Skeletal Lich - Impossible or Bugged?

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

UPDATING FOR CLARITY:

Yes, he can has been beaten by just being fought normally; however, my overflow ran into an instance where he was impossible to beat.

We had a couple of commanders and at least 40 players in our zerg. We had previously beaten him, but on this particular spawn he would heal faster then we could DPS him. We had max conditions on him and 90% of players were stacked on him, melee’ing him. His HP would drop to about 95% every 60 seconds and then heal back up. We changed tactics and tried going all ranged to get outside of the range of his aoe life siphon, but that did not work.

Anyone else run into this?

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Posted by: Draygo.9473

Draygo.9473

We beat him by having everyone stand at his feet and dps with melee. Much higher dps than using ranged.

Delarme
Apathy Inc [Ai]

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Posted by: Bry.8140

Bry.8140

Had no issues at all last night with an average sized zerg, didnt do anything special tbh

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

We beat him by having everyone stand at his feet and dps with melee. Much higher dps than using ranged.

We started out doing that. His HP would drop to 90%, then he’d aoe life steal and get back to 100%. we watched this several times and then opted to range to see if we could get outside of his life steal, but couldn’t.

We have beat him before, so I think this must be a bug where his steal occassionally gets OP.

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Posted by: Veteran Oakheart.4035

Veteran Oakheart.4035

Have been dodging when i see my life disappearing mysteriously, says “evade”, so i can safely tell that you can mitigate lifesteal by dodging it, not sure it will help you to beat the Lich, but i think this has to be told.

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Posted by: Drew Blood.1586

Drew Blood.1586

We beat him twice last night but the first time it did seem like his life steal was active for quite a bit longer than the second time and the frequency it was used was more often.

We probably had 80-90% of the zerg as melee. The ranged ones would spam aoe stuff when all the skeletons spawned. It was a fairly large zerg but not as big as the Teq stuff.

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Posted by: Gator.5729

Gator.5729

I will see if I can confirm tonight, but I am pretty sure we were able to also interrupt the AoE life steel as well. I fought him several times with different classes, but I seem to remember hitting him with Basilisk Venom on my thief and it stopped the life steel. It could have also been at the same time someone else interrupted him so who knows for sure.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Might be the overflow you were in. I was in an overflow as well last night, and we took him down 3 or 4 times before I logged for the night. Not sure how many people were present, prob 15 or 20.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Arrow.3856

Arrow.3856

You gotta have 25 stacks of vul, bleed and have most of the other conditions. If you have that then you have enough people. Next you have to get mesmers, necros, etc to rep/convert boons when they see his protection regen and something else.

His lifesteal doesnt go off that often. However combined with his heal regen he can get great amounts of health back. But if you were like the overflow we were in and you couldnt even get 10 stacks of bleed and 5 stacks of vul then no poiint. People get lazy after the other doors cause its autoattack royale and lich u need to think

“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
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Posted by: Neoheart.2750

Neoheart.2750

The QQ on this forum is ridiculous. Everyone wants everything fast, free and without any thought put into it. Now bosses are being labeled as “impossible” cos a zero can’t auto attack down in 2mins… Just ridiculous.

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Posted by: Shpongle.6025

Shpongle.6025

move to blackgate, all 3 were easymode for us, we just pew pew’d them

we even had the candy corn legendary spawn in front of us, and when he was at 40% the skele lick spawned behind us LOL we pwned both simultaneously

Are you Shpongled?

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Posted by: Zanryu.3417

Zanryu.3417

move to blackgate, all 3 were easymode for us, we just pew pew’d them

we even had the candy corn legendary spawn in front of us, and when he was at 40% the skele lick spawned behind us LOL we pwned both simultaneously

Sea of Sorrows disposed of all three bosses easily as well, it isn’t exclusive to just Blackgate.

Oh, and perhaps you should learn to pay more attention. The Skeletal Lich and Grand High Viscount of Candy Corn spawn on opposite sides of the map and don’t move on their own. I very much doubt you move the Lich that far. The creature you’re thinking of is the Labyrinthine Terror, perhaps you should stick to the zerg in WvW before you try to give PvE criticism.

On a side note, we defeated both simultaneously on multiple occasions.

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Posted by: Rehero.7821

Rehero.7821

The QQ on this forum is ridiculous. Everyone wants everything fast, free and without any thought put into it. Now bosses are being labeled as “impossible” cos a zero can’t auto attack down in 2mins… Just ridiculous.

I am not justifying crying about things being too easy but, if you are going to flame someone for doing it at least use terms that people can understand. I had to actually sift through multiple pages of urban dictionary to find a possible meaning to your use of the term “zero”.

Perhaps the ratio of skilled players inside the zerg was lower than normal. Perhaps the event was bugged (it has been known to happen… Alot). Perhaps the mechanics of the fight were unbeknownst to the OP/the zerg he was in.

Like I said I am not justifying wanting content to be too easy however bashing the poster when it sounds like there was something awry in the event is just annoying to read, especially with slang like “zero”.

(edited by Rehero.7821)

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I’m on an overflow with a rather large zerg. We’ve been pwning gates for a while, but are stuck on the Legendary Skeletal Lich.

His life steal is to OP when it scales. We have everyone ranging and he still stays at 100% HP.

Anyone else have this?

Ehm.. kill all bosses about 10-15 times while doing doors achievment. Didn’t have any problem. Only Candy-boss is twice fat then others but still die.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: veggies.2178

veggies.2178

Dis it yesterday couple time with divinity war, only downed twice….tell wars on your server to have warbanner elite. kitten gets tough pop a war banner back in the fight.

Axyd — [TWIN]

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Posted by: Neoheart.2750

Neoheart.2750

The QQ on this forum is ridiculous. Everyone wants everything fast, free and without any thought put into it. Now bosses are being labeled as “impossible” cos a zero can’t auto attack down in 2mins… Just ridiculous.

I am not justifying crying about things being too easy but, if you are going to flame someone for doing it at least use terms that people can understand. I had to actually sift through multiple pages of urban dictionary to find a possible meaning to your use of the term “zero”.

Perhaps the ratio of skilled players inside the zerg was lower than normal. Perhaps the event was bugged (it has been known to happen… Alot). Perhaps the mechanics of the fight were unbeknownst to the OP/the zerg he was in.

Like I said I am not justifying wanting content to be too easy however bashing the poster when it sounds like there was something awry in the event is just annoying to read, especially with slang like “zero”.

Lol sorry about the zero. Truth be told it was predictive text on my phone changing zerg. Maybe my post was hostile (not as bad as the topic I just posted) but so is the amount of QQ. I only responded to the OP because of the use of the word “impossible”. I automatically took a disliking because it’s simply isn’t true.

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Posted by: synk.6907

synk.6907

Wait what

OK, I guess now I want to see this fight without the huge numbers my home server has. The maze bosses all just seem like giant HP sponges that you have to dodge back from occasionally.

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Posted by: Electro.4173

Electro.4173

I was in an overflow when I fought this guy and we completely obliterated him with no strategy whatsoever, just typical zerg ganking. Commanders weren’t saying anything at all, unless during the Candy Corn boss where commanders were telling people to put projectile reflects up, so I assume there was no real strategy at work anyway.

Maybe there’s a “critical mass” where he becomes a pushover if you hit that many people despite healing or something. Or maybe a lot of pets will screw you up (as they often do with AoE lifesteal) and your group had lots and mine didn’t, I don’t know.

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

The QQ on this forum is ridiculous. Everyone wants everything fast, free and without any thought put into it. Now bosses are being labeled as “impossible” cos a zero can’t auto attack down in 2mins… Just ridiculous.

I’m not QQing for easy content and your reply is both shallow, uncalled for and does not contribute to the topic. And if your thread ‘to much qq’ is a response to mine then thats just sad.

I’m wondering if this is a bug and anyone else run into it. On our overflow we easily had 40 people in the zerg and had already beat him a few times. Then on this particular spawn his health would not drop. We had max 25 stacks of condition on him and plenty of melee dps. We would watch his HP creep down to 95% – 90% then boost back up. We were very coordinated (well as much as an overflow can be) and tried several different approaches but to no avail. In this instance, he was impossible and we had to give up. Hence the title of the tread.

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Posted by: Neoheart.2750

Neoheart.2750

Then don’t call it impossible just because YOU couldn’t beat it. Your OP had nothing to do with bugs.

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

Then don’t call it impossible just because YOU couldn’t beat it. Your OP had nothing to do with bugs.

The thread is title that way so that others who found him impossible to beat could easily find it. I’ve updated my post for people with not enough time to read the thread, but feel compelled to reply.

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Posted by: Devilsmack.5736

Devilsmack.5736

Killed him 4 times last night. No problem. Just took a while.

Alanna Grisel (M) / Devilsmack (N)
Kildemort (W) / Killer Claws (G)
Deadly God (En) – Fort Aspenwood

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Posted by: Luthan.5236

Luthan.5236

Easy. Zerg just killing him. No problem. But the achievements are bugged.

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Posted by: JerekLo.5893

JerekLo.5893

Did you smack him into one of those little mausoleums in the area he spawns? We had that problem a few times, half your damage is obstructed by the building and he just starts regen. like others said getting right up in his face is really the only solution when that happens. Embrace the Zerg. :x

Jerek Lo | Singh | Slagg Blackclaw | Wilhelm von Wilhelm | Viscerious
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Posted by: magicweaver.2695

magicweaver.2695

We just killed all 3 of them with no problem, but what I noticed is, I got the credit for the bonebreaker, but did not get credit for the viscount or the lich, even though Bonebreaker was the middle one and I did less damage on him than the other two.

Piken Square

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Posted by: Neoheart.2750

Neoheart.2750

Then don’t call it impossible just because YOU couldn’t beat it. Your OP had nothing to do with bugs.

The thread is title that way so that others who found him impossible to beat could easily find it. I’ve updated my post for people with not enough time to read the thread, but feel compelled to reply.

Original topic said impossible, edited to add “or bugged” you mean. Like I said, not impossible as proved in the server logs. Beaten many times /thread

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Posted by: rizzo.1079

rizzo.1079

You need to range him and keep him out of the building. When he does his fear he gets the life leech and if you’re all in the building at that time he’ll heal a crapload of hp.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

It scales to nearby people, even if they are not inside the circle of the event. Looks like the actual radius of the event s about 140% of what it looks like or so.
Defeated players seem to still count too. And it doesn’t seem like its scales down when they leave.

And if nobody kills the skeleton spawns, and there’s lots of upleveled players, things can get nasty.

Get everyone to join, clear the summoned skeletons as soon as possible, revive anyone that gets downed, tell everyone to waypoint back if they get defeated and come back again, and it won’t be a problem, other than taking time.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: DarcShriek.5829

DarcShriek.5829

Zerg worked for me. Now if I can only get credit for killing the candy corn guy. I’ve helped kill him twice now and still haven’t got the achievement. I did get the chest the first time, but not the second.

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Posted by: darkace.8925

darkace.8925

The QQ on this forum is ridiculous. Everyone wants everything fast, free and without any thought put into it. Now bosses are being labeled as “impossible” cos a zero can’t auto attack down in 2mins… Just ridiculous.

Or maybe we’re just tired of the constant bugs the two-week release schedule for the Living Story ensures we keep getting?

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Posted by: Devilsmack.5736

Devilsmack.5736

Did you smack him into one of those little mausoleums in the area he spawns? We had that problem a few times, half your damage is obstructed by the building and he just starts regen. like others said getting right up in his face is really the only solution when that happens. Embrace the Zerg. :x

Even when it gets into the mausoleum, there is no collision issues in this game unless you have the ‘Melee Assist’ option enabled in the Options Menu. Simply make a line of players and melt him down.

Alanna Grisel (M) / Devilsmack (N)
Kildemort (W) / Killer Claws (G)
Deadly God (En) – Fort Aspenwood

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Posted by: rizzo.1079

rizzo.1079

Did you smack him into one of those little mausoleums in the area he spawns? We had that problem a few times, half your damage is obstructed by the building and he just starts regen. like others said getting right up in his face is really the only solution when that happens. Embrace the Zerg. :x

Even when it gets into the mausoleum, there is no collision issues in this game unless you have the ‘Melee Assist’ option enabled in the Options Menu. Simply make a line of players and melt him down.

Problem is that’s when he’ll heal like a quarter of his bar when he uses his life steal, I watched it happening last night.

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Posted by: Murth.5637

Murth.5637

On the piken square instance we killed him and I got achievement but the next time he spawned he was bugged. Not sure if it’s still bugged or not but it was impossible to kill him. Full zerg couldnt outdmg his life steal, which he was doing constantly.

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

On the piken square instance we killed him and I got achievement but the next time he spawned he was bugged. Not sure if it’s still bugged or not but it was impossible to kill him. Full zerg couldnt outdmg his life steal, which he was doing constantly.

Good to know I’m not crazy and we weren’t the only ones!

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Posted by: A Massive Headache.1879

A Massive Headache.1879

Doesn’t he also give retaliation to the minions he summons? which doesn’t help btw.

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

Then don’t call it impossible just because YOU couldn’t beat it. Your OP had nothing to do with bugs.

The thread is title that way so that others who found him impossible to beat could easily find it. I’ve updated my post for people with not enough time to read the thread, but feel compelled to reply.

Original topic said impossible, edited to add “or bugged” you mean. Like I said, not impossible as proved in the server logs. Beaten many times /thread

I posted the question ‘impossible?’ > nice people were very informative > we concluded it’s most likely a bug > you enter the thread ‘stop your QQing for easy content it’s not impossible!’ w/o even reading the progress of the thread. So yeah, i updated the title and OP bc it was apparently to much effort for you to get off your high horse and actually read the progression and conclusion. And no it’s not the end of the thread, bc since posting this has happened a few more times. Hence, it is a real issue and bug that people would like to discuss.

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

Doesn’t he also give retaliation to the minions he summons? which doesn’t help btw.

I’ve heard this, but if so, it shouldn’t affect how much dmg we deal to him, it would only deal dmg back to us players, which wasn’t to much of an issue.

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Posted by: deddinty.9385

deddinty.9385

My main server just encountered this issue. We killed him multiple times with the same size zerg, but this last time we cannot out damage his lifesteal.

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Posted by: A Massive Headache.1879

A Massive Headache.1879

Doesn’t he also give retaliation to the minions he summons? which doesn’t help btw.

I’ve heard this, but if so, it shouldn’t affect how much dmg we deal to him, it would only deal dmg back to us players, which wasn’t to much of an issue.

Oh, so he’s just out healing all damage and not draining everyone to death? I haven’t seen that happen yet then. My apologies.

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Posted by: Khisanth.2948

Khisanth.2948

Doesn’t he also give retaliation to the minions he summons? which doesn’t help btw.

I’ve heard this, but if so, it shouldn’t affect how much dmg we deal to him, it would only deal dmg back to us players, which wasn’t to much of an issue.

I am going to disagree with the “wasn’t to much of an issue.”
I was fighting this earlier and we killed it but every time it summoned minions and if I use Whirling Axe my health would go from full to downed or almost down. If it was actually retaliation it would be fine but I didn’t see any retaliation floaters popping up.

As for pushing it into the mausoleum, that doesn’t seem to be a problem. The times I’ve fought and killed it all involved pushing him in there. It was annoying because there door would be in the way some of the time but certainly didn’t make it impossible.

Still haven’t figured out what this boss’s gimmick is supposed to be or if it even has one. Didn’t see any buff on the minions either.

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

Doesn’t he also give retaliation to the minions he summons? which doesn’t help btw.

I’ve heard this, but if so, it shouldn’t affect how much dmg we deal to him, it would only deal dmg back to us players, which wasn’t to much of an issue.

I am going to disagree with the “wasn’t to much of an issue.”

Just because we had different experiences doesn’t mean one of us is wrong, so I’m not sure why you need to disagree with it. I was simply noting that the issue we had was not with survivability due to retal, our issue was not being able to DPS him at all due to his healing.

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Posted by: Zaxares.5419

Zaxares.5419

I had an experience with this last night too. (Maybe I was in the same overflow you were in, Beorn!) The first time I entered the Labyrinth, the Lich was up and I joined the zerg in beating him down. Pretty standard Champ Zerg tactics; just spam all your most powerful attacks and heal when necessary. I think there was maybe 40 – 50 players in this zerg.

For some reason I didn’t get the achievement for beating him, so I stuck around till his next spawn. This time there was about 20 – 30 players, but we ran into the same issue as Beorn where the Lich would just outheal all the damage we could throw at him. Having everybody stand back at range seemed to make no difference too. It was as if he was AoE lifestealing even when he hadn’t used his skill, and when there was nobody within range.

We eventually just de-aggroed and went on to other doors, then came back again 5 mins later when a Commander arrived and gathered up the zerg at the Lich again. Once again, it was about 40 – 50 players, and while I could use the Lich healing himself now and again, it wasn’t enough to overwhelm the sheer amount of damage we were dealing.

So there’s two possibilities now:

a) There’s a bug where the Lich is stealing way more health than he should be, from players that are dead/downed too.

b) The Lich is unbalanced because you need at least 40 – 50 players to take him down, running the risk of turning him into another Tequatl where players don’t even bother trying if there isn’t enough people. I really don’t think that the bosses in the Labyrinth should be on the scale of Tequatl, considering it’s a festival area and their rewards are way, WAY less than what Tequatl gives out.

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Posted by: Khisanth.2948

Khisanth.2948

I had an experience with this last night too. (Maybe I was in the same overflow you were in, Beorn!) The first time I entered the Labyrinth, the Lich was up and I joined the zerg in beating him down. Pretty standard Champ Zerg tactics; just spam all your most powerful attacks and heal when necessary. I think there was maybe 40 – 50 players in this zerg.

For some reason I didn’t get the achievement for beating him, so I stuck around till his next spawn. This time there was about 20 – 30 players, but we ran into the same issue as Beorn where the Lich would just outheal all the damage we could throw at him. Having everybody stand back at range seemed to make no difference too. It was as if he was AoE lifestealing even when he hadn’t used his skill, and when there was nobody within range.

We eventually just de-aggroed and went on to other doors, then came back again 5 mins later when a Commander arrived and gathered up the zerg at the Lich again. Once again, it was about 40 – 50 players, and while I could use the Lich healing himself now and again, it wasn’t enough to overwhelm the sheer amount of damage we were dealing.

So there’s two possibilities now:

a) There’s a bug where the Lich is stealing way more health than he should be, from players that are dead/downed too.

b) The Lich is unbalanced because you need at least 40 – 50 players to take him down, running the risk of turning him into another Tequatl where players don’t even bother trying if there isn’t enough people. I really don’t think that the bosses in the Labyrinth should be on the scale of Tequatl, considering it’s a festival area and their rewards are way, WAY less than what Tequatl gives out.

In some situations the bosses already surpass Tequatl. Late last night (well late for most of the servers, playing on EU from NA), one of the fights with the viscount felt like the viscount could take out Tequatl without any effort. It really didn’t help when someone decided to open another door and then also pull in the terror too.

After that (I think it took around 30 minutes and maaaany deaths later) was the Lich. After the encounter with the viscount the Lich was abandoned much quicker.

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Posted by: BlackBeard.2873

BlackBeard.2873

The solution to this one is to actually zerg it harder. From what I have seen it works best when everyone is zerging it as hards as possible from melee range. This is why very large servers like blackgate probably have not issues.

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Posted by: lawfan.7095

lawfan.7095

The zerg on Borlis Pass can kill all 3 of the bosses with no problem. The Lich does take quite a while though. The Viscount died a good bit quicker than the Lich even though players in the zerg said he was harder to beat.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

The zerg on Borlis Pass can kill all 3 of the bosses with no problem. The Lich does take quite a while though. The Viscount died a good bit quicker than the Lich even though players in the zerg said he was harder to beat.

if the viscount died easier than the lich, you probably dont have a lot of zerkers in your zerg.

As it turns out, zerker gear is far an above the best for these boss fights. The viscount has a bajillion hp, and his damage is enough to 2 shot you regardless of your gear, so you might as well zerk it. The horror again will 2 shot you, so zerk zerk zerk. And zerker gear is a direct counter to the lich lifesteal, both in damage you deal, and in hp you have drained (the less hp you have, the less he can drain from your zerg)

The difference is that the viscount doesnt heal, thus even a full cleric/apothecary zerg would get him down eventually. Whereas the lich will constantly heal, so a lack of DPS spells doom.

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Posted by: Khisanth.2948

Khisanth.2948

The zerg on Borlis Pass can kill all 3 of the bosses with no problem. The Lich does take quite a while though. The Viscount died a good bit quicker than the Lich even though players in the zerg said he was harder to beat.

Once you figure out the viscount’s mechanic it is pretty easy. Stand in glaze to get candy coated, dodge a couple of circles, repeat until it dies. If you have enough mesmers with Feedback in the zerg it gets even easier.

Still haven’t figured out what the lich’s mechanic is supposed to be or if it even has one.

Of course you could just throw a bigger zerg at them and it will work as well assuming you are playing on a big enough server and right time of the day …

The zerg on Borlis Pass can kill all 3 of the bosses with no problem. The Lich does take quite a while though. The Viscount died a good bit quicker than the Lich even though players in the zerg said he was harder to beat.

if the viscount died easier than the lich, you probably dont have a lot of zerkers in your zerg.

As it turns out, zerker gear is far an above the best for these boss fights. The viscount has a bajillion hp, and his damage is enough to 2 shot you regardless of your gear, so you might as well zerk it. The horror again will 2 shot you, so zerk zerk zerk. And zerker gear is a direct counter to the lich lifesteal, both in damage you deal, and in hp you have drained (the less hp you have, the less he can drain from your zerg)

The difference is that the viscount doesnt heal, thus even a full cleric/apothecary zerg would get him down eventually. Whereas the lich will constantly heal, so a lack of DPS spells doom.

DPS is irrelevant when you end up committing suicide on the minions’ retaliation …
You need at least as many people as it’s minion summons. That thing does not scale at all.

(edited by Khisanth.2948)

Skeletal Lich - Impossible or Bugged?

in Blood and Madness

Posted by: Kurieg.4158

Kurieg.4158

Doesn’t he also give retaliation to the minions he summons? which doesn’t help btw.

I’ve heard this, but if so, it shouldn’t affect how much dmg we deal to him, it would only deal dmg back to us players, which wasn’t to much of an issue.

I am going to disagree with the “wasn’t to much of an issue.”
I was fighting this earlier and we killed it but every time it summoned minions and if I use Whirling Axe my health would go from full to downed or almost down. If it was actually retaliation it would be fine but I didn’t see any retaliation floaters popping up.

As for pushing it into the mausoleum, that doesn’t seem to be a problem. The times I’ve fought and killed it all involved pushing him in there. It was annoying because there door would be in the way some of the time but certainly didn’t make it impossible.

Still haven’t figured out what this boss’s gimmick is supposed to be or if it even has one. Didn’t see any buff on the minions either.

I agree, some sorta retaliation on the little skeletons is killing me dead fast when I’m swinging the hammer around. I don’t see a boon on them other than Berzerk, and they’re listed damage in the combat log is laughable (like 60).

Crafty [CR]
Yak’s Bend
Ir Regardless – Engineer

Skeletal Lich - Impossible or Bugged?

in Blood and Madness

Posted by: Khisanth.2948

Khisanth.2948

Doesn’t he also give retaliation to the minions he summons? which doesn’t help btw.

I’ve heard this, but if so, it shouldn’t affect how much dmg we deal to him, it would only deal dmg back to us players, which wasn’t to much of an issue.

I am going to disagree with the “wasn’t to much of an issue.”
I was fighting this earlier and we killed it but every time it summoned minions and if I use Whirling Axe my health would go from full to downed or almost down. If it was actually retaliation it would be fine but I didn’t see any retaliation floaters popping up.

As for pushing it into the mausoleum, that doesn’t seem to be a problem. The times I’ve fought and killed it all involved pushing him in there. It was annoying because there door would be in the way some of the time but certainly didn’t make it impossible.

Still haven’t figured out what this boss’s gimmick is supposed to be or if it even has one. Didn’t see any buff on the minions either.

I agree, some sorta retaliation on the little skeletons is killing me dead fast when I’m swinging the hammer around. I don’t see a boon on them other than Berzerk, and they’re listed damage in the combat log is laughable (like 60).

They definitely have retaliation. The weird thing is that it doesn’t trigger the retaliation floater.

The lich seems to constantly buff them with Retaliation, Regeneration and Protection. The annoying thing is that it seems to apply these buffs just by existing without using any skill(not that it would matter much with Defiant around). They also apply Bleed, it is easy to end up with 25 stacks of Bleed if you get swarmed by a couple of them at the same time.

Only other thing I noticed is that at the beginning of the fight the lich “ate” the mummies around it when it used the skill where it floats up and twirls around(same animation as plants a banner, #5 on any banner) then it summoned a bunch of skeletons. Not sure if that is part of its healing or if it is just the regen.

Skeletal Lich - Impossible or Bugged?

in Blood and Madness

Posted by: Idanaeris.5723

Idanaeris.5723

The more people are in the map, the more strong he becomes. Some people will do less damage to him than others, so unless 100% of everyone focuses max force on him while being strong enough to compensate his increased strength due to the number, I can imagine that situation happening. xD