(edited by The Master.2893)
Inquisition needs Safe Zone for Villagers
The smart players will win anyway with 5min left on timer. Villagers have almost no chance to win if there is just one player who knows all the hiding spots which are in the blind spot of the teleporter.
There is really only one great hiding spot, and quite a few know about it.
There is really only one great hiding spot, and quite a few know about it.
Alt+F4?
Likely using an exploit to get out of the map
Likely using an exploit to get out of the map
It’s where the villager falls under the map, basically.
Don’t know how to do it, but I’ve seen screenshots/claims of being there.
If there were safe zones, then the villagers would just stay there the whole time thus making them win every single game.
Please give us a keyring…
If there were safe zones, then the villagers would just stay there the whole time thus making them win every single game.
This is problem with 45 character limit on titles: Not enough description of the situation.
When I mean “safe zone” I don’t mean ones that exists for everyone: The game needs a safe zone for new players who only recently logged/loading into the map. If you go in/out of the mode you will sometimes notice that as soon as you appear you will have “a host awaiting your arrivial”. Thus the “smart players” are awaiting to kill any new players before they can start and the game becomes one-sided.
Whether safe zones should exist for other players is subject to debate. However new players that log into a zone shouldn’t be dead (or found) before they even started playing.
Indeed it is so…
If there were safe zones, then the villagers would just stay there the whole time thus making them win every single game.
Not if they were teleported to a random spot on the map after 1-5 seconds.
The OP has an important point, but the solution suggested is perhaps not ideal. The issue is that lots of players, myself included, suffer from extremely long loading screens sometimes. Whether this is due to bad internet connection, slow PC, server lag, or a combination of the above. For me, the worst thing (that continues to happen) is that I get completely timed out of activities before my loading screen has even finished. This issue is more or less unique to Lunatic Inquisition (since in Crab Toss, for instance, dying doesn’t really matter): that he gets killed before the loading screen in finished.
A preferable suggestion would be that the client send some sort of message to the server when the loading screen ends. Prior to that, players should be invulnerable and the inactivity timer should not start.
Likely using an exploit to get out of the map
It’s where the villager falls under the map, basically.
Don’t know how to do it, but I’ve seen screenshots/claims of being there.
If that’s the “1 great spot”, then there’s 2