Tales of the Labyrinth.
Mummies aren’t fun either. Especially when they stack.
“How do you like stacking now, puny mortals?”
Remember all those other champions and legendary foes you faced out in the open world? They’re all pansies. The Viscount, Skele-Lich, and the Chainsaw Horror have them all beat. Good thing Mad King Thorn and the Bloody Prince can’t get out more than once a year (and are fighting each other), or they could conquer Tyria!
On a side note: That AoE Torment from the Horror (a.k.a. Spirit Scream) is annoyingly broken. On top of its range, it can hit through walls!
(edited by Nilkemia.8507)
The zone was clearly made for zergs, cough, I mean groups. I’m not surprised the zone is annoying – just take a look at the only lvl 80 zones, Cursed Shore / Southsun. There is a good reason few travel to those locales in my opinion – you can make things fun and challenging/rewarding or annoying and challenging/rewarding – Anet chose annoying and forgot the challenge/reward. Well, rather, the challenge is to get through the annoying… after the addition of Southsun my hopes of their ability to make a fun and not annoying high level zone went out the window – maybe they will surprise us one day.
Yeah, mobs that die quickly are where the fun is. Just because the mob is level 80 doesn’t mean it shouldn’t die in a few hits. Especially cause all the level 80 mobs have lower level counterparts, making the level an arbitrary number.
@ azurrei: Cursed Shore isn’t so bad. Southsun is. Plus, Cursed Shore (and Malchor’s Leap) have plenty of things to get while you’re there, while Southsun…I’d only go there for karka shells, passion fruits/flowers, and that’s it.
@ Ellisande: Agreed. Another thing that annoys me is that dynamic event enemies can actually be above the level cap for no good reason than just making them take longer to kill.
Anyway…more mummies!
“Death…good.”
(edited by Nilkemia.8507)
On a side note: It is much easier to farm the candy corn nodes on the north and east sides of the outer paths and the northern half of the center area itself, due to the mobs up there being not of the cripple/immobilize/pull you over and over variety.
Also, the candy corn nodes grow back an hour after you mine them, so having alts sitting in the Labyrinth are pretty much a necessity if you want to accumulate the candy corn quickly via this way. Guesting/overflows can also help with this somewhat.
“This one. Kill.”
“Annoying spiders. Wait, what is tha—-Aaah! Nonononono!!”
“THE PAIN’S HERE!”
“Run away!”
“NO ESCAPE!”
After Note: It is possible to outrun him…as a warrior with sword/shield and greatsword. Other professions have to try somewhat harder to shake it off if it spawns nearby or spots you.
(edited by Nilkemia.8507)
Heh, I have to admit, it’s kinda funny to see the Horror’s event pop up and everybody just starts running. It fits in nicely with the whole “Oh god we’re trapped in a maze and there’s a chainsaw-wielding maniac hunting us!” theme.
But the Mummies… Dear god, they are the most frustrating enemy ever. >.< If there’s more than one, they effectively just perma-immobilize you.
“You will fail and die!”
“Prince Edrick cannot be beaten!”
“The Mad King has forsaken you, this land is Edrick’s!”
“Die die die die die die die die.”
“I’m afraid it’s time to die my dear, no one’s getting outta here alive!”