labyrinth is a bit unbalanced

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: MeGaZlo.9516

MeGaZlo.9516

Mobs have too little control… You know, pulling, pushing, knockbacks… I get this only once every ~5 seconds or so. Also a few minutes of cripple is not enough! We need longer cripple on us! Yes, and only 90% of the mobs have immobilize, btw … I still can move sometimes! What is it?! You should fix it immediately! Otherwise, how am I going to catch strikes on 1\3 of my HP from mobs and stacks of 8+ bleeding per sec? And in general, there are too few of mobs at all! Only 3-5 per meter. I am still able to survive there alone!! OMG! What were you thinking about when balancing this labyrinth??

(edited by MeGaZlo.9516)

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: Wethospu.6437

Wethospu.6437

Try dodge and condition removal. Also pulling works wonders.

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: MeGaZlo.9516

MeGaZlo.9516

Try dodge and condition removal. Also pulling works wonders.

Cool idea, bro! But where do I insert a fifth cond-removal skill and where will I get endless endurance??

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: Wethospu.6437

Wethospu.6437

Oh, and use Stability.

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: MeGaZlo.9516

MeGaZlo.9516

Oh, and use Stability.

Oh. You must be a warrior…

Well… In any case, try (to start with) to run through it solo. And even better – try to do it the <40lvl character, on which (in principle) it should be targeted. Write down the words you cried while doing this (when you realize how much (and in what place) developers loves you). Finally, share the build (of any class) with endless c-removal, endurance and stability (Or at least two of the three). And only after this give your gorgeous advices.

(edited by MeGaZlo.9516)

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: Wethospu.6437

Wethospu.6437

Tried on level 29 Thief. Dagger/Dagger. Traits 10/9/0/0/0. Assassin’s Signet, Smoke Screen, Signet of Shadows. Level 26-27 Masterwork armor/weapons and on average level 10 Trinkets.
Killing lone targets was extremely easy. Even taking 2-3 at same time was ok but required some effort. Running around was easy with Stealth.

Only issue was with the Horror. Very hard to escape him if he catches you offguard.

(edited by Wethospu.6437)

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: MeGaZlo.9516

MeGaZlo.9516

You are cool. But you as well as I know that that’s an exaggeration of reality. This is roughly the same thing as the group logged at WvW, captured the first supply, and then stated “no, nor any skill delays.” I can hardly remember where you can find there a lonely creature. But the places where they were 5 + everywhere. The first pack of lunatics or glowing skeletons decompresses your thief without options. In the battle with 3-5 mummies you hardly have time to get up from the ground. Try to make a some events. Or dig up resources. Or kill veterans. Try to just run around there for an hour. You will realize that this place is not designed for farm and ordinary players.
Speaking of balance, you must submit a game all classes and all types of players. Elementalist for example, or even a small guardian. Squeeze the buns, gather up, find and kill few lonley mobs (not without difficulty, I’m sure) will show you nothing about balance. Therefore, your bravado – nothing but some pathos.
In addition, I am a true supporter of the opinion that the various movements debuffs are given to MOBS only for irritation of player. They do not need to mobs and should not be. A labyrinth – it’s just a parade of immobilize and cripple. Actually, you can not make a single step without getting a pack of these conds. This place is just created to annoy. This is the wrong approach.

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: Wethospu.6437

Wethospu.6437

Sure, the enemies are packed quite tight but you can easily separate them with pulling. I also did 5 door events (killed 2 veterans and did 3 groups) and mined Candy Corn.

I agree it is quite hostile place and you will surely get into problems if you just mindlessly rush in. But is there a reason why it should be a friendly place?

(edited by Wethospu.6437)

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: MeGaZlo.9516

MeGaZlo.9516

~50.000+ candy corns (according to developers) we must farm there? To do this player must destroy everything in his path with speed of combine harvester.

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

The enemies themselves are easy enough, it’s when that godawful Horror ninjas you and since there’s virtually no one in there anymore to help clear him out….he’s always there

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: Zaxares.5419

Zaxares.5419

The enemies can be dealt with fairly easily as long as you pull and don’t try and rush through them, resulting in a big blob of enemies chasing you. Doors are also soloable provided they didn’t spawn when there was a large number of players around and are thus scaled up beyond your ability to defeat them.

The only ones I would stay away from as a solo player are the Viscount, Lich and Horror, although there are videos of people soloing the first two.

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: MeGaZlo.9516

MeGaZlo.9516

No one said that they are difficult. The thing is that they are ANNOYING.
It is extremely recklessly to add anal grind in game and make it’s target mobs so
irritating.

labyrinth is a bit unbalanced

in Blood and Madness

Posted by: rizzo.1079

rizzo.1079

No one said that they are difficult. The thing is that they are ANNOYING.
It is extremely recklessly to add anal grind in game and make it’s target mobs so
irritating.

It’s all good though since the Labyrinth isn’t really worth grinding for anything…