A Guide to Belcher’s Bluff
3. Maddie
Location: Salma District in Divinity’s Reach. She is inside the tavern in the middle of the District.
Special Notes: Maddie has much higher health than Berddi or Caiwyn does. It takes about 15 or so Drinks to bring her down, compared to the 10 or less for the previous two.
1. Maddie is the first Master who will probably give players a serious challenge. Her Signature Move is “Woo” which prevents you from drinking Water for the next 3 turns.
2. Take “Boast” as your Signature Move. Keep it in reserve until Maddie starts using Woo.
3. Maddie is a real party girl and will almost always Drink. She uses Bluff about 1/4 of the time, and once she does, she tends to get into a Bluff streak where she Bluffs several times in a row. Use Belch to break her out of this and get her Drinking again. She hardly ever drinks Water, so don’t worry about trying to interrupt her healing.
4. Once she gets to 50 – 60% health, Maddie will start using Woo. (“Woooohoohoohoooooo!”) When she does this, activate “Boast”, then Bluff as much as possible. Drink ONLY if she interrupts your Bluff and do not have Belch available. Maddie will usually wait for a turn or two after Woo expires, so drink Water during this break to regain health. Sometimes Maddie will spam Woo several times in a row (usually when she gets to 20 – 30% health), but if you have a solid health advantage over her, you should be able to outlast her.
4. Graster Beakerbane
Location: Hero’s Canton in the Black Citadel. He is inside the bar on the left side of the zone.
Special Notes: Graster’s Water recharges after only one turn. When combined with his Signature Move, this gives him a HUGE healing advantage.
1. After the possible marathon you just had with Maddie, you’ll be pleased to know that Graster will go down a lot more quickly. His Signature Move is “For Science” which gives him a huge increase in health gain the next time he drinks Water. (Often enough to bring him back up to maximum health.)
2. Take “Woo” as your Signature Move. Keep it in reserve until Graster uses “For Science”.
3. Graster takes full advantage of his super-powered Water recharge, drinking it almost every time it becomes available. However, his health is also a lot lower than the other Masters, taking only 5 or 6 drinks before he surrenders. Keep using Bluff in the beginning until Graster takes two drinks in a row. This will almost certainly trigger him to use “For Science”.
4. Once he does this, activate “Woo”. Graster will try to drink Water to heal himself, but can’t due to “Woo”, so he takes normal drinks. When Woo wears off, immediately use Belch to once again interrupt Graster’s healing, which will cause him to lose.
5. Adnul Irongut
Location: Hunter’s Hearth in Hoelbrak. He is straight ahead once you enter the zone.
Special Notes: Adnul has the highest health of any of the Masters. His Water also heals for TWICE the amount of health lost when he Drinks. The combination of these two factors, along with his punishing Signature Move, makes him the most difficult and frustrating of the Masters.
1. Adnul is very, very, VERY hard to beat, and victory will probably rely more on luck than skill. His Signature Move is “Critique” which prevents you from using Bluff for the next three turns.
2. Take “Boast” as your Signature Move, although other players have also reported success using “Woo” (to stop Adnul from healing) or “For Science” (as a panic button to heal yourself. Bear in mind that Adnul could interrupt your Water with Belch, however).
3. Adnul opens with either Drink or Belch, but if he opens with Belch and interrupts your Bluff, consider resigning and starting again, as an inability to Bluff puts you at a serious health disadvantage before the most dangerous phase starts.
4. Bluff for two or three rounds, then Belch to try and interrupt Adnul’s Water. From here, keep a mental tally of how many turns have elapsed so you can try and interrupt his future heals (keep Belch in reserve for this).
5. Ideally, Adnul will start using Critique once he drops to about 50% health (the higher his health is before he starts using it, the harder it is to win). Once Adnul starts using Critique, activate Boast and try and stagger your Drinks and Water. Where possible, only use Water once he expends his Belch first, but keep your own Belch in reserve for when you believe Adnul is going to use Water. It’s vitally important that you interrupt his healing!
6. Once Adnul drops to the 40% health range, it’s down to mostly luck. (If you’re using “Woo”, now would be an excellent time to use it.) You need Adnul to keep Drinking and using your Belch to interrupt his Water. If you still have about 6000+ health when you get to this stage, odds are good you’ve won. If by this point Adnul still has more health than you, however, go ahead and resign as it’s extremely unlikely you’ll be able to outlast him.
The following thread also has several other strategies that others have used to beat Adnul. Try looking here if my strategy isn’t working for you.
https://forum-en.gw2archive.eu/forum/livingworld/bazaar/Belcher-s-Bluff-strategy-how-to-beat-Adnul/
6. Poyaqui
Location: Bazaar of the Four Winds in Labyrinthine Cliffs. He is on the upper level past the Wind Adept’s platforms, near the Patrons.
Special Notes: Poyaqui has slightly more health than most of the other Masters (but less than Maddie or Adnul).
1. Poyaqui is thankfully a lot easier than Adnul was. His Signature Move is “Spirits Vision” which automatically punishes you if you use Bluff within the next three turns. This makes it quite similar to “Critique”, but it does more and more damage the less health you have.
2. Take “Critique” as your Signature Move. Use it immediately once the match starts.
3. Poyaqui is unique in that he constantly mimics whatever moves you do, Drinking only if he can’t copy your move for some reason. Since you’ve used Critique straight away, Bluff the first 3 rounds, which forces Poyaqui to Drink as he can’t Bluff. If Poyaqui uses “Spirits Vision”, go to Step 4. Otherwise, take one Drink to make Poyaqui lose more health (and probably activate “Spirits Vision”).
4. When his “Spirits Vision” is active, Poyaqui stops mimicking your moves. He favours using Bluff during this phase, so use Belch immediately after he first uses “Spirits Vision” to force him to drink some more. Next, drink Water to heal yourself, then Drink for the last round of “Spirits Vision”.
5. Once “Spirits Vision” has expired, Poyaqui will start mimicking your moves again. You should have enough of a health advantage at this point that you can just keep taking Drinks until Poyaqui surrenders. If he activates “Spirits Vision” again, go back to Step 4 and repeat.
Congratulations! You are now a Grandmaster of Om!
(edited by Zaxares.5419)
This is awesome, will give it a try tonight.
Thanks. Hope the guide was of help to you!
Super helpful, managed to get through all of them without much hassle (Adnul still sucks tho :P).
Killian Darkwood(Rng), Kaalia Darkheart(Guard), Avacyn Darkmind(Mes):Maguuma
Awesome, thank you!