(edited by Biggabrudda.3641)
A Question on the Living Story Jumping Puzzle
Are you talking about the clocktower?
Where is this competition coming from in the clocktower?
This is the exact same clocktower as last year, but with mist blobs instead of fat norn butts.
Both this year and last year the puzzle restart is based on a timer and the number of people who get sent back to the hub zone. This means it gradually fills up over time, however, when someone fails there is a jump in the progress bar. In fact, people are far less cutthroat because player character models don’t get in the way of your camera (you should have seen the hate against norns and charrs last year).
The only things that changed are:
1. Other players are now wisps (good change)
2. Is an activity so you can’t bring your friends in (both good and bad change since you can’t bring your friends, but I think it counts for the daily activity)
Tyr Sylvison – Warrior
Illyiah – Revenant
(edited by GoldenTruth.2853)
Part of the fun of the Clocktower is the fact that it IS a race. However, this did open it up to griefing last year when players would use the biggest, fattest characters and use the bulkiest armor on top of that to make it harder for smaller characters to see what they were doing. They’ve addressed that issue now, which is a good thing.
The clock tower isnt a race, the goop comes up at the same rate for all players, it seems a little faster this year though (still doable though). You’re simply too slow.
It’s not really a competition. I believe they made it PvP so they could easily disable any regular class skills (like passives).