Lunatic invasion balancing

Lunatic invasion balancing

in Blood and Madness

Posted by: Kentrey.3251

Kentrey.3251

First are the balancing suggestions then the reasons behind it
1. -If a Villager gets hit with the mad king says. And survives and passes, that villager should be immune to it for the next 5 – 10 seconds
2. -Villagers should be award more points for surviving as to encourage people to stay alive for as long as possible
3. -Even the first patrol group should be able to handle 2 -3 ghost, though i believe they should all be immune for any form of dmg (not cc)

First off let me say i Love this activity. Its fun, creative, and able to be played by both hardcore and casual pvpers alike.

I do wish it gave some from of glory for winning (not rank points mind you) Though of course that would make this activity more wanted than any of the others so i can understand the issue

Let me say that it is very close to balanced. I’ve been in all kinds of games. Games where all of us villagers just get slaughtered. Others where we work together and have summoned 3 of the major patrols (as in done the turn in quest all 3 times in 3 of the spots), Other matches where we have had a great sword squad who destroyed many ghost until we were over taken, and even where i’ve started out as first ghost and gotten like 10 – 12 conversion so let me be the first to say that i can see all of the work that went into the game type. Its PvP and its very fun.

Though 3 suggestions i would say would make the game better
-If a Villager gets hit with the mad king says. And survives and passes, that villager should be immune to it for the next 5 – 10 seconds
If you’ve played the game mode you know the mad king says move is very powerful. Its pretty much a 3-4 sec CC with a 10 second cast time. Which for a ghost is enough time to reclose the gap and finish off your target. Its turns what could be a close 1vVillager(s) or a Villager that might normally get away towards the ghost favor. And it should work like that. And even that is balanced. Being about to line of sight get the right emote and stealth just before getting attacked is very fun. But what is not fun is getting the right Emote, Dodging, and barely surviving the emote to have the same ghost or a another one just use the same power on your again. Effectively CC chaining you. Which is why if you do live to the end (with out failing of course) you should have a buff freeing you from the grasp of the Mad King says at least for a short time.

-Villagers should be award more points for surviving as to encourage people to stay alive for as long as possible
I’m sure everyone here has had a match to where villagers just go to the center and just stand around letting them selves be killed. Which is not only not cool but not fun because its takes away from the survival of all of the villagers giving up a distraction and man power so early on. And why wouldn’t you besides 2 treat bags you get for surviving to the end (which is very hard) there isn’t a reason to not be a ghost. The game play is much more active, you get to go around killing people. AND 8 times outta 10 you get more points. And even though the points don’t really have any weight seeing your score higher than other people is always one of the biggest pulls of any game especially pvp ones. Which is why i think the baseline survival points should be Uped for villagers.
And i understand why its where it is. Because if you’re a villager getting passive points, turning in, using items to stop and even kill ghost. You’ll top the charts. BUT normally you’re may doing one out of those 3 things. And as a ghost you’ll always get a high school. I think changing the baseline points to like 10 – 12 for each tick of survival or even ramping it up the longer you last would fix all those problems

-Even the first patrol group should be able to handle 2 -3 ghost, though i believe they should all be immune for any form of dmg (not cc)
And lastly the turn ins. Which takes like 10? turn ins. And i have to say is not very easy. at all. But when you coordinate with your team or somehow work it yourself to get all of the turn ins without being killed for the first group, lets say imps it feels good. You feel like you have slightly turned the tides in your favor. Which ALL goes to waste when 1 – 2 ghost come run though them fight you into a corner and then while you’re hiding just decide to kill the imps off. Now i understand that the ghost should still have a chance. That if all the villagers gathered around a tier 2 turn in all with weapons and there was only one ghost (highly unlikely situation) that the ghost should still have a chance. And i think with the smart use of fear and teleport they would but making the imps both immune to damage and able to take on a small group of 1 or two would making the game a lot more balanced and give a real reason to fight to get the second turn in.

But these are the changes i think would make this great activity even better. Let me know what you guys think!

Lunatic invasion balancing

in Blood and Madness

Posted by: Rainbow Sprint.3215

Rainbow Sprint.3215

The game was fine last year but there has been a few bug fixes that actually just broke the balance of the game.

It’s that villagers now get put in combat if they even throw anything at a courtier, last year that didn’t happen and now villagers have no chance of getting away if they try to fight back.

The other is last year while courtiers did get the speed boon for killing a person, it didn’t actually have any effect.

This made the game more about a courtier outsmarting and out maneuvering a villager instead of just plain outrunning them, using their skill and tools to take out opponents. It was still very possible to do last year and against someone who was a decent courtier, the villagers already didn’t stand a chance. Now it’s just sort of sad that I just run faster than a villager if they lay a finger on me.

The rewards already encourage villagers to stay alive. You get 3 bags if you win as a courtier, 5 bags if you win as a villager, and 10 bags if you are the last surviving villager and you win.