I'm disappointed in balance changes

I'm disappointed in balance changes

in Blood and Madness

Posted by: Peter Buch.8071

Peter Buch.8071

After you’ve released some very nice updates, like tequatl rising and twilight arbor aetherblade path, I actually was very excited about the upcoming halloween update. I knew already that last year it was just amazing and especially the balance changes made me curios.
But then I’ve read the patch notes and played the new update and well, let’s say… after just 2-3 hours I’ve already seen everything. The clock tower is wonderful – like it was last year, just even better now. The mad king’s labyrinth is great – basically like it was last year. I don’t like the lunatic inquisition, the game rather feels pretty boring because it is so slow-paced. The story instances are amazing, there you really did a great job and made them a lot more enjoyable than in earlier updates.
But that’s it. Nothing anymore. I’m already quite done with the update, just need to get some daily achievements to complete the story. I can only hope that there is still something huge to come, otherwise you failed halloween pretty much.

But what disappoints me the most are the balance changes. There aren’t any. You didn’t touch any core issues, didn’t change anything major, didn’t care about any balance. After it took you months to prepare that update I expected a lot more than this. You made only very few changes to traits, barely any changes to those skills that aren’t used because they are bad and you didn’t do anything to set things right in that horrifying current meta. The Necromancer was rather buffed instead of replacing Dhuumfire with something senseful!
Especially your changes to the elementalist disappoint me. You rather gave him a lot of nerfs instead of some desperatly needed buffs, you capped his AoE even more, reduced a lot of his AoE and didn’t change anything about the things he is lacking, even after he wasn’t played at all in the MLG. You only gave the summoned weapons some buffs, but these remain bad just because of the concept to give up your 4 attunements for 5 other skills. Focus remains untouched, scepter and dagger as well, staff remains bad because it is slow, static and easy to dodge as it has only projectiles.

The QoL changes you made were very good and definitly needed, but that’s it. More you basically didn’t change. Nothing for underused builds, nothing for underused skills, nothing to rework the traits and to enhance class systems. There was one single useful and senseful change to the traits of the elementalist, the new major 5 point trait in air giving you super speed, and that one seems buggy as your speed is capped anyways. Completly pointless.

So all in all, I’m sad. I’m really disappointed of what you have done, especially after you did such a great job in your last updates I thought the game would go into the right direction. Am I wrong?

I'm disappointed in balance changes

in Blood and Madness

Posted by: Peter Buch.8071

Peter Buch.8071

As some mod seems to have changed the thread title, I can at least guess that it has been read.