Less spectacular than last halloween

Less spectacular than last halloween

in Blood and Madness

Posted by: SkylightMoon.1980

SkylightMoon.1980

Nothing has really changed. Even cosmetic differences to the Mad Kings Labryinth would have been nice. To be honest, I really really liked the way living story/holiday events used to be back in october/november. How certain parts were rolled out piece to piece in a schedule. I remember the halloween meter slowly growing until the mad king burst out of the Lions statue. I dno if they have any more plans for halloween since it lasts a month, maybe they do who knows. We still haven’t done the missions yet where you go to fight the bloody prince.

They did add new bosses I guess to the labyrinth, but as far as I can tell, they suffer from the same problem that most bosses anet puts in the game do. They are punching bags for zergs. The only difference is that these hit super super hard sometimes, and knock out 10 people at once, but thats not really a mechanic. Anet still needs to improve on the mechanics they throw in for bosses.

Less spectacular than last halloween

in Blood and Madness

Posted by: Grimlock.4102

Grimlock.4102

Yea while I do like Halloween this year it’s not outstanding like last year. I liked the countdown events where nobody was sure what was going to happen, and the dramatic mad king entrance topping it off.

It’s the first day of course but there isn’t any mention on the site that there’s ‘more to come’ like last year. I would have preferred a story arcing piece by piece. So far it’s enjoyable but I feel as though it’s missing the Wow! factor.