Inquisition needs Safe Zone for Villagers

Inquisition needs Safe Zone for Villagers

in Blood and Madness

Posted by: The Master.2893

The Master.2893

Edit: This post only relates to players who are loading into the map not for players already there/running around.

The problem with this mini-game among many others is that the “smart players” just camp the spawn points for villagers. If you have poor internet connection/load time you might just be dead even before you log into the zone. Else they see you and know where you are and you can either spend the whole game running or just leave the mists and exit the mini-game.

Either something needs to be added to check whether a spawn location is safe before loading or something needs to be added to map to allow new players at least some safe time before entering the game: The SPvP maps have something like this. Perhaps an auto-stealth mode or something on a short countdown could be used instead.

Something must be done else the “smart players” will win every time.

Indeed it is so…

THE MASTER HAS SPOKEN!

(edited by The Master.2893)

Inquisition needs Safe Zone for Villagers

in Blood and Madness

Posted by: Malediktus.9250

Malediktus.9250

The smart players will win anyway with 5min left on timer. Villagers have almost no chance to win if there is just one player who knows all the hiding spots which are in the blind spot of the teleporter.

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Inquisition needs Safe Zone for Villagers

in Blood and Madness

Posted by: Goobers.8509

Goobers.8509

There is really only one great hiding spot, and quite a few know about it.

Inquisition needs Safe Zone for Villagers

in Blood and Madness

Posted by: Wethospu.6437

Wethospu.6437

There is really only one great hiding spot, and quite a few know about it.

Alt+F4?

Inquisition needs Safe Zone for Villagers

in Blood and Madness

Posted by: Ayrilana.1396

Ayrilana.1396

Likely using an exploit to get out of the map

Inquisition needs Safe Zone for Villagers

in Blood and Madness

Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

Likely using an exploit to get out of the map

It’s where the villager falls under the map, basically.

Don’t know how to do it, but I’ve seen screenshots/claims of being there.

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Inquisition needs Safe Zone for Villagers

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Posted by: skullmount.1758

skullmount.1758

If there were safe zones, then the villagers would just stay there the whole time thus making them win every single game.

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Inquisition needs Safe Zone for Villagers

in Blood and Madness

Posted by: The Master.2893

The Master.2893

If there were safe zones, then the villagers would just stay there the whole time thus making them win every single game.

This is problem with 45 character limit on titles: Not enough description of the situation.

When I mean “safe zone” I don’t mean ones that exists for everyone: The game needs a safe zone for new players who only recently logged/loading into the map. If you go in/out of the mode you will sometimes notice that as soon as you appear you will have “a host awaiting your arrivial”. Thus the “smart players” are awaiting to kill any new players before they can start and the game becomes one-sided.

Whether safe zones should exist for other players is subject to debate. However new players that log into a zone shouldn’t be dead (or found) before they even started playing.

Indeed it is so…

THE MASTER HAS SPOKEN!

Inquisition needs Safe Zone for Villagers

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

If there were safe zones, then the villagers would just stay there the whole time thus making them win every single game.

Not if they were teleported to a random spot on the map after 1-5 seconds.

Inquisition needs Safe Zone for Villagers

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Posted by: Olvendred.3027

Olvendred.3027

The OP has an important point, but the solution suggested is perhaps not ideal. The issue is that lots of players, myself included, suffer from extremely long loading screens sometimes. Whether this is due to bad internet connection, slow PC, server lag, or a combination of the above. For me, the worst thing (that continues to happen) is that I get completely timed out of activities before my loading screen has even finished. This issue is more or less unique to Lunatic Inquisition (since in Crab Toss, for instance, dying doesn’t really matter): that he gets killed before the loading screen in finished.

A preferable suggestion would be that the client send some sort of message to the server when the loading screen ends. Prior to that, players should be invulnerable and the inactivity timer should not start.

Inquisition needs Safe Zone for Villagers

in Blood and Madness

Posted by: Treeline.3865

Treeline.3865

Likely using an exploit to get out of the map

It’s where the villager falls under the map, basically.

Don’t know how to do it, but I’ve seen screenshots/claims of being there.

If that’s the “1 great spot”, then there’s 2

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