gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
So a lot of traits on most classes will have a dmg % buff and or a cool down on that weapon set (example axe mastery – deal 10% dmg using an axe or slashing power – gs and spear dmg is increased by x%) ect ect, you get the idea.
But with the sword trait in arms line (blade master) all you get is a 10% extra crit chance while using a sword in the main hand, I mean thats pretty pointless considering you need 4 points in to arms anyway which gives you 200 precession.
Can anet rework this trait so that power swords get some kind of a buff like all other weapons on all other classes do?
(edited by Fat Disgrace.4275)
Passive buffs aren’t that exciting anyway.
GS 10% dmg buff is also 4 points just like 10% sword crit trait.
Both give nothing more..
For GS you even need 2 traits to give more dmg and cooldown reduction (cost you 8 traits!)
And btw Axe mastery is also 4 trait point.
With sword you can have 10% more crit AND 10% more dmg.. just go 5 into arms because sword gives bleeding on AA.. if sword also got ANOTHER 10% dmg buff on trait it would be unbalanced.. because then you have +20% dmg and 10% crit on very fast AA sword..
All you will see is 11111111111111111111111111111 warriors with sword because now sword will do more dmg compared to Axe.
its not the going into 4 points that i was saying nickname, its that you go into arms tree which gives you a tone of crit chance already – most warrior builds will have easily 45% crit chance if they was to go 4 in the arms line so i kinda felt having another 10 more was a bit unneeded and thats with out fury.
however i do agree on the spam 1 1 1 1 bit, its happened to a lot of other buff’s and its happening to the rapid fire buff on the LB.
Bonus crit is there mostly to proc more bleeds from adept minor.
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