GW2 is now an achievement grind?

GW2 is now an achievement grind?

in Blood and Madness

Posted by: Zylonite.5913

Zylonite.5913

We all love those achievement chests and how we can follow our progress through the achievements panel and the XP/MF increase account bound.

But I feel that the game with every Living Story is tuning more into an achievement grind rather than focusing on the contents or story or real/unique rewards?

In my opinion the best contents were the Queen’s Gauntlet champs 1v1 fights, which I personally couldn’t complete due to the hard challenge or TA new path dungeon.

The fact that not everyone could complete those made it more fun and whoever manged to get the meta (Queen’s Gauntlet) deserved a unique title/achievement/reward (except there was none).

But the rest of the LS feel too accessible by anyone and too easy but way too grindy imo; and basically people walk away from it after they get the meta reward and don’t look back. Therefor the content dies after 3-4 days of release.

I am not sure what the solution is to this, but I am hoping this achievement grind player mentality can be stopped by changing the type of the contents.

Betrayed by the gods of ANet

GW2 is now an achievement grind?

in Blood and Madness

Posted by: Groonz.7825

Groonz.7825

Yup.

These days when the LS comes out, I’m more focused on simply “doing the checklist” (the achievements) and pay less attention to the actual content.