Stop dying to Grand High Viscount

Stop dying to Grand High Viscount

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Posted by: Oliver.4017

Oliver.4017

If you played the instance (Everyone should have received a letter explaining where to go) you would have learned very fast that Candy-Corn contains mystical properties. Those who played Gw1 and even last Halloween should have learned this already but A-Net ‘re’ taught this phenomenon. In the instance with Bloody you throw Candy-Corn at him… Now… If Candy-Corn does dmg to Bloody, logically the effects of Candy-Corn should have the same affect against all other enemies?

I guess we can’t say no to the fact that everything on the ground is usually bad, but with experience you learn to read the effects in the bottom right hand corner. I, personally, enjoy bonuses to my stats (like extra damage). SO be that you purposely or accidentally stood in them at some point, you should have learned the effects that the pools of candy have on you. If not, try try and fail again. How many tries it takes. Experience comes from failure more than success.

Overall, I wish more people did this that way the ‘Zerg’ would go by MUCH faster, so you wouldn’t have time to go afk, because he would be down. I enjoy playing the game versus going afk. But that’s how I play. How you is all on you guys.

Thank you for letting me share my opinion. Because that’s all we have really, are our opinions. Enjoy the game! See you in game! XD

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Posted by: MithranArkanere.8957

MithranArkanere.8957

If people see something in the ground that has been thrown by the enemy, they’ll avoid it.

Even if it has white circles.

There’s lots and lots of bugged attacks that do not show the proper circle.
For example, the elementalist scepter Comet shows a red circle to allies (I often see people dodging away from my comet although it would have done nothing to them), and the Champion Giant Branded Devourer in throws boulders that have white circles.

When you can’t trust the AoE circles, you can’t expect people to naturally step in the candy pools, unless they have played the fight against Edrick.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Khisanth.2948

Khisanth.2948

Doing that actually avoids damage from the missiles? Huh. That’s…

I mean, its nice that there is a mechanic to avoid it, since dodging it is somewhat unreliable especially in the zerg where its hard to see it coming. But it seems completely counter-intuitive. You have to let yourself get hit by something most players would assume is harmful (most times stuff on ground = bad, get away) and indeed even the game itself implies is harmful given the fact that 10 stacks = knockdown, in order to avoid death by missile.

Also… the candy pools don’t seem to appear all the time. I’ve had whole battles go by without actually noticing them at all (unless they were all centered on the boss himself while I was ranging him, and all the particle effects from the zerg would make it hard to see). Do projectile reflects stop them too?

You do not need to get hit by anything. Getting candy coated doesn’t harm you in any way UNLESS you let it build to 10 stacks. When it hits 10 stacks you lose the whole stack and end up with sugar crash. You should get out of the pool at 8. Getting hit with the projectile will remove a stack so you might have to run back in.

The candy pools always appears before it does the candy spam but the pools seem to appear in two configuration. One is putting the pool directly under him and the other is at 4 spots around him. The 4 spot configuration might be problematic since it doesn’t seem to take stuff like walls into account.

Regular projectile blocking/reflect skills will work. Feedback works very well and the pools of glaze tells you when to use it but you should still try to have candy coated on you since you do more damage to the viscount with it on you.

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Posted by: lawfan.7095

lawfan.7095

I just saw those 2 new bosses tonight and I thought the Lich was harder and took longer to kill.. I was staying well back from the Viscount with a GS Mesmer. Besides dying only 1 time when I got too close to him I was never really in any danger. The Lich killed me several times and I saw 10-15 defeated players when I first approached it.

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Posted by: biggs.4702

biggs.4702

After having fought the Candy Corn boss many times, now, here’s what you need to know:

  • the sugar puddles will appear in several different patterns, sometimes right under the boss’s feet. They do not have red rings around them, but white ones just as if they were laid down by an ally (hard to see in the mess, I know). Keep your eyes open for them.
  • As soon as you see the puddles, stand in them and watch your boon stack count. If it reaches 10 you are knocked down for a quite some time unable to do anything (the knockdown causes no damage). Once you reach 8 stacks, you are free to move back out of the sugar puddle and you will not take damage from the projectiles.
  • The above, plus the usual: dodge, dodge, and more dodge. Use reflects/absorbs. Use stability. Use anything that eliminates damage for a time (such Endure Pain on a warrior, or elementalist Mist Form, for example)

The main thing is just knowing how the sugar mechanic actually works. Once I knew that, I never died fighting the Candy Corn boss .

The obstacle is the path.

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Posted by: Azure Prower.8701

Azure Prower.8701

Because it is intuitively obvious that players were meant to stand in those small red circles to avoid the candy corn aoe when on other bosses players are supposed to stand out of those same red circles in order to avoid getting one hit killed.

Pretty much this is the reason to blame.

There is nothing indicating for you to stand in it. Only trial and error which is the dumbest of all mechanics.

Once people got the word out how ever. People started standing in the candy pools.

Then the labyrinth horror comes running in and the slaughter begins.

it does not have a red circle. should be indication enough for anybody with half a brain.

The Golem MkII electric fields also don’t have red circles. I guess you should stand in that too.

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Posted by: Necrochild.1497

Necrochild.1497

Thanks for posting this tip, I was able to solo the viscount down to half before a small group of early-morning players came in and helped kill him off.

With this tidbit of knowledge he’s probably the easiest labby boss atm.

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Posted by: CodeE.4857

CodeE.4857

Hell…I just stayed at range and looked up and avoided candy corn…This way sounds a lot easier.

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Posted by: Simplicity.7208

Simplicity.7208

I like my strategy: Find the nearest Norn or Charr. Stand behind said Norn or Charr. When Viscount sends out his projectiles of death, Mr. Meatshield will take both the damage from his and the damage from yours for you. Walk away happy that we have Charr in the game.

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Posted by: HaxorKitty.4139

HaxorKitty.4139

Yeah, it doesn’t hurt to read the cute-sy icons you get from time to time (the candy corn ones, those are the buffs the OP is talkin about). And the candy pools are still easy to see even with a massive amount of particle effects and zerg going on.

Now, can someone please tell me Lich’s mechanics? How do we stop him from Life Stealing and regaining a huge percentage of his 100Billion HP??

He gives himself the regenration and retaliation buff to himself and his minons every once and a while. When this happens, make sure to debuff him to get those buffs off of him or else you’re just killing yourself while he regens health.

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Posted by: Khisanth.2948

Khisanth.2948

I like my strategy: Find the nearest Norn or Charr. Stand behind said Norn or Charr. When Viscount sends out his projectiles of death, Mr. Meatshield will take both the damage from his and the damage from yours for you. Walk away happy that we have Charr in the game.

Three obvious issues with the strategy. :P
1) all characters have the same collision cylinder so hiding behind an asura works as well as hiding behind a charr or norn
2) the projectiles have a knockback, depending on how that is processed the first hit might knockback then you’ll take the second hit
3) once your meatshield has been hit you need to find another, in the process of running to the next one you might end up taking a hit meant for someone else!

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Posted by: lunawisp.2378

lunawisp.2378

Don’t think this is anywhere as easy as some people are suggesting. Even with 8 stacks of the buff, I tried to run towards the thing then got knocked back a hell of a long way with virtually no health left. Either it all gets stripped off you with one hit or something is broken.

As for the waypoint and run back, that’s not so easy in the labyrinth where running back can take ages due to the incessant and massively overdone (isn’t that unusual for GW2) crowd control given to the mobs…

And…circles on the ground are so unreliable anyway…look at the centaur catapults in scaver plateau. You sometimes get a red circle and have time to dodge out of it, usually you get about a quarter of a second between the circle appearing and being hit, sometimes there’s no circle at all…you just find yourself flying through the air.

Whether it’s due to lag or other problems I don’t know, but at the moment I don’t think one-shot mechanics work. They’re not telegraphed reliably enough and the ways to mitigate the damage just seem too flakey.

Found pottering around on Desolation (EU).
lunawisp was my peacebringer on City of Heroes – she lives on in memory as my gaming id.

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Posted by: Defcon.8509

Defcon.8509

Today I noticed that the buff doesn’t just block his projectiles, it actually reflects them. For me, each one was hitting for over 2k (noncrit, and they can crit). Standing right under him, I managed to reflect 5-8 at a time. This is a lot of additional damage.

So when people ignore the candy pools, they do about half normal damage, they don’t reflect the projectiles for another significant source of damage, and they spend a lot of time downed/dead doing no damage and reducing the damage of other people who then revive them.

This is why he seems to take a long time, it’s the cumulative effect of these factors all stemming from people ignoring the fight’s mechanic.

(edited by Defcon.8509)

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Posted by: Astralporing.1957

Astralporing.1957

His AoEs DO hit within melee range, and when the majority of the zerg is stacked on top of him, I’ve seen his candy corn barrage stack all 20-ish red circles in one spot and insta-down the entire mob of people.

That is a different attack. His barrage ranged attack comes in several consecutive waves, can down instantly non-bunker builds and have no aoe circles. The interlocked red circles aoe attack is mid-range, single wave and weaker, but can still hurt a lot, especially if you get caught in the overlap zone. Then there’s the melee range big aoe circle – which is the weakest attack, and can possibly down a full zerker (especially if he’s already damaged) but is completely not noticeable to bunker builds. And if you are in melee range with enough people nearby, if you get downed you get ressed within seconds. Or snag prot/aegis from a nearby guardian and don’t go down at all.

Melee really is the solution here. Most of the downed/dead players are those that didn’t pay attention and allowed the big bad candy to wander away from them.

And the best things? If everyone is meleeing, most of the candy pools appear under the boss’ feets.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Khisanth.2948

Khisanth.2948

Don’t think this is anywhere as easy as some people are suggesting. Even with 8 stacks of the buff, I tried to run towards the thing then got knocked back a hell of a long way with virtually no health left. Either it all gets stripped off you with one hit or something is broken.

As for the waypoint and run back, that’s not so easy in the labyrinth where running back can take ages due to the incessant and massively overdone (isn’t that unusual for GW2) crowd control given to the mobs…

And…circles on the ground are so unreliable anyway…look at the centaur catapults in scaver plateau. You sometimes get a red circle and have time to dodge out of it, usually you get about a quarter of a second between the circle appearing and being hit, sometimes there’s no circle at all…you just find yourself flying through the air.

Whether it’s due to lag or other problems I don’t know, but at the moment I don’t think one-shot mechanics work. They’re not telegraphed reliably enough and the ways to mitigate the damage just seem too flakey.

The stacks seem to disappear the moment the pools disappear if you are still standing in a pool but they stick around if you are not.