What is up with the design of this Blood & Madness event being mostly about ‘grind’?
An article popped up today at MMORPG.com, with the title “Guild Wars 2 Column: A Grindy Halloween”. Here:
http://www.mmorpg.com/gamelist.cfm/game/473/feature/7875/Guild-Wars-2-A-Grindy-Halloween.html
A particular piece got my attention:
- I’m actually pretty confused right now. During development ArenaNet mentioned that they wanted to do away with mindless grinding. It’s not fun, so why force it on players. Overall I think they’ve done a pretty good job. Grinding is available for players that want a little extra such as legendary weapons, but it was never required. Now we have this event takes a huge step backwards and forces a grind, not just for the achievements, but for the story as well. What happened to ArenaNet’s design philosophy? Did they not have enough time to focus on this event?
Last year’s Halloween wasn’t grindy for the story. It required thought -or a wiki- to unscramble a puzzle leading to a trek of discovery to the lore of Mad King Thorn from different ghosts around the game’s world.
This year’s Halloween? We get a small story instance with Tassi, then an achievement grind. Oh yes, it is very much a grind. The boss kills are fine, a stomp or two I can see, but the others such kitten door and 50 bags of candy? What do those have to do with capturing a Candy Corn monster?
What I find ironic is that you’re tasked with obtaining a living candy corn monster, and instead of going with a cool gun/device/buff food used while fighting one of the MANY 100’s killed, they have achievements grinded through to get to the single mini-pet. And somehow that mini-pet is now the key to locking up Prince Edrick?
The fight against Edrick itself is okay, though incredibly short and far from as epic as the fight against his father was last year. That 5-man dungeon, with all it’s glory, was fun. This one? It’s so short there’s an achievement to complete the fight in 1 minute. Really?
Now another bone to pick is the one of what to do with the candy corn. Anyone who had a stockpile of candy corn had previously used it up back in August during the Bazaar of the Four Winds event for the Celestial recipes. That chunked out supply and kept demand high. However, now A.Net sets it up that this Halloween requires some 10,000 to 20,000 pieces per unique rewards (Edrick mini or 20-slot bag).
Yet, the nodes have been shaved so that they’re no longer in WvW as they were last year, and there’s a noticeable diminish overall throughout the game’s world. The nodes aren’t even noted icons like they were last year on the mini-map, just looking like ordinary ore.
So I’m completely curious as to which team [of the 4 LS teams] was in charge of this event? What other events have they designed and even learned from? This one seems like it fits more in FFXIV or WoW than it does in GW2.