Hp doesnt mean jack kitten if you can just never get hit or reset on demand (which is allowed by mobility or stealth thus every other profession has options for it).
Every profession has heals.
No, they would actually still need to get buffed even if they got evade moves, thief has stealth, immunity to chill and cripple and a average 3 combat ports/ blinks pre 10 seconds. Not that im suggesting it since it would go against the initial and sale based promotion of necromancers as the “facetank and steal back the hp” class.
Warriors – block, mobility, vigor, evade moves (your argument is invalid in terms of stats).
Condis get cleansed, hard cc can only be stun broken or stability stopped, not a argument. But it does bring up lacking stability for a non evasion profession (in contrast to mesmers or thieves which have more than enough evades and blocks on under 10s cooldowns to be functionally only skill capped in terms of cc mitigation.
Elites were never mentioned in the post, they are above average (not best, but no bad one except for some bugs, but stuff like plague bugging and not applying its type if stripped and then launched till you get hit again or lich auto attack not being remembered are as said bugs and minor). Tho in all fairness, new guard tomes, all engie elites and all mesmer elites are far stronger on average use (compare/contrast, being immune to 5 people too stupid to get out of 600 range and plain chopping off 80% HP from 5 people on 1400 range while ccing them with mortar, which is by far the weakest engie elite).
P.S. Its not skill which is keeping you alive in WvWvW, its the GWE part of GWEN.
- stealth doesn’t make you invincible, evades usually come at relative high costs and given to classes that otherwise would die in 1-2 hits (necro isn#t one of them)
- HP actually does mean something, it affects amount of healing you get and how many hits you can take… 1 good backstab with fire/air procs would instagib a thief or ele, but would bring necro to 50-30% HP
- necro has life steal, not every profession has it to that extend
- thieves don’t have immunity to chills and cripple, that is plain lie and disinformation… cripple and chills actually screw thieves by a lot starting with crippled gap closers and inablity to get out of aoe
- why would necros get buffed? thief that is buildt around evades doesn’t really have much acess to stealth besides refuge and maybe cnd which they almost never use due to initiative consumtion
- 3 combat ports and blinks pre 10 sec? what build are we talking about here
- warriors have evades? that’s new…. if you mean endure pain, that doesn’t actually stop dmg, at least not condi… also warrior built for moblity has little survival actually or does 0 dmg
- condis also get applied more frequently and at much cheaper costs than condi cleanses… not sure what you are trying to say about CC…play a necromancer , and when you do , go to pvp and compete in servers that are 1 vs 1 , enjoy
lol
classes are not balanced around 1v1…
Please man , don’t say necro has lifesteal . It’s so …. hmm .. I mean … Link me one vampire necro build viable in the meta right now ( please no MM <3 ) Pls do ; -; . I swear i’ll use it !