Achivement Points.
give points for those who want points, and achievements for those who want achievements.
Amazing how as soon as some rewards are announced, the “Elite” achievers want everyone else to suffer. If you had asked them before the announcement they would tell you they do it just for the big number because they like achievements, yada, yada.
Grow up guys this doesn’t hurt you 1337 players and it helps everyone.
one of the main things i think was missing from the achi system since launch is the inability to link achi’s in game or view the achievements of friends. im very excited about the new UI though i dont remember them mentioning these features in the post. it would be great if we could show off the actual achievements them selves.
change how points are awarded, dont change how points are awarded, just make achievements more fun and shiny! thats all i want.
As a player around the top 500 NA in achievement points, I absolutely agree that dailies/monthlies shouldn’t count for achievement score. Dailies and monthlies pollute the achievement score with points that really don’t say anything about one’s achievements, but speak more to the volume of hours spent in-game.
I absolutely disagree. If people like doing dailies you are saying that what they like to do doesn’t matter. You are also saying that what you like to do is more important and therefore deserves more weight. I’ll throw in that I have the title “Avenger” and “Champion Hunter” just in case you want to brush off what I am saying about it. This game is about “Playing how you want to play”. Rewards should reflect that.
I would love to see either the AP rewarded from dailies dropped to 5 or AP from all dailies/ monthlies removed completely. People looking to actually rank on the are seeing so much one-time AP content punish them for missing it (living story, dailies & monthlies).
I’m currently ranked 9th NA for total AP (1st place on SoR server).
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I would love to see either the AP rewarded from dailies dropped to 5 or AP from all dailies/ monthlies removed completely. People looking to actually rank on the are seeing so much one-time AP content punish them for missing it (living story, dailies & monthlies).
I’m currently ranked 9th NA for total AP (1st place on SoR server).
Maybe count seperately for current achievement points (as is) and for achievement points without dailies, monthlies, and temporary content?
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
If they want to make it so daily/monthly achievements don’t count toward leader boards, but do count towards achievement rewards, I’d be fine with that.
If they want to make it so daily/monthly achievements don’t count toward leader boards, but do count towards achievement rewards, I’d be fine with that.
Except the point of removing from achievement rewards would be to prevent the ‘Achievement Rewards’ system from devolving into the ‘Daily Achievement Reward’ system as dailies become a greater and greater portion of everyone’s count. It should reward what we have achieved, not how fastidious we were in the completion of our dailies.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
If they want to make it so daily/monthly achievements don’t count toward leader boards, but do count towards achievement rewards, I’d be fine with that.
Except the point of removing from achievement rewards would be to prevent the ‘Achievement Rewards’ system from devolving into the ‘Daily Achievement Reward’ system as dailies become a greater and greater portion of everyone’s count. It should reward what we have achieved, not how fastidious we were in the completion of our dailies.
And I still believe people should allowed to gain achievement points however they want, either way, people are now going to be doing things they normally wouldn’t for the sake of gaining achievement points. Personally, I’ve already started mainly using a longbow, even though I don’t like it, just so I can start getting my weapon master points up.
I don’t care if dailies already reward laurels if someone wishes to gain achievement points that way, and don’t want to go off doing jump puzzles, using weapons they normally don’t use, etc, then let them.
-scratches head- How is this a competition, again? How does one person lose if another has shiny pixels faster than them? I feel like I’ll “win” if I get to see more varied detail in the game. On other characters? Fine by me.
There’s no catching up to do. Get the achieve points, unlock the stuff. As I noted much earlier, you don’t get to tell players who’ve spent six months on a legendary that they can’t have it until you’ve had your six months. And once you’ve had four of those months, well, even more players have joined the game so you have to wait for them. You’re not going to start at the finish line!
At least -wait- until you actually SEE the system at work. I swear, so much frothing over what MIGHT come to pass, so much anger as if you know exactly what the plan is and that somehow it’s aimed straight at ruining your life. (generic “you” not singling out any particular poster, here). We’ll know in a few days. Hold on, reserve constructive criticism for a time when you actually have data to work with.
one of the main things i think was missing from the achi system since launch is the inability to link achi’s in game or view the achievements of friends. im very excited about the new UI though i dont remember them mentioning these features in the post. it would be great if we could show off the actual achievements them selves.
change how points are awarded, dont change how points are awarded, just make achievements more fun and shiny! thats all i want.
Well, they do show the points in the friend panel. You’re probably talking about individual achievements though, so that would definitely be cool.
I’ll have to finish getting Dungeon Master, I realized I didn’t have that the other day. Embarrassing! ; A ;
-scratches head- How is this a competition, again? How does one person lose if another has shiny pixels faster than them? I feel like I’ll “win” if I get to see more varied detail in the game. On other characters? Fine by me.
Because it’s more than cosmetics, we’re also being rewarded with gold, gems, and magic find / XP / etc bonuses. Chaot has an excellent point – if dailies are counted towards this progression, players will simply work towards those rather than the game’s non-daily achievements, and it will go much faster. Rather than spend an hour working towards weapon master or champion <X> or somesuch, you’ll be getting twice as many points as you’d get from actually getting that achievement (read: 5 for a given rank typically, versus 10 bonus achievement points up and beyond the daily). I’m chiming in to say I agree with Chaot, I’d rather be doing non-daily things and hammering towards new content, it makes each point more valuable and harder to earn than the last, and that’d be great! Not just “I logged in and rattled off this list of chores, I love getting home from work and doing work for the sake of efficiency”.
Here’s what will happen:
Dailies count? In a given period of time, nobody will give a care about these achievement point rewards.
Dailies don’t count? It’ll breathe life into sPvP and WvW (at least for a little bit on WvW’s part, achievements take forever there), and other rarely touched areas of the game – Keg Brawl is gonna freakin’ explode.. assuming dailies don’t count, obviously.
Not a fan of dailies/monthlies. I stopped doing dailies quite some time ago because I didn’t enjoy them. If you are a new player you will be at a huge disadvantage because dailies/monthlies make up something like 40% of achievement pts. Oh then there is temporary content achievement points which most likely will never be obtainable again.
I can see why anet included the dailies/monthlies most likely because they want players to login more
-scratches head- How is this a competition, again? How does one person lose if another has shiny pixels faster than them? I feel like I’ll “win” if I get to see more varied detail in the game. On other characters? Fine by me.
Because it’s more than cosmetics, we’re also being rewarded with gold, gems, and magic find / XP / etc bonuses. Chaot has an excellent point – if dailies are counted towards this progression, players will simply work towards those rather than the game’s non-daily achievements, and it will go much faster. Rather than spend an hour working towards weapon master or champion <X> or somesuch, you’ll be getting twice as many points as you’d get from actually getting that achievement (read: 5 for a given rank typically, versus 10 bonus achievement points up and beyond the daily). I’m chiming in to say I agree with Chaot, I’d rather be doing non-daily things and hammering towards new content, it makes each point more valuable and harder to earn than the last, and that’d be great! Not just “I logged in and rattled off this list of chores, I love getting home from work and doing work for the sake of efficiency”.
Here’s what will happen:
Dailies count? In a given period of time, nobody will give a care about these achievement point rewards.Dailies don’t count? It’ll breathe life into sPvP and WvW (at least for a little bit on WvW’s part, achievements take forever there), and other rarely touched areas of the game – Keg Brawl is gonna freakin’ explode.. assuming dailies don’t count, obviously.
Not everyone will. There are still others who don’t/won’t PvP, WvW, do Dungeons, Fractals, JPs, Keg Brawls, etc. The fact that you /assume/ that only if Daily AP is taken away somehow magically guarantees participation in these other events astounds me.
I am doing my absolute best to not come off as snarky or snipish and I do apologize if I sound as such.
My time is valuable to me however I chose to spend it and personally it’s not your concern exactly how I spend it as long as it doesn’t violate the EULA I agreed to when I registered my GW2 Account. My AP are my AP, your AP are your AP and it’s not my place to harass you for how you wracked them up.
If you now choose not to do your Dailies, it seems you’re losing AP that you could’ve been using come July 9th. That also was a personal choice to ‘Play Your Own Way’ – was it not?
It’s just plainly how I see this. You earn AP your way, and I earn my way. In time, or not, depending on how limited the style and areas in which each person plays, they will have rewards.
If you’d like to bring in the monetary rewards, then all I’d have to say that would be this:
All Gold, Karma, etc must be removed from Instanced [everything] Event related things as Rewards. I don’t do Instances (dungeons, Fractals, most LS items) therefore it’s unfair that you get Gold (Silver, Copper), extra Karma and other stuff (i.e. things such as finishing Slayer Kills AP and Killing Blow AP, etc) from [constant repeated runs on] them and I do not. /drowns in her own sarcasm/
That doesn’t make any sense to me at all… Not one lick ’o sense…
edit:
learning to grammar! oh the joys of sleeplessness!
Stuff! Stuffy stuff stuff stuff!!
I can’t really be bothered reading 5 pages of the same argument being said over and over again, so I’ll break it down.
Daily achievements stay. Just because new players have a way to get those achievement points, doesn’t mean hardcore players don’t. If a player is so hardcore at AP grinding, they’ll do the dailies each day too, and thus the gap will stay. Unless said hardcore player stops logging on each day, in which case why do you care if someone you don’t know, on a game you don’t play each day, is working towards a goal you have already achieved?
The progression system should be there for everyone.
Think about it this way; these newer players who, to some people are so scary due to the thought of them getting AP from dailies, will take A LONG TIME to get a large amount of AP for the rewards…unless they do the dungeon/living story achievements as well, etc., in which case…then they are a dedicated player and should be rewarded as such anyway.
I’m having trouble trying to wrap my head around the elitism.
I think it stems back to the idea that if you have something that most people don’t have, you’re cooler, people look at you, people will give you e-attention with pm’s saying “omg that sword is so cool how did you get that???”,
If that’s what you really care about then stop playing online games and start collecting antique art.
Here’s the definition of Achievement.
a·chieve·ment [uh-cheev-muhnt] S
noun
1.
something accomplished, especially by superior ability, special effort, great courage, etc.; a great or heroic deed: his remarkable achievements in art.
2.
act of achieving; attainment or accomplishment: the achievement of one’s object.
3.
Heraldry. the full display of the armorial bearings of an individual or corporation.
Dailies achievements are achievements that people need to work towards achieving.
That system will not change, it should not change, it is not broken. Get over yourselves.
Protect him at all costs.
I can’t really be bothered reading 5 pages of the same argument being said over and over again, so I’ll break it down.
Daily achievements stay. Just because new players have a way to get those achievement points, doesn’t mean hardcore players don’t. If a player is so hardcore at AP grinding, they’ll do the dailies each day too, and thus the gap will stay. Unless said hardcore player stops logging on each day, in which case why do you care if someone you don’t know, on a game you don’t play each day, is working towards a goal you have already achieved?
The progression system should be there for everyone.
Think about it this way; these newer players who, to some people are so scary due to the thought of them getting AP from dailies, will take A LONG TIME to get a large amount of AP for the rewards…unless they do the dungeon/living story achievements as well, etc., in which case…then they are a dedicated player and should be rewarded as such anyway.
I’m having trouble trying to wrap my head around the elitism.
I think it stems back to the idea that if you have something that most people don’t have, you’re cooler, people look at you, people will give you e-attention with pm’s saying “omg that sword is so cool how did you get that???”,
If that’s what you really care about then stop playing online games and start collecting antique art.Here’s the definition of Achievement.
a·chieve·ment [uh-cheev-muhnt] S
noun
1.
something accomplished, especially by superior ability, special effort, great courage, etc.; a great or heroic deed: his remarkable achievements in art.
2.
act of achieving; attainment or accomplishment: the achievement of one’s object.
3.
Heraldry. the full display of the armorial bearings of an individual or corporation.Dailies achievements are achievements that people need to work towards achieving.
That system will not change, it should not change, it is not broken. Get over yourselves.
Your argument would be better without that insult at the end, so I’ll ignore that and pretend you more civil than you act.
Now onto the only potential issue.
Yes, there are the kittens that just want people to not have what they have. Ignore them. The rest of us don’t care if you do or don’t have the same unlocks they get. I, personally, am looking at the rewards in the long term. Here is the only potential problem I see.
If dailies do count, then the ‘Achievement Rewards’ system will devolve into the ‘Daily Achievement Rewards’ system and the other achievements will become inconsequential. Already they constitute nearly/over half of people’s achievement points. As the game progresses they will only constitute more and more of their total achievement points. At that point is it rewarding achievements or diligence to their dailies?
Also, if dailies do count then the reward tiers will extend much higher than if they do not. Meaning a player that has played since launch will have no problem with their dailies unlocking pretty much everything at the start. But a new player will not be able to get the unlocks, even with all of the other achievements done, for potentially many, many months. That would be gated out not because they didn’t achieve enough, but because they haven’t done the daily grind as much as they couldn’t have.
That is the only potential problem I see. I’m fine with it either way. I’m just concerned that including dailies will weaken the principle of the system.
Note: I do have many, many points from dailies so my own suggestion would strongly affect me as well.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
This thread is really complex. Low Achievement Point players that don’t want others to have stuff they can’t have and High Achievement Point players that want to keep other players below them have come together to moan and whine together.
I personally don’t care how they go about implementing this. As long as nothing regarding APs has to be bought from the Cash Shop, I’ll be fine with it.
(edited by timidobserver.7925)
This thread is repeating itself over 5 pages, if you just joined it, i suggest you leave if you don’t want to have canned replies spewed back at you :P
This thread is really complex. Low Achievement Point players that don’t want others to have stuff they can’t have and High Achievement Point players that want to keep other players below them have come together to moan and whine together.
I personally don’t care how they go about implementing this. As long as nothing regarding APs has to be bought from the Cash Shop, I’ll be fine with it.
Don’t forget the middle achievement point players that just want a good system. ^.^
This thread is repeating itself over 5 pages, if you just joined it, i suggest you leave if you don’t want to have canned replies spewed back at you :P
It sorta is. I’m getting tired of repeating myself as people don’t bother to read, like, any previous posts…
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
The removal of the daily and monthly achievement points is only a quick fix. People might say it solves the problems now, but it doesn’t deal with the ramifications for the future. That’s AP stagnation.
You (the general “you”) are saying already that the dailies contribute a huge portion of people’s AP total. If they really do put a year or two cap on it, the average player will lose the main source, and probably one of their only sources, of their AP in a couple of years. This is ok with the hardcore achievement completionists, but not everyone has the time like them to put into the game.
What’s going to happen to the people that can only log in an hour or so a day? A lot of my guild mates, the ones with tough work schedules, have to do this. They log in, chat up with the guild to see what’s going on, do the daily, some WvW, or some Pvp, then they have to log off to get to bed.
When ArenaNet adds more AP rewards, because you know they will (with higher and higher costs), where are they going to get the AP from? JPs they already finished? Dungeons they have no time to run? Grinding different mobs Korean grinder style? Living Stories achievements they can’t finish because they are in the middle of work?
It won’t punish people now, but any type of cap on the daily, will punish people in the future. The total removal of the daily/monthly will punish people now. The people that don’t have time to grind achievements points will be cut down to almost nothing. The high enders may say that they will be just as affected, but they will still have much higher AP then the other players proportional. Which is what most really only care about.
The removal of the daily and monthly achievement points is only a quick fix. People might say it solves the problems now, but it doesn’t deal with the ramifications for the future. That’s AP stagnation.
You (the general “you”) are saying already that the dailies contribute a huge portion of people’s AP total. If they really do put a year or two cap on it, the average player will lose the main source, and probably one of their only sources, of their AP in a couple of years. This is ok with the hardcore achievement completionists, but not everyone has the time like them to put into the game.
What’s going to happen to the people that can only log in an hour or so a day? A lot of my guild mates, the ones with tough work schedules, have to do this. They log in, chat up with the guild to see what’s going on, do the daily, some WvW, or some Pvp, then they have to log off to get to bed.
When ArenaNet adds more AP rewards, because you know they will (with higher and higher costs), where are they going to get the AP from? JPs they already finished? Dungeons they have no time to run? Grinding different mobs Korean grinder style? Living Stories achievements they can’t finish because they are in the middle of work?
It won’t punish people now, but any type of cap on the daily, will punish people in the future. The total removal of the daily/monthly will punish people now. The people that don’t have time to grind achievements points will be cut down to almost nothing. The high enders may say that they will be just as affected, but they will still have much higher AP then the other players proportional. Which is what most really only care about.
That will become a problem only if ArenaNet does not add permanent achievements in as they add in higher tiers of unlocks.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
The removal of the daily and monthly achievement points is only a quick fix. People might say it solves the problems now, but it doesn’t deal with the ramifications for the future. That’s AP stagnation.
You (the general “you”) are saying already that the dailies contribute a huge portion of people’s AP total. If they really do put a year or two cap on it, the average player will lose the main source, and probably one of their only sources, of their AP in a couple of years. This is ok with the hardcore achievement completionists, but not everyone has the time like them to put into the game.
What’s going to happen to the people that can only log in an hour or so a day? A lot of my guild mates, the ones with tough work schedules, have to do this. They log in, chat up with the guild to see what’s going on, do the daily, some WvW, or some Pvp, then they have to log off to get to bed.
When ArenaNet adds more AP rewards, because you know they will (with higher and higher costs), where are they going to get the AP from? JPs they already finished? Dungeons they have no time to run? Grinding different mobs Korean grinder style? Living Stories achievements they can’t finish because they are in the middle of work?
It won’t punish people now, but any type of cap on the daily, will punish people in the future. The total removal of the daily/monthly will punish people now. The people that don’t have time to grind achievements points will be cut down to almost nothing. The high enders may say that they will be just as affected, but they will still have much higher AP then the other players proportional. Which is what most really only care about.
I agree they should be careful. Thus far, Guild Wars has been a game that has been very nice to players with lives that can only play casually on week days. It might be a bad thing if they start to go too far in the opposite direction.
This thread is really complex. Low Achievement Point players that don’t want others to have stuff they can’t have and High Achievement Point players that want to keep other players below them have come together to moan and whine together.
I personally don’t care how they go about implementing this. As long as nothing regarding APs has to be bought from the Cash Shop, I’ll be fine with it.
Don’t forget the middle achievement point players that just want a good system. ^.^
I don’t see many of those lol.
I guess I am not sympathetic because it is cosmetic gear. It doesn’t do anything better than any other gear. It’s not game breaking for some people not to have all of it. I am just happy that a bunch of points that have been useless up to this point will be used for something now.
(edited by timidobserver.7925)
I agree they should be careful. Thus far, Guild Wars has been a game that has been very nice to players with lives that can only play casually on week days. It might be a bad thing if they start to go too far in the opposite direction.
It’s generally good for casuals. Pretty unkind to altaholics, though. >.<
Don’t forget the middle achievement point players that just want a good system. ^.^
I don’t see many of those lol.
I guess I am not sympathetic because it is cosmetic gear. It doesn’t do anything better than any other gear. It’s not game breaking for some people not to have all of it. I am just happy that a bunch of points that have been useless up to this point will be used for something now.
Yeah. We’re a rare breed and we get accused of generally kittenery on a regular basis. T.T
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
Is it my impression or is it all people who’s in the leaderboards who is complaining about dailies and monthlies?
I am not in the leaderboars but im complaining. And i like to think that the people that are on the leaderboards and are also complaining, do so because they play for a long time and agree with the fact that rewards should not be added for this specifical system.
Besides, the points per se don’t say anything. Leaderboards have tons of people and alsmos nobody check them. And everyone should know that in the first months past the release, dailies granted much more AP than now. Thus, older players that keep continually playing will be forever in the top leaderboards because the will keep getting more and more daily points….this is a stupid way of measuring anything at all.
Leaderbords in this case are more of a Gameplay time than anything. Differently from the PvP ranks that actually mean something.
I’ll keep advocating for letting the AP come as they have and starting everyone on Tuesday at the score they have that day. My previous arguments apply, but here’s a new one:
A main complaint from opponents seems to be that newer players can’t catch up, so everyone should have to start exactly equal as of Tuesday. Well … that assumes there will never be any new players after Tuesday! Does everyone get reset every time a new account is made, just to let the new person start on the same footing as those who started sooner?
ArenaNet has to start the points ticking some time. It’s nice of them to retroactively reward those who have previously played the game. It’s also far easier to start with current scores than to try to suss out which points came from what activity and tailor-make a score for each player.
Just one final thought from my end, and then I’ll leave this alone.
In the past ANet has listened to your rantings and ravings and changed things either last minute or just after the fact. To my experience it has never EVER been in the player’s favor.
Just sit back and think on that.
In the most extreme recent past:
The Holo Minions- too low health, too many were being sniped, people were ganging up and wiping them out too fast
ANet’s Solution? Increased Health Pool: Effect? Most players (now that the ‘Gold Rush’ is over) with standard gear cannot take one on their own wo being defeated, and the rewards (Coffers etc) were nerfed significantly.
The RNG Boxes: The ad showed a certain wording. In the first day, within hours those items were not to be had. Players bombarded the forums relentlessly.
ANets Soultion? Changed the wording and most likely the contents of the boxes to suit Themselves better, not the Player base, and the Player has no option but to be stuck with the changes made.
The Moa Racing: The first day (before the fiasco with the exploit of stunning and cheating because it seems humans simply must exploit and cheat a system if it can be) the pay-offs were much better than the are now, after the exploit/Patch to fix the cheating/exploit.
So again… Sit back and think about what you’re doing here. Really think on it.
They are implementing a whole entire re-worked, re-balanced system.
They already have irritated players and nerfed rewards given thus far due to excessive complaining. I personally don’t blame them for it. When a 2yr old throws a tantrum, you take away their toys.
So if you continue to scream about Daily/Monthly AP… Do you think they might not just do a global reset of all the AP? It is a /Fresh New and Improved System/ after all…
Just think about what you’re doing…
Stuff! Stuffy stuff stuff stuff!!
I completely agree with this post; they need to remove dailies and monthlies from the achievement points in the game. It would mean that there would be people with max points but it would also mean that I wouldn’t feel bad every time I miss a daily.
Dailies and monthlies already have there own rewards which is laurels etc. Achievement points should be completely separate.
Why are “elites” still pushing for dailies to not count? It has already been officially stated that dailies will be included.
“As you complete achievements and increase your achievement score, you’ll unlock new, exclusive rewards for your account.”
“Every point that you’ve earned while adventuring across Tyria will count towards exciting rewards”
“Play the way you want and earn powerful rewards as you do so!”
https://www.guildwars2.com/en/news/new-account-achievement-rewards-incoming
Move along. Find another subject that you falsely believe may impact your imaginary elite status to complain voice your opinion about.
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As I read through the five pages worth of opinions here, a couple of issues struck me as slightly unusual …
Catching up for new players is something that’s been mentioned more than once, but to me, it seems more like this situation — I started a new job eight months ago, Bob the New Guy started a new job two weeks ago, I’ve got that eight months’ worth of paychecks stashed away and Bob the New Guy has only one paycheck. We can get tons of stuff with our paychecks — wine, luxury sedans, suits, etc. But since I’ve been working longer, doesn’t it only make sense that I would be able to afford these things sooner/acquire more of them than Bob the New Guy? And, even moreso, does me having these things truly affect Bob the New Guy so much so that he feels he’s being “cheated”, “punished”, etc? City of Heroes had a system in place where you received a title and rewards for hitting 3 months, 6 months, 9 months, etc. Should new players have had the access to those from day 1 so they wouldn’t feel as if they were missing out?
In regards to how daily/monthly APs affect ranks on the leaderboards … as many people have pointed out, a significant percentage of the player population likely never checks the boards to begin with. I know I never have and I’ve been playing since betas. I don’t think I even know HOW to check the boards, and if, for whatever reason, I happened to me in the top 500, the top 50, or even the top 5, personally, to me, I’d shrug and go back to whatever I was doing.
Which brings me to people feeling the APs should be based on skill rather than time spent in-game. If there’s a need to feel superior, more skilled, etc., isn’t that what PvP is for? To be able to pit yourself against an opponent whose skill could equal or even surpass your own that isn’t based on an AI that can be learned in time? Do you truly feel a sense of accomplishment for having killed 5000 “x”? Besides, there are at least a couple of title you can display if you feel the need to flaunt your prowess — there’s Dungeon Master, Been There Done That … I agree there should be more, if for variety’s sake if nothing else, but much like the leaderboards, titles aren’t really something I notice/pay attention to.
Anyway, long story short (i know, too late) the only way we’re truly going to know how the system will operate and what types of rewards will be offered is to wait and see next week.
- Some random quote -
The Walkers and the Whispers, ANVIL ROCK
I think Achievement Points from dailies & monthlies should count towards the rewards, but the other achievements needs to give more achievement points, there is such a great imbalance. There are many hard achievements, that give so less achievement points and so many easy achievements that give way too many achievements points.
Especially WvW achievements are insane, the amount of time you need to complete one gives way too less points compared to other categories.
Smough The Cruel [WvW] – Warrior
What gets me is that everyone that thinks that dailies and monthlies should not be counted gets repeatedly accused of being an elitist. Every. Time.
That’s not it. Not for most of us. We see a potential flaw in the system and we don’t want the system to be about how long we have played but how much we have achieved. It is ‘Achievement Point Rewards’, after all, not ‘See How Long I’ve Played For?’.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
I personally don’t see the “fun” in achievements and feel no need to obtain them. When they go off, they go off and I’m surprised by them (I usually say oh, I didn’t know they had an achievement for that), but that’s the extent of it. Nothing more.
I also really don’t care what anyone else has for achievements. To me, achievements are just time spent playing the game – something I do anyways. I don’t need a numeric counter to know how much time I’m investing in the game.
I say don’t let achievements run your gameplay experience, but vice versa. That sounds much more enjoyable to me.
I think me and my guild (and ofc similar experienced people) fending off 2v1, 3v1 or even more odds in WvW against competent players time and time again is more of a skillful achievement then you killing GASP a thousand brainless NPCs.
Get your head out of your kitten. Your NPC farming for achivements is no more epic than a dude that logs in every day and does a daily.
Hence this elitist bullkitten is pointless.
Hopefully they add more WvW achievements or make the current ones more realistic. This system isn’t very good for a player that WvWs primarily.
I have some measure of respect for those that are good at WvW and Spvp. Achievement farming isn’t that impressive, even if you have over 9001.
What gets me is that everyone that thinks that dailies and monthlies should not be counted gets repeatedly accused of being an elitist. Every. Time.
That’s not it. Not for most of us. We see a potential flaw in the system and we don’t want the system to be about how long we have played but how much we have achieved. It is ‘Achievement Point Rewards’, after all, not ‘See How Long I’ve Played For?’.
The more interesting question is whether A you are willing to have all points you’ve gained from dailies removed from your achievement points, or B you just don’t want players to be able to get achievements this way going forward while you get to keep yours. If you fall into A then you are a solid person that is thinking about the game or lying. If you are B, then you are an elitist that just wants to put up roadblocks for people that didn’t exist for you.
I personally don’t see the “fun” in achievements and feel no need to obtain them. When they go off, they go off and I’m surprised by them (I usually say oh, I didn’t know they had an achievement for that), but that’s the extent of it. Nothing more.
I also really don’t care what anyone else has for achievements. To me, achievements are just time spent playing the game – something I do anyways. I don’t need a numeric counter to know how much time I’m investing in the game.
I say don’t let achievements run your gameplay experience, but vice versa. That sounds much more enjoyable to me.
Yeh, I don’t really find any stat that correlates to time spent to be impressive.
(edited by timidobserver.7925)
What gets me is that everyone that thinks that dailies and monthlies should not be counted gets repeatedly accused of being an elitist. Every. Time.
That’s not it. Not for most of us. We see a potential flaw in the system and we don’t want the system to be about how long we have played but how much we have achieved. It is ‘Achievement Point Rewards’, after all, not ‘See How Long I’ve Played For?’.
The more interesting question is whether A you are willing to have all points you’ve gained from dailies removed from your achievement points, or B you just don’t want players to be able to get achievements this way going forward. If you fall into A then you are a solid person that is thinking about the game or lying. If you are B, then you are an elitist that just wants to put up roadblocks for people that didn’t exist for you.
A – Yes I am. My idea there would remove all of mine as well, which I don’t mind. I already got rewarded for them though laurels, which is why I did them in the first place. Not for some future unknown reward.
B – That’s just kitteny. With gear, I care about my appearance and nothing else. If someone else wants to look the same, then cool! It means they like my style.! ^.^
I don’t feel that anyone else should have any harder time than I did to get stuff. Easier? Sure. Harder? No.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
People who have done almost every daily/monthly will have crap tons of AP which means they will get even more awards for doing dailies (more gold, laurels, magic find boost, etc) Im fine with that daily exsist but not that people get AP from it. Before this update was announced I didnt even care about that AP is given from dailies but now it can give people endless of AP which leads to endless magic find boosts and much more. Maybe Arena Net can separate the points from daily/monthly from the others (call them like daily points or something) instead of giving people loads od AP from them. This will ruin the fun of trying to get “hard” achivements since you can juat go do daily for the boost and not even care about other achivements.
People who have done almost every daily/monthly will have crap tons of AP which means they will get even more awards for doing dailies (more gold, laurels, magic find boost, etc) Im fine with that daily exsist but not that people get AP from it. Before this update was announced I didnt even care about that AP is given from dailies but now it can give people endless of AP which leads to endless magic find boosts and much more. Maybe Arena Net can separate the points from daily/monthly from the others (call them like daily points or something) instead of giving people loads od AP from them. This will ruin the fun of trying to get “hard” achivements since you can juat go do daily for the boost and not even care about other achivements.
What makes you think you can stack multiple boosts in the first place?
It is quite likely that it simply is: “At x APs you get y Magic Find Boost”, not “At x APs you can buy unlimited amounts of y Magic Find Boost”
Krall Peterson – Warrior
Piken Square
If you want a chance to compete in the leaderboards and want achievements to matter, not dailies, then I’d be fine with that. But once people start completing ALL of the achievements in the game, by some hardcore dedication to WvW, sPvP, and PvE. That would mean that there’s a cap on the total amount of achievement points therefore the ranks will be determined by “who got there first” once people completed ALL of the achievements in the game.
Also what do you think of:
- Hall of Monuments achievements in GW2 actually giving achievement points?
- The decade long achievements from WvW?
- The Living Story achievements without confirmation of coming back?
We’re talking about the leaderboards here, not the AP rewards. Should those be removed too for the sake of the poor, poor casuals who buy the game 26 years from now? I’m sure they would like to own all of your rewards in little time too and be first place in the leaderboards.
If you really care about someone getting a shiny before you or watching your buddies get less shinies than you at the start, you’re getting frustrated over nothing. Just because you quit for 4 months straight doesn’t mean ArenaNet should hold your hand so you can “catch up.” I’m totally fine with removing daily/monthly AP, Hall of Monument AP, and Living Story AP from the LEADERBOARDS but from being spent in-game for the rewards?
No, just no. One of the things in-game that doesn’t reward RNG and you want to chop everyone down so it’s “fair.” What about the people who lost a couple thousand points? I know some of you high-ranked folk want the LEADERBOARDS to be fair, but deleting points that net you cosmetic reward? Yeah, so game-breaking! A boost to magic find and gold find? Not like we have food buffs, gemstore boosts, armor stats, and trinkets with infusions that grant that stuff.
(edited by Jovel.5706)
If you want a chance to compete in the leaderboards and want achievements to matter, not dailies, then I’d be fine with that. But once people start completing ALL of the achievements in the game, by some hardcore dedication to WvW, sPvP, and PvE. That would mean that there’s a cap on the total amount of achievement points therefore the ranks will be determined by “who got there first” once people completed ALL of the achievements in the game.
Also what do you think of:
- Hall of Monuments achievements in GW2 actually giving achievement points?
- The decade long achievements from WvW?
- The Living Story achievements without confirmation of coming back?
We’re talking about the leaderboards here, not the AP rewards. Should those be removed too for the sake of the poor, poor casuals who buy the game 26 years from now? I’m sure they would like to own all of your rewards in little time too and be first place in the leaderboards.
If you really care about someone getting a shiny before you or watching your buddies get less shinies than you at the start, you’re getting frustrated over nothing. Just because you quit for 4 months straight doesn’t mean ArenaNet should hold your hand so you can “catch up.” I’m totally fine with removing daily/monthly AP, Hall of Monument AP, and Living Story AP from the LEADERBOARDS but from being spent in-game for the rewards?
No, just no. One of the things in-game that doesn’t reward RNG and you want to chop everyone down so it’s “fair.” What about the people who lost a couple thousand points? I know some of you high-ranked folk want the LEADERBOARDS to be fair, but deleting points that net you cosmetic reward? Yeah, so game-breaking!
You have it backwards.
The points should remain for the leaderboards. That is for the people who feel they need to show off how ‘great’ they are. They should not count for the unlocks unless you want the unlocks purposefully time-gated from new players. And if you think they should, then shame on you for trying to deny skins from others to make yourself feel better.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
ANet has always said that Achievement Points would be the basis of some sort of reward and now people are flipping out because they didn’t do the achievements before the reward was in place. Whose fault is that? A new players will lag behind a little in receiving the rewards, sounds like something to work for. The only barrier at this point for the rewards seems to be time and the fact that people don’t want to wait just goes to show how impatient they are.
Besides, we don’t even know what the rewards all are yet or at what level they can be achieved.
You have it backwards.
The points should remain for the leaderboards. That is for the people who feel they need to show off how ‘great’ they are. They should not count for the unlocks unless you want the unlocks purposefully time-gated from new players. And if you think they should, then shame on you for trying to deny skins from others to make yourself feel better.
I think you’re the one who has it backwards. Wanting to stop dailies from giving AP, will actually mean new players take much longer to get to those skin unlocks. Surely this is obvious.
The word achievement simply means `The act of accomplishing or finishing`. Inferring that the deed that has been finished must be a worthy deed that took skill, is not required in order to use the word achievement correctly.
If ANet sets us the task of ‘Gather 20 raw materials’ and we complete that task, we have achieved the task of gathering 20 raw materials. Whether that task was hard or not is irrelevant, the word achievement is still being used correctly.
They would be using the term incorrectly if they were called Feats (defined as `a notable achievement`), but they are not. So some of them are not notable, so what?
Just because some game makers have chosen to use the word achievement to correctly describe completing things that could be described as feats, that doesn’t make it wrong for other game makers to correctly use the word achievement to describe the completion of given tasks.
As for general purpose of this thread, it seems like the OP is arguing about daily achievements in the context of ‘leader-board ranks’, and the majority of other posters are arguing about them in terms of the new achievement reward system. Which makes sense based on where this thread was posted.
A couple of simple truths, are that most players don’t care about achievement ranks, and most players don’t complete 15 dailies every day. The only players who bother to complete more than 5 PVE dailies and-or 4 PVP dailies, are players who are chasing this leader-board the OP refers to, and players that have a touch of OCD. The vast majority actually stop once they have achieved the laurel and reward chest(s), and do other things.
You want to have an AP leader-board that doesn’t reflect achievement points from dailies? Ask ANet for other AP based leader-boards.
e.g.
Top Achievement Points
Top Achievement Points (No Dailies)
Top Achievement Points (PVE – No Dailies)
Top Achievement Points (WVW – No Dailies)
Top Achievement Points (PVP – No Dailies)
…etc.
Why should other players lose out on cosmetic rewards that they have earned (according to the rules that were set out at the time), so that a minority of players can have different looking leader-boards?
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
People who have done almost every daily/monthly will have crap tons of AP which means they will get even more awards for doing dailies (more gold, laurels, magic find boost, etc) Im fine with that daily exsist but not that people get AP from it. Before this update was announced I didnt even care about that AP is given from dailies but now it can give people endless of AP which leads to endless magic find boosts and much more. Maybe Arena Net can separate the points from daily/monthly from the others (call them like daily points or something) instead of giving people loads od AP from them. This will ruin the fun of trying to get “hard” achivements since you can juat go do daily for the boost and not even care about other achivements.
What makes you think you can stack multiple boosts in the first place?
It is quite likely that it simply is: “At x APs you get y Magic Find Boost”, not “At x APs you can buy unlimited amounts of y Magic Find Boost”
Have you even read the post: https://www.guildwars2.com/en/news/new-account-achievement-rewards-incoming/
It says that you get PERMANENT boost, thats what makes me feel like, oh so people doing every single little daily are gonna get crap more rewards than anyone that has done all other achivements not repeating the same thing every single day of their life. AP and achivements are ment to be fun to collect not something that you just get for doing the same stuff every day.
Issue 1 – People who are new will have to wait to get the number of achievement points needed to acquire some stuff. This is ridiculous. New people will at least be getting stuff as they hit each tier rather than waiting from launch until now for any of it.
Issue 2 – Dailies/Monthlies already give laurels/silver/karma jug. This is also ridiculous. Everything in the game gives some measure of reward. So by this logic, anything that gave a reward – every dungeon, meta-event, WvW accomplishment, etc. should not count toward achievement points.
This is quite possibly the lamest elitist attempt to get things for themselves at the expense of others in the history of gaming.
Issue 1 – People who are new will have to wait to get the number of achievement points needed to acquire some stuff. This is ridiculous. New people will at least be getting stuff as they hit each tier rather than waiting from launch until now for any of it.
Issue 2 – Dailies/Monthlies already give laurels/silver/karma jug. This is also ridiculous. Everything in the game gives some measure of reward. So by this logic, anything that gave a reward – every dungeon, meta-event, WvW accomplishment, etc. should not count toward achievement points.
This is quite possibly the lamest elitist attempt to get things for themselves at the expense of others in the history of gaming.
Almost feels as if I am reading a thread on faux news.
You have it backwards.
The points should remain for the leaderboards. That is for the people who feel they need to show off how ‘great’ they are. They should not count for the unlocks unless you want the unlocks purposefully time-gated from new players. And if you think they should, then shame on you for trying to deny skins from others to make yourself feel better.
I think you’re the one who has it backwards. Wanting to stop dailies from giving AP, will actually mean new players take much longer to get to those skin unlocks. Surely this is obvious.
No. With the influx of points that dailies and monthlies bring the reward thresholds would be much higher as to require them, thus making it take longer and requiring many daily/monthly points for the unlocks. Surely this is obvious.
Issue 1 – People who are new will have to wait to get the number of achievement points needed to acquire some stuff. This is ridiculous. New people will at least be getting stuff as they hit each tier rather than waiting from launch until now for any of it.
Of course. But that has no bearing on the conversation at all.
Issue 2 – Dailies/Monthlies already give laurels/silver/karma jug. This is also ridiculous. Everything in the game gives some measure of reward. So by this logic, anything that gave a reward – every dungeon, meta-event, WvW accomplishment, etc. should not count toward achievement points.
Again, this has no bearing on the conversation.
This is quite possibly the lamest elitist attempt to get things for themselves at the expense of others in the history of gaming.
You entirely misunderstand. It is the elitists that are insisting on having dailies and monthlies count as it would keep their rewards unique to them longer. Not having them count would more benefit the casual player and those that don’t feel/haven’t felt the need to do every extra daily category every day.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
No. With the influx of points that dailies and monthlies bring the reward thresholds would be much higher as to require them, thus making it take longer and requiring many daily/monthly points for the unlocks. Surely this is obvious.
No, I’m afraid it’s not. Taking away dailies from the points does not mean they will lower the amount of points needed to get a skin.
“You can take a horse to water, but you can’t make them drink.” And if you try, they might kick you in the face.
No. With the influx of points that dailies and monthlies bring the reward thresholds would be much higher as to require them, thus making it take longer and requiring many daily/monthly points for the unlocks. Surely this is obvious.
No, I’m afraid it’s not. Taking away dailies from the points does not mean they will lower the amount of points needed to get a skin.
They would need to. I think over 40% of all possible points are from dailies/monthlies only. If they had the same thresholds for both either everything would be really easily obtainable (if dailies counted and low threshold) or they would be completely impossible to get (if dailies didn’t count and high threshold).
Think about it for a second. If dailies count high thresholds will be needed or they risk making the system superfluous. If dailies do not count lower thresholds will be used to allow people to actually get the rewards. Make sense?
“You can take a horse to water, but you can’t make them drink.” And if you try, they might kick you in the face.
Too true. Most that are wanting dailies to count don’t want to drink or don’t want anyone else near their water, figuratively speaking.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer