a 1v1 game.
if you want an advice about 1v1ing ANY warrior just make a lich form build, youll be hiting the warrior for 4k spikes, and he can have any stance he wants on, if he decides to fight you he will die.
a lich form one necro lich prime one way train.
also you are describing a warrior that does not have a dolyak sig, this again would help you as a lich.