Grand high viscount of candy corn...really??

Grand high viscount of candy corn...really??

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Posted by: Dusk.4708

Dusk.4708

this guy is so strong and has so much hp and is nearly impossible to kill with less than 50 people, and the best part is; he doesn’t drop squat worth the effort that was put into the fight that has taken me and everyone i run the labyrinth with 10-15 minutes to take him down. he either needs to get nerfed or he needs to drop better stuff there’s no reason to fight him except as a time holder for the other gates to spawn or to get the daily chest from him please look into this anet,

SBI [Hero] Zero the Mechanist

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Posted by: panzer.6034

panzer.6034

Like so, so, so much in this game, he just need to scale better. A large zerg can demolish him, so an overall nerf or increase in rewards is not the answer.

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Posted by: Asmodeus.5782

Asmodeus.5782

Feedback him as a mesmer, hilarious.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Onshidesigns.1069

Onshidesigns.1069

You would need some kind of candy corn coding to defeat the Grand high viscount of candy corn.

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Like so, so, so much in this game, he just need to scale better. A large zerg can demolish him, so an overall nerf or increase in rewards is not the answer.

Yeah, it’s amazing that with a large enough group he drops so fast. With small groups you can’t kill him.

I wish they could get the scaling right so that he’s a fun, but challenging, opponent with both sizes.

Maybe limit the projectiles to a maximum ratio of the people in his radius, also his hp/damage scale based on people. That way small groups will have a challenge, but relatively a similar challenge to the difficulty a large group would face.

Of course after more than a year of people asking for this I think we’ve all given up.

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Posted by: martyrius.8957

martyrius.8957

nerf tequatl they said. nerf mad king they said. nerf thieves they said. nerf guildwars they said. nerf they said, nerf.

80 necro main. 80 mesmer. 80 guardian. 80 thief. 45 elementalist i’m just too lazy.

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Posted by: Xenos.1072

Xenos.1072

I dont care if he is nerfed, as it is, he is not worth the time, i generally avoid both him and the lich unless im running with a really good zerg, even then its not worth the effort. Buff rewards, chest every kill at least.

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Posted by: Zacchary.6183

Zacchary.6183

I think he is fine. Yell reflects when he lays candy on the ground and watch him take a chunk of his own HP away.

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Posted by: PopeUrban.2578

PopeUrban.2578

Also, you know, use the puddles to get the buff that actually makes you deal a ton more damage to him, and take a ton less.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Like so, so, so much in this game, he just need to scale better. A large zerg can demolish him, so an overall nerf or increase in rewards is not the answer.

QFT.

Proper scaling.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: KyreneZA.8617

KyreneZA.8617

Also, you know, use the puddles to get the buff that actually makes you deal a ton more damage to him, and take a ton less.

What? Zergs apply logic and tactics? You must be joking…

Recently returned to…
Aurora Glade some random MegaServerâ„¢, always being asked to volunteer for that buff…
Ranger | Necromancer | Warrior | Engineer | Thief

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Posted by: draxynnic.3719

draxynnic.3719

The actual change that’s needed is possibly to make it more apparent just what the mechanics are - I’d daresay that most players who know about the Candy Coated buff got it from reading the forums (and the majority of player don’t…) with the odd couple who discovered it by happenstance and those who were informed during the fight and believed the speaker. It’s far from intuitive that the way to fight the Candy Corn Viscount is to roll around in a pool of molten candy.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Mastruq.2463

Mastruq.2463

Another puggy that doesnt take the time to learn the encounter and cries nerf instead. Same situation every two weeks.

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Posted by: Imagi.4561

Imagi.4561

The actual change that’s needed is possibly to make it more apparent just what the mechanics are - I’d daresay that most players who know about the Candy Coated buff got it from reading the forums (and the majority of player don’t…) with the odd couple who discovered it by happenstance and those who were informed during the fight and believed the speaker. It’s far from intuitive that the way to fight the Candy Corn Viscount is to roll around in a pool of molten candy.

I agree. I don’t think that the boss necessarily needs a change—although the amount of HP he has is bordering on ridiculous—but the appropriate tactics for the fight are very unintuitive. It has to be explained before each encounter by people in the zerg.

I will say that after doing the PvE instances for the Bloody Prince the candy puddles make much more sense, but not everyone participates in the Living World.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: ElenaDragon.8401

ElenaDragon.8401

I will say that after doing the PvE instances for the Bloody Prince the candy puddles make much more sense, but not everyone participates in the Living World.

From what I recall, this mechanism isn’t introduced until the second Bloody Prince dungeon, which can’t be accessed until after the meta achievement has been obtained. Most people will be going into the labyrinth and fighting the candy corn to do this.

Perhaps a more obvious graphic would help. I tend to stay away from fields like that since they are often not beneficial, so I didn’t know until I read the forums. I have been sharing it in game and most people are quite surprised (and thankful) to learn about it.

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Posted by: Casia.4281

Casia.4281

I will say that after doing the PvE instances for the Bloody Prince the candy puddles make much more sense, but not everyone participates in the Living World.

From what I recall, this mechanism isn’t introduced until the second Bloody Prince dungeon, which can’t be accessed until after the meta achievement has been obtained. Most people will be going into the labyrinth and fighting the candy corn to do this.

Perhaps a more obvious graphic would help. I tend to stay away from fields like that since they are often not beneficial, so I didn’t know until I read the forums. I have been sharing it in game and most people are quite surprised (and thankful) to learn about it.

yeah, did not do the instances.

I didn’t notice the candy pools until the 3rd time I killed him.
was too busy dodging instant kill candy artillery.

Even when I DID notice them. I had no idea what they did, till reading these forums. I thought they gave run speed or something. It is not very clear at all in game.

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Posted by: Seras.5702

Seras.5702

The Viscount’s candy pool graphic is pretty obvious. The problem is that a zerg and all its fabulous particle effects make seeing anything extremely difficult.

I think if I could attack the Lich in a group of 10, we might be able to figure out his mechanics. Could see how the skeletons spawn, any animation tells, etc. But instead all I ever see is a bright spot inside the mausoleum and the occassional Revive prompt.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Wethospu.6437

Wethospu.6437

Short video showing Lich’s attacks: http://youtu.be/NqXRqCMcrCY
Not that it makes any difference on zerg.

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Posted by: goldmagistrate.2601

goldmagistrate.2601

Scaling? In GW2?
That’s madness

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Posted by: JustTrogdor.7892

JustTrogdor.7892

The big problem some groups have with him is people trying to play at range too much and running into his launched candy corn attack. Then they die and either wait for someone to rez them (people that try usually get killed too) instead of taking a WP or take the WP and run straight into the candy corn barrage again and die again. They do this over and over expecting some different result I suppose. Depending on the size of the group that probably takes out 1/4 of the group on a steady basis.

The Burninator

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Posted by: PseudoNewb.5468

PseudoNewb.5468

Doesn’t really matter if the zerg learned about the puddles… The puddles are capped, so playing it properly will only provide protection and increase damage for a few players. Just be happy that you can get your resist/reflect for the candy corn instead of praying to get the buff instead of the other guys.

Proof that they are capped? See what happens when a pool is laid under the boss’s feet and under the ball of melee players. You rarely get any stacks of the buff if you are standing in the middle of it.

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Posted by: DesertRose.2031

DesertRose.2031

He’s easy if you’re smart enough to use his candy corn fields and have one or two decent Mesmers around.

I once fought him with my Mesmer and around six other players and we quickly got him down to ~60% within a few minutes, then I messed up and died, and apparently I was the only Mesmer around so everyone else died, too. :-/

The trash mobs around him are a much bigger problem if you’re fighting him in a small group than the boss himself.