Skele Lich Solo

Skele Lich Solo

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Posted by: ninro.2084

ninro.2084

Was bored and… was bored.
The only “exciting” (no not Dat exciting) part of the vid is ~2:30 when the laby horror tries to gank me… kitten GS warriors think they can do whatever they want >:o
http://www.youtube.com/watch?v=BOKjoq3megk

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Posted by: slurpey.6014

slurpey.6014

now you broke the rumor of Lich being impossible to defeat by a zerg not to mention solo. kitten you! good job tho

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Posted by: Rovus.5428

Rovus.5428

Wow.

I managed to get the candy corn down to about 60% once before the Labyrinthian Horror came along and wrecked my face, but I had no idea this was even possible.
Great job!

“Subtus pennas meas, pinnas meas interitum”

Alatum Interitum

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Posted by: ninro.2084

ninro.2084

Thank you two for your kinds words.
I was actually working on a vid for candy corn too but people kept running through and messing it up. Even if the laby horror’s running around, you can go to a certain corner whenever he gets close enough for you to see the event popup and just fight the CCorn there until it passes but if puddles go up (and into the wall) as the horror passes by, you’re kinda stuck in a tough place unless you can stealth.
When a random runs by though, they don’t know when to pull away and they just agro the laby horror and die to both at the same time. Even if you stay out of it’s sight, you kinda get wrecked by the aoe if you’re squishy, or screwed over by the boss regen-ing.
A tip to anyone who struggles with CCorn- the boss has two battle stances. One where he just punches, makes red circles, and summons bite-sized poops. You should be able to kite him around easily and just ranged him down or melee while tanking his punch and dodging the red circles. The other battle stance is where he spawns the puddles of candy corn coating and uses his ranged attack. Having the candy-coated buff makes you reflect the ranged attack, which would otherwise one or two shot you. Two important things about standing in the puddle for the buff. 1) If you get 10 stacks, you will be knocked down (okay to stun breaker/stability) but also lose the candy-coated buff until you stand in the puddle for another tick. That one tick without the buff can be what kills you. 2) If the puddle expires while you are standing in it, the buff goes with it and you will have to dodge the last projectile he’s throwing at you. If the puddle expires but you are not standing in it, you keep the buff for as long as you’re supposed to.

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Posted by: Meriem.3504

Meriem.3504

No offense to you but people wonder why bosses are given timers.

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Posted by: monkcrabswamp.9315

monkcrabswamp.9315

There’s a rumor of the lich being unkillable by a zerg? Really? I was with a couple of zergs last week, and I think all in all I saw the lich die about twenty times total. How did that rumor even start? ._.

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Posted by: Wethospu.6437

Wethospu.6437

I have melee soloed Lich in about 4.5 minutes. Not sure how that compares to zergs.

Also tried Horror but he is extremely unforgiving. You need perfect timing to avoid his melee attack and messing up means 5k-20k damage. On top of getting pressure from Torment.

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Posted by: ninro.2084

ninro.2084

@swampmonkcrab
The Lich crushes zergs if they have no idea what they’re doing or if they have no direction from a player experienced with it. The grasping hands skill summons at the very least one skeleton add per target hit, including pets, clones, and ofc players. They do a ton of damage, give themselves a Ridiculously strong retal (iirc 900+ dmg per one of my hits), and if they aren’t killed quickly, the Lich sacrifices all within a certain range and heals off of them. Unfortunately, it’s not that players in the zergs are necessarily bad but I would say that it’s pretty hard to even see the mechanics through the mass of people+particles.
@Weth
I’m pretty sure that’s above the average group of pugs, assuming that you’re built to solo things like this. Guessing that you or your class allows a good balance between dps and survivability so you could just facetank easily (not to say that you aren’t dodging) while chopping away. In the common zerg, you have more people slowing it down by scaling it up either by not having enough damage to match your’s (proportionally) or just dying. For this boss specifically though, they always stack to aoe the skeletons down too, which means plenty of them probably aren’t melee-ing.

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Posted by: monkcrabswamp.9315

monkcrabswamp.9315

Well, yeah, I was with a couple of zergs that got crushed. As I play squishy types, the skeletons were especially difficult to deal with if I wasn’t careful. I’m just surprised that there are people still think he’s not doable at all, this late into Halloween. With that many people successfully fighting against him, you’d think word would spread out quite quickly that he’s perfectly zergable with some tactical jingling.

Soloing him, now that’s another thing entirely…

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Posted by: Whitey.6185

Whitey.6185

Wow, nice solo man. I’ve read plenty of time, late at night, people saying “we can’t do it just leave it” when we had like 20 people.. this proves them wrong.

I also keep seeing everyone say “Don’t range him or you heal him, stay melee” what’s with that? How does attacking from range heal him? Whenever I go melee range I die in seconds, though I was playing on my level 25 Necromancer.

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Posted by: Meriem.3504

Meriem.3504

Wow, nice solo man. I’ve read plenty of time, late at night, people saying “we can’t do it just leave it” when we had like 20 people.. this proves them wrong.

I also keep seeing everyone say “Don’t range him or you heal him, stay melee” what’s with that? How does attacking from range heal him? Whenever I go melee range I die in seconds, though I was playing on my level 25 Necromancer.

I don’t know the exact mechanics of this boss but I do know of another game where certain bosses are actually much harder when you have more people as in 5 people have a much easier time then 40 people and that is not an exggeration because I seen it myself. Maybe how he scales makes his life leech OP? I knowSsignet of Locust is terrible unless you have 4-5 targets around you and its actually then another heal skill.

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Posted by: Wethospu.6437

Wethospu.6437

Either dodge his summoning so a skeleton won’t appear or stack at melee so cleave/AoE kills skeletons quickly.