I strongly believe in unlocks.
I do not like perishable items at all when it comes to special items available only during a short time.
If the item can be acquired only once in a lifetime, and if someone hacked you or your niece could delete it while you have a bathroom emergency and left the game open, they should be an unlock instead a single perishable item.
All of the following items that are non-tradable or bound on use should have been unlocks so they are always available with any character once acquired and unlocked.
- Town clothes, both from the store and from gameplay, including the starting town clothes.
- Toys.
- Non-tradable everlasting potions.
- Non-tradable ainiatures. (The rest should remain as stacks, as they can still be acquired if lost)
- Everlasting tools. These, unlike the rest, still with a price as they let you save moneys. But once acquired an in-game vendor will have them unlocked for you in all the home instances of your account, for a small gem fee, so you can keep getting them when they are gone from the gem store.
- Special event skins.
- HoM rewards… wait, these already are! As they should, as all should!
Also, there should be a ger locker with 3 tiers of skin unlocks.
- Tier 0. Empty slot. You have yet to get the skin unlocked.
- Tier 1: Skin transfer. Can be done anytime by right clicking on an item and destroying it for the skin. This creates a level 0 account-bound item with the skin and no stats except armor or damage, that you can use with a transmutation stone to apply the skin to another item, or equip for fashion and roleplaying (but do not go adventuring with these!), or deposit it as a collectible in the PvE gear locker. This is basically to save skins for later use if you don’t want to lose them after you get new armors.
- Tier 2: Skin unlock. This tier is reached by gathering a stack high enough of those level 0 items account bound items. Instead a ‘stack slot’, the slot becomes a ‘cornucopia’ slot that keeps producing. the level 0 item with the skin no matter how many you take, like PvP upgrades in the PvP locker. You no longer need to destroy any more items for the skin, but you still need transmutation stones. The stack of items required to unlock the slot is higher the easier to get the skin is.
- Tier 3: Skin transmutter. Acquired by using a skin unlocker from the Gem Store on a slot that has at least one skin in it. You use the unlocker item, and like with a kit, you ‘apply’ it to the skin you want, and get a confirmation dialog. Accept, and the slot no longer produces an account-bound level 0 item, but a soulbound skin transmutter like the HoM ones.
This can be used in both tier 1 and 2 slots, but not tier 0 slots. So you need to have acquired that skin at least once.
- Gem store armors purchases and similar account-bound skin transmutters would generate tier 3 slots directly instead, and PvP everlasting slots instead a panel. (the HoM rewards would be changed to this system too).
Anyone who has ever purchased an armor skin in the store would get them retroactively. It would also be possible to double click the slot in the PvE locker while the item is available in the gem store to get a panel to purchase them from the gem store.
- Special ‘reservation’ slots: Sometimes you don’t have enough gems or coins to get a gem store skin that will be limited on time. Because of that, those slots would have the choice to be reserved. While the item is available, you’ll be able to double-click the slot and instead clicking ‘purchase’, click “Reserve” and pay a small gem fee, a fraction of the actual cost, to prove that you were ‘here’ while they were available, and item becomes reserved for a about 3 months. During that time, you’ll be able to double click the slot again to choose between paying the rest of the gems and get it unlocked, or cancel the reservation and get the gems back. If the time expires, the gems are refunded and the slot becomes locked until the item is available again in the gem store (if ever), so you can still preview it, but not unlock it.
Yeah. Something like that…
Wait… what were we talking about? This heat makes me digress more often than usual…
Ah, yeah. Unlocks.
Unlocks are great.
(edited by MithranArkanere.8957)