There are plenty of threads around complaining about how OP Adnul is; this is not one of those threads. We are going to be taking it as a given that Adnul is obscenely difficult and in dire need of another nerf. Instead, the purpose of this thread is to share our winning strategies, to give folks who are still struggling with him a little help.
Feel free to share strategies for the other masters, too!
External guides
- Dulfy gives us some tips and a video of a winning game.
- Belcher’s Bluff wiki page and Adnul’s wiki talk page both share some strategies.
Strategies from this thread/forum
- By Quetz.4389: https://forum-en.gw2archive.eu/forum/livingworld/bazaar/So-Adnul-is-fixed-what-about/first#post2401202 (popular strategy)
- By Zaxares.5419: https://forum-en.gw2archive.eu/forum/livingworld/bazaar/A-Guide-to-Belcher-s-Bluff (guide to all masters)
- By Devik.9852: https://forum-en.gw2archive.eu/forum/livingworld/bazaar/Adnul-Irongut-Guaranteed-Win-Video-More (links to videos demonstrating the Box o’ Fun cheat)
My personal strategy
It took me many, many hours before I finally beat him, and my win was mostly through luck, but this strategy brought me closer to winning than any other I tried.
- Use “For Science” as your signature move.
- Adnul opens with belch about half the time, so drink plain Om as your opener to make him waste it. If he doesn’t open with a belch, resign and try again.
- Bluff for three rounds. If he hasn’t used water yet, belch on the next round. If he has, continue bluffing until his water has recharged, then belch.
- Continue tracking his water and belch cds throughout the rest of the game. It won’t always be possible, but aim to belch as soon as his water becomes available, and avoid drinking water while his belch is available. You’re mostly relying on luck here, so don’t be disheartened if you keep missing his water or getting yours caught.
- Water and belch are your main tools for surviving Critique, so avoid using those skills between spams of his signature move unless you have no choice.
- Save your signature move until your health gets down to 1-2k. That said, if Adnul’s hp is still over 50% when this happens, just resign.
General tips
- Apart from the infamous spammable signature move, all of Adnul’s skills have the same cooldowns as yours. Really.
- Click on your opponent to bring up their status bar. This will help you keep track of remaining charges on signature moves, but you’ll still need to count rounds manually to keep track of the cds on their belch and water.
- If you can’t bluff and you have a choice between belch and water, you may want to choose belch first, since it only recharges when you take a real drink, whereas water recharges every round.
- Boast, Woo and For Science are the best moves to use against Adnul, but try to save them until he’s low on health.
- If you resign or lose while Adnul’s signature move still has charges left, those charges will carry over to the next game, preventing you from opening with a bluff.
Cheats
As far as I’m aware, ANet hasn’t commented on the legality of these techniques, so use them at your own risk.
- Use a Rejuvenation Booster to give yourself constant health regen. Food, healing turrets and healing from other players do not work for this purpose.
- The buffs from Banner of Tactics and Banner of Defence still work, so either play on a warrior or ask a warrior friend to accompany you into the instance. Note that the banners also affect Adnul unless you plant them outside his range.
- Before engaging Adnul, place a Box o’ Fun and set it to petrify or dance mode. Using it during the match will disable your skills and make you invulnerable to damage, enabling you to simply wait it out until the ol’ connoisseur drinks himself to a loss.
(edited by Alex.3907)