Celestial crafts: account bound
Probably to keep a small segment of people from utterly unbalancing the game economy by pumping out Celestial armor sets for whatever price they felt amusing.
Here’s the logic:
The Quartz nodes in the Living Story won’t last forever – as far as I can tell, they’ll stop being a thing when the Living Story moves on from the Zephyr Sanctum.
When the Home nodes become the only supply, Quartz will skyrocket in price, as it’s suddenly limited to people who got 16 Bazaar of the Four Wind achievements – and if you don’t pay what they ask, then you’ll never get Celestial gear.
If they could sell Celestial gear, then Quartz would never reach the market – not if they realized that, with no Quartz on the market except theirs, they could be the only source of Celestial Gear, and therefore set their own prices, at the minor inconvenience of making one sale every few days.
Supply being so limited (one piece every few days from any given crafter, who’s working with, at that point, exceedingly rare materials to begin with), would pretty much guarantee the crafters massive profits.
With profits that massive, a certain contingent of people would be able to pretty much do whatever they wanted, money-wise, and it would have a ripple effect on the economy in general.
At least, that’s the theory.
As one of the people who has a home quartz node, I’m going to be selling Quartz for null value (no profit, no loss) as soon as home nodes become the only source, as long as I’m not making anything out of it or stocking the guild bank with it.
Personal theory: ANet are testing to see if we accept a time-gated soulbound crafting process, with a view to implementing the same for Ascended gear.
Personal theory: ANet are testing to see if we accept a time-gated soulbound crafting process, with a view to implementing the same for Ascended gear.
Well, if this is the time gating for exotic crafted gear, I shudder to think what they’d consider appropriate for ascended.
Remember, remember, 15th of November
Or, as one poster suggested, time-gating is designed to accomodate casual players. You know, people that have a job, spouse, kids perhaps?
Within 2 hours of gameplay, you can acquire some of the best rewards this game has to offer. Laurels, arenanet points, karma jugs, mystic coins, XP. And now: charged quartz. It’s a theory that made sense to me.
The only thing that really bugs me – and which I in fact consider a “bug” – is the level 80 requirement on celestial recipes (which, incidentally is not on the celestial insignia/inscription recipes?). It’s absurd, illogical and antithetical to the very core of the game’s crafting system design.
Personal theory: ANet are testing to see if we accept a time-gated soulbound crafting process, with a view to implementing the same for Ascended gear.
I don’t disagree with that theory, but I think it is a side effect of their real intent….to make the general sale of these items on the TP impossible and to keep the price of the recipes at a minimum (since they will not be a gold generating investment).
Consider the economy effects if you COULD sell the armor on the TP…..
Fate is just the weight of circumstances
That’s the way that lady luck dances
Personal theory: ANet are testing to see if we accept a time-gated soulbound crafting process, with a view to implementing the same for Ascended gear.
I don’t disagree with that theory, but I think it is a side effect of their real intent….to make the general sale of these items on the TP impossible and to keep the price of the recipes at a minimum (since they will not be a gold generating investment).
Consider the economy effects if you COULD sell the Celestial items on the TP…..
Fate is just the weight of circumstances
That’s the way that lady luck dances